<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>CS2 Meta History</title>
  <subtitle>Every Counter-Strike 2 update, map pool change, and tournament on one timeline.</subtitle>
  <link href="https://cs2metahistory.com/feed.xml" rel="self"/>
  <link href="https://cs2metahistory.com/"/>
  <id>https://cs2metahistory.com/</id>
  <updated>2026-08-24T23:39:20.000Z</updated>
  <entry>
    <title>Map Scripting Gains Custom HUD Layouts, a Scripted Player Camera and Bomb-Phase Events</title>
    <link href="https://cs2metahistory.com/updates/2026-08-24/"/>
    <id>urn:cs2-meta-history:update:1841579228676851</id>
    <updated>2026-08-24T23:39:20.000Z</updated>
    <summary>This update is entirely Map Scripting. Scripted maps can now draw their own UI through custom_hud_layout entities — Panel, Label, Image and Button types styled with CSS, with no events or client-side scripting — and a new cs_player_camera entity controls a player&apos;s view without moving their pawn. The API adds events for the start and abort of bomb plants and defuses, plant timing and abort methods on the C4, entity move-type control and several CSPlayerPawn helpers, and deprecates planter and defuser on the bomb events. Script errors and unhandled promise rejections now reach the console.</summary>
  </entry>
  <entry>
    <title>Boulder and Poseidon Updated From the Workshop, and a Wall-Speed Fix</title>
    <link href="https://cs2metahistory.com/updates/2026-08-19/"/>
    <id>urn:cs2-meta-history:update:1841579228663932</id>
    <updated>2026-08-19T23:36:33.000Z</updated>
    <summary>Boulder and Poseidon were updated to their latest Community Workshop versions. The only gameplay change is a fix for a case where players moved too fast when pressing against walls.</summary>
  </entry>
  <entry>
    <title>Cache Loses an Outside A Boost, and Map Scripting Learns About Grenades and the Bomb</title>
    <link href="https://cs2metahistory.com/updates/2026-08-03/"/>
    <id>urn:cs2-meta-history:update:1839676055895877</id>
    <updated>2026-08-03T21:18:54.000Z</updated>
    <summary>Cache gets fixes for gaps, collision and flickering assets and loses a boost spot in Outside A, while Shelter is updated to its latest Community Workshop version. A general fix stops grenades being thrown through level geometry. The rest is Map Scripting: new grenade projectile and planted-C4 classes with getters for thrower, planter, defuser and plant and defuse timings, new events for weapon pickups and bomb explosions, a TracePlayer helper and spawnable grenade projectiles. bounces is deprecated on OnGrenadeBounce, and RegisterCheatCommand now survives a script reload.</summary>
  </entry>
  <entry>
    <title>Ranked Series Stickers Arrive Alongside a VACnet Evasion Fix</title>
    <link href="https://cs2metahistory.com/updates/2026-07-28/"/>
    <id>urn:cs2-meta-history:update:1839676055881227</id>
    <updated>2026-07-29T00:38:24.000Z</updated>
    <summary>The Ranked Series stickers went on sale, with half of the royalties shared with players, teams and the tournament organizer. Valve also closed a hole that let malicious players avoid being processed by VACnet, and fixed Collection Catalog XP failing to claim for The Dead Hand Collection. Boulder, Fachwerk and Shelter picked up their latest Workshop revisions.</summary>
  </entry>
  <entry>
    <title>The Bomb Now Interacts With Smokes and Fire</title>
    <link href="https://cs2metahistory.com/updates/2026-07-20/"/>
    <id>urn:cs2-meta-history:update:1838407329267700</id>
    <updated>2026-07-20T23:13:36.000Z</updated>
    <summary>The C4 explosion now interacts with smoke grenade clouds and molotov fire, and the bomb&apos;s damage health preview appears once the bomb becomes audible rather than earlier. Fachwerk, Boulder and Debris took their latest Workshop revisions. Steam China builds gained a Workshop maps section and a Community Servers shortcut in the Play menu.</summary>
  </entry>
  <entry>
    <title>Call to Arms Opens for Fairy Tales, Cryptids and Pop Art</title>
    <link href="https://cs2metahistory.com/updates/2026-07-16/"/>
    <id>urn:cs2-meta-history:update:1838407329258098</id>
    <updated>2026-07-16T23:39:54.000Z</updated>
    <summary>Valve opened submissions for one new weapon collection, Fairy Tales, and two new sticker collections, Cryptids and Pop Art. Items are submitted through the Counter-Strike 2 Workshop Tool, and creators must agree to the game&apos;s Supplemental Terms to be included. The previous Call to Arms-ory collections shipped the week before.</summary>
  </entry>
  <entry>
    <title>Fachwerk, Boulder, Shelter, and El Dorado All Pull Fresh Workshop Updates</title>
    <link href="https://cs2metahistory.com/updates/2026-07-14/"/>
    <id>urn:cs2-meta-history:update:1838407329252903</id>
    <updated>2026-07-15T00:42:00.000Z</updated>
    <summary>Fachwerk, Boulder, Shelter, and El Dorado each received an update to their latest Community Workshop version. The patch also includes various stability and security fixes.</summary>
  </entry>
  <entry>
    <title>New C4 Explosions Drop Their Guaranteed One-Point Damage Floor</title>
    <link href="https://cs2metahistory.com/updates/2026-07-09/"/>
    <id>urn:cs2-meta-history:update:1836506165584645</id>
    <updated>2026-07-09T21:46:16.000Z</updated>
    <summary>The new C4 explosion model no longer guarantees a minimum of one point of damage across the whole map, and a bug that miscalculated that damage near boundaries between map areas is fixed. New C4 explosions also apply more force to dropped weapons. The patch fixes season medals missing their gold tint and the scoreboard failing to update while it is open.</summary>
  </entry>
  <entry>
    <title>Season Five Brings Cache In, Overpass Out, and a Reworked Bomb Explosion</title>
    <link href="https://cs2metahistory.com/updates/2026-07-08/"/>
    <id>urn:cs2-meta-history:update:1836506165581827</id>
    <updated>2026-07-08T22:51:31.000Z</updated>
    <summary>Premier Season Five began with Cache entering the Active Duty pool in place of Overpass. Bomb damage is now applied from precomputed simulation values baked into the compiled map, and the explosion&apos;s shockwave expands outward from the centre rather than landing instantly. Four community maps left every mode and five arrived. Two weapon and two sticker collections from the Call to Arms announcement were added to the Armory.</summary>
  </entry>
  <entry>
    <title>Cologne 2026 Major Shop Adds Sticker Price History, and Storage Gains Multi-Select</title>
    <link href="https://cs2metahistory.com/updates/2026-06-10/"/>
    <id>urn:cs2-meta-history:update:1835236783558731</id>
    <updated>2026-06-10T21:22:05.000Z</updated>
    <summary>The Cologne 2026 Major Shop now displays the lowest and highest sticker prices from the last 7 days, and a stickers showcase was added to the Cologne 2026 Major Hub tile on the main menu. Storage Units deposit and retrieve UI gained multi-select functionality, and an error message now appears when a full inventory blocks redeeming Weekly Care Package rewards, Armory items, or Major Shop cart items. Number wrapping rules were also fixed in some languages.</summary>
  </entry>
  <entry>
    <title>Remote-Spectator Flashbang Effects Move Under the HUD, and Boost Spots Get Clipped</title>
    <link href="https://cs2metahistory.com/updates/2026-05-28/"/>
    <id>urn:cs2-meta-history:update:1833968530889736</id>
    <updated>2026-05-29T00:17:23.000Z</updated>
    <summary>Remote spectators now see flashbang effects render underneath the HUD, with a new convar to control the opacity. Clipping was updated on the map to prevent certain boost locations, and the map also pulled a Steam Workshop update. Players can now bookmark stickers in the Cologne 2026 Shop, and the patch includes general stability improvements.</summary>
  </entry>
  <entry>
    <title>Cologne 2026 Major Hub Opens, and Souvenir Skins Join Trade-Up Contracts</title>
    <link href="https://cs2metahistory.com/updates/2026-05-21/"/>
    <id>urn:cs2-meta-history:update:1833334318570409</id>
    <updated>2026-05-22T00:40:34.000Z</updated>
    <summary>The IEM Cologne 2026 Major Hub launches with tournament items and the Pick&apos;Em Challenge, alongside an upgradable Viewer Pass Coin. Souvenir-quality items can now be used in Trade Up Contracts, though their souvenir attributes are stripped and the result is a normal-quality item one tier higher. The update also fixes incorrect scoreboard timelines in overtime and missing pickup hint text on weapons, and increases spectator in-eye flash intensity.</summary>
  </entry>
  <entry>
    <title>Cache and Ancient Get Collision Tweaks and Footstep Sound Fixes</title>
    <link href="https://cs2metahistory.com/updates/2026-05-20/"/>
    <id>urn:cs2-meta-history:update:1833334318567523</id>
    <updated>2026-05-20T23:06:14.000Z</updated>
    <summary>Player and grenade collision were adjusted on Cache and Ancient, along with material blending changes to improve footstep sound accuracy. Several player-reported gaps, including one in a wall, were also fixed.</summary>
  </entry>
  <entry>
    <title>Boosted Players Take Ladder Inaccuracy, and Jump Throws Get More Consistent</title>
    <link href="https://cs2metahistory.com/updates/2026-05-18/"/>
    <id>urn:cs2-meta-history:update:1832700592799760</id>
    <updated>2026-05-18T23:36:08.000Z</updated>
    <summary>A new weapon_accuracy_stack_boost_limit applies ladder inaccuracy to players boosted on top of one another, defaulting to two. Grenade jump throws are more consistent and the jump-throw preview camera more accurate. Cache had player and grenade clipping adjusted around windows, window covers and the vent entrance, with window covers now showing collision and decals when shot. Roughly a dozen scripting methods were added for map makers.</summary>
  </entry>
  <entry>
    <title>Cache Windows Get Bullet-Blocking Grating, and a Grenade-Cancel Trick Gets Fixed</title>
    <link href="https://cs2metahistory.com/updates/2026-05-14/"/>
    <id>urn:cs2-meta-history:update:1832700592790456</id>
    <updated>2026-05-14T22:23:58.000Z</updated>
    <summary>Cache gained grating on some windows so they now block bullets, along with tweaks to player and grenade clipping and fixes for various holes. Fixed a case where a grenade throw could be cancelled after it had already started, near the end of the pin-pull animation. The update also adds a new round MVP anthem for NIGHTMODE II music kits, played at a 1-in-5 ratio.</summary>
  </entry>
  <entry>
    <title>NIGHTMODE II Music Kits Hit the Store, and Viewmodel FOV Now Networks Correctly</title>
    <link href="https://cs2metahistory.com/updates/2026-05-07/"/>
    <id>urn:cs2-meta-history:update:1832065502813482</id>
    <updated>2026-05-07T22:09:37.000Z</updated>
    <summary>NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the Store tab. A player&apos;s Viewmodel FOV setting now correctly networks to spectators and remote clients, and ragdolls no longer lose their death velocity when shot in certain body locations. Cache&apos;s Sandbags area swaps an orange wire spool for a white one, and Ancient&apos;s map guides now correctly load in its nighttime version.</summary>
  </entry>
  <entry>
    <title>Aim Punch Is Capped at 90 Degrees, and Cache Gets a Map-Wide Clipping Pass</title>
    <link href="https://cs2metahistory.com/updates/2026-04-30/"/>
    <id>urn:cs2-meta-history:update:1831432155569878</id>
    <updated>2026-04-30T22:46:49.000Z</updated>
    <summary>Aim punch is now limited to a maximum of 90 degrees. Cache received map-wide clipping fixes and geometry polish, including a fix for spots where a dropped bomb could become unreachable. The update also fixes dynamic shadows breaking in some spots and a shader compile error affecting older GPUs.</summary>
  </entry>
  <entry>
    <title>The Bomb&apos;s Blast Radius Grows, and Cache Gets a Visibility Pass</title>
    <link href="https://cs2metahistory.com/updates/2026-04-29/"/>
    <id>urn:cs2-meta-history:update:1831432155566354</id>
    <updated>2026-04-29T21:46:05.000Z</updated>
    <summary>The bomb explosion radius increased. Cache received lighting work around Vent, a reworked e-box on A site, a lowered Checkers entrance frame at B Main, and grenade and player clipping adjustments throughout. Crouch-jumping in confined spaces no longer pushes the camera through the ceiling, and smoke lighting is more consistent. A case where money was subtracted from the wrong player during bot takeover was fixed.</summary>
  </entry>
  <entry>
    <title>Cache Joins Competitive, Casual, Deathmatch and Retakes</title>
    <link href="https://cs2metahistory.com/updates/2026-04-28/"/>
    <id>urn:cs2-meta-history:update:1831432155563523</id>
    <updated>2026-04-28T22:24:18.000Z</updated>
    <summary>Cache is now playable in Competitive, Casual, Deathmatch, and Retakes modes, alongside collision and shader fixes including a fix for overly dark railings on Mirage. The Talon and Karambit knives are now held correctly during the defuse animation, and several other workshop maps received their latest Community Workshop updates. A bug that let players end up holding no weapon after switching hands mid-throw has also been fixed.</summary>
  </entry>
  <entry>
    <title>An Animation Pass Fixes Flickering XM1014 Shells and a Planted-Turn Stuck State</title>
    <link href="https://cs2metahistory.com/updates/2026-04-24/"/>
    <id>urn:cs2-meta-history:update:1830797770237569</id>
    <updated>2026-04-24T22:45:08.000Z</updated>
    <summary>Fixed the XM1014&apos;s shells flickering at the start of a reload and a bug where players could get stuck in a planted-turn state. Several first-person and third-person animation issues were smoothed out, including foot IK transitions, crouch timing, and stutter-step pose changes. The update also fixes a random startup crash tied to non-default audio devices and corrects dropped silenced weapons not showing their silenced state.</summary>
  </entry>
  <entry>
    <title>Trade Offers Are Now Capped at 1,000 Items, and Thin Ledges Get Smoother Footing</title>
    <link href="https://cs2metahistory.com/updates/2026-04-22/"/>
    <id>urn:cs2-meta-history:update:1830797770231786</id>
    <updated>2026-04-22T22:40:51.000Z</updated>
    <summary>Trade offers containing Counter-Strike 2 items are now limited to 1,000 items. Ground smoothing was adjusted at locations where players can stand on very thin ledges, viewmodel animations received minor adjustments, and some improper character texture assignments were corrected.</summary>
  </entry>
  <entry>
    <title>Recoil Camera Motion Is Adjusted to Match CS:GO, While Bullet Trajectories Stay the Same</title>
    <link href="https://cs2metahistory.com/updates/2026-04-21/"/>
    <id>urn:cs2-meta-history:update:1830797770229332</id>
    <updated>2026-04-21T22:31:00.000Z</updated>
    <summary>Camera motion caused by recoil is adjusted to more closely match CS:GO, though bullet trajectories continue to follow CS2 behavior. Players will also see the full camera effect from aim punch, such as getting shot, regardless of network latency, while its effect on bullet trajectories still applies immediately on the server.</summary>
  </entry>
  <entry>
    <title>Ladder-Climbing Exploit Closed Alongside a Halftime Crash Fix</title>
    <link href="https://cs2metahistory.com/updates/2026-04-20/"/>
    <id>urn:cs2-meta-history:update:1830163047267301</id>
    <updated>2026-04-20T22:58:43.000Z</updated>
    <summary>A movement fix closes an exploit that let players silently climb ladders at run speed by tapping movement keys. The update also fixes a crash at halftime when switching from CT to T, plus knife-attack transition animations and Elites not firing in third-person. Viewmodel animations, weapon deploy logic, and ground smoothing at slope transitions were adjusted, and held grenades no longer inherit incorrect scale after being dropped and picked up.</summary>
  </entry>
  <entry>
    <title>HE Grenade Throw Animation Fixed in a Round of Movement Polish</title>
    <link href="https://cs2metahistory.com/updates/2026-04-17/"/>
    <id>urn:cs2-meta-history:update:1830163047261361</id>
    <updated>2026-04-17T20:47:38.000Z</updated>
    <summary>A fix corrects the viewmodel and world model animations for throwing HE grenades. The update also fixes fast weapon-switching while holding inspect, and polishes foot IK while idle, turning animations while planting, and the head-dip amount during counter-strafe animations.</summary>
  </entry>
  <entry>
    <title>Animation Polish Pass Fixes Weapon-Switch Pop and C4 Head Wobble</title>
    <link href="https://cs2metahistory.com/updates/2026-04-14/"/>
    <id>urn:cs2-meta-history:update:1830163047252212</id>
    <updated>2026-04-14T22:07:40.000Z</updated>
    <summary>A batch of animation fixes addresses weapon-switch popping while running or after throwing a grenade, and head wobbling while planting C4. Wrong poses when backing into corners and in the main menu are fixed, missing knife draw animations were added, and third-person aim stuttering is smoothed out. A movement fix also stops players from climbing down ladders faster than intended.</summary>
  </entry>
  <entry>
    <title>Every Third-Person Animation Re-Authored, and Ramp Height Made Consistent</title>
    <link href="https://cs2metahistory.com/updates/2026-04-01/"/>
    <id>urn:cs2-meta-history:update:1828894815556043</id>
    <updated>2026-04-01T22:35:45.000Z</updated>
    <summary>All third-person animations were re-authored, several in response to player feedback, and in-air crouch transitions were smoothed in both views. Player height on ramps no longer depends on the direction of approach — which Valve notes may have changed grenade lineups on sloped surfaces. Player occlusion now uses a GPU query so players stop clipping through thin walls. Vertical audio occlusion is more gradual at transition edges in Nuke and Vertigo.</summary>
  </entry>
  <entry>
    <title>Reloading Now Discards Your Remaining Ammo for a Fresh Magazine</title>
    <link href="https://cs2metahistory.com/updates/2026-03-18/"/>
    <id>urn:cs2-meta-history:update:1827626365751572</id>
    <updated>2026-03-18T22:35:27.000Z</updated>
    <summary>Reloading a magazine-fed weapon now discards whatever ammo remains in it and pulls a fresh, full magazine from reserves, with reserve ammo counts and per-weapon magazine tuning adjusted to match. The current weapon&apos;s fill level now displays below the ammo count. Limited map guides are also now available in Competitive and Retakes, capped at 30 nodes and usable only in the first 5 rounds of each half.</summary>
  </entry>
  <entry>
    <title>The Dead Hand Collection Arrives With 17 Finishes and 22 New Gloves</title>
    <link href="https://cs2metahistory.com/updates/2026-03-11/"/>
    <id>urn:cs2-meta-history:update:1826992588591189</id>
    <updated>2026-03-11T23:00:06.000Z</updated>
    <summary>The Dead Hand Collection launches with 17 finishes from community contributors and 22 all-new gloves as rare special items, accessible through the Dead Hand Terminal as a weekly drop. The update also fixes a pixel gap in a door Outside Long on Dust 2 and updates a map to its latest Community Workshop version.</summary>
  </entry>
  <entry>
    <title>Listed Market Items Stay Usable, and Inferno&apos;s Balcony Is Extended</title>
    <link href="https://cs2metahistory.com/updates/2026-03-04/"/>
    <id>urn:cs2-meta-history:update:1826362059919569</id>
    <updated>2026-03-04T22:51:40.000Z</updated>
    <summary>Items listed for sale on the Steam Community Market now remain in your inventory and usable while they are listed, and the Terminal gained a maximum offer limit that filters what the Arms Dealer shows. Inferno&apos;s balcony at Bombsite A was extended and its graveyard closed off, with clipping adjusted at the small window beside Second Mid Balcony. The rest is scripting: ammo getters and setters, angular velocity, and several fixed methods.</summary>
  </entry>
  <entry>
    <title>Workshop Maps Can Now Save Up to 1MB of Data via Steam Cloud</title>
    <link href="https://cs2metahistory.com/updates/2026-02-25/"/>
    <id>urn:cs2-meta-history:update:1825727806706141</id>
    <updated>2026-02-25T22:53:52.000Z</updated>
    <summary>Workshop maps can now persist up to 1MB of save data across installs using Steam Cloud, with the size limit configurable via a new convar. Scripting also gains a new damage event that fires after damage is calculated but before armor and health are modified, replacing Instance.OnBeforePlayerDamage, plus new CSPlayerPawn input-state methods. Map guides written for de_ancient now also work on de_ancient_night.</summary>
  </entry>
  <entry>
    <title>A Windows 10 Performance Fix Leads a Small Stability Update</title>
    <link href="https://cs2metahistory.com/updates/2026-02-23/"/>
    <id>urn:cs2-meta-history:update:1825093633195926</id>
    <updated>2026-02-23T23:38:41.000Z</updated>
    <summary>A performance issue mainly affecting Windows 10 users with recent Intel CPUs has been mitigated. The update fixes the Delete Item inventory option not working and visual corruption on iron sights for AMD GPUs, and also fixes Overpass&apos;s party balloons.</summary>
  </entry>
  <entry>
    <title>Clipping Gets Adjusted Around a New Drop and an Old Connector</title>
    <link href="https://cs2metahistory.com/updates/2026-02-04/"/>
    <id>urn:cs2-meta-history:update:1823825466495240</id>
    <updated>2026-02-04T23:33:53.000Z</updated>
    <summary>Player clipping was adjusted around a new drop location, and grenade clipping was tweaked around a connector e-box hole and an old drop, alongside a Community Workshop update for this update&apos;s maps. Fixed a case where switching first-person spectator targets reset viewmodel animations, and a performance issue caused by physics calculations done far from the map&apos;s origin.</summary>
  </entry>
  <entry>
    <title>Mid-Air HE Grenade Damage Near the Ground No Longer Miscalculates</title>
    <link href="https://cs2metahistory.com/updates/2026-01-29/"/>
    <id>urn:cs2-meta-history:update:1823191198603765</id>
    <updated>2026-01-30T00:17:36.000Z</updated>
    <summary>HE grenades that explode just above the ground no longer have their damage calculated as if they had hit the ground. Community maps can now prompt players to save modified settings like radar and viewmodel choices via host_writeconfig_with_prompt, though they are also restricted to a smaller list of allowed console commands. Stronghold received a Community Workshop update, and exploding chickens got a performance optimization.</summary>
  </entry>
  <entry>
    <title>Molotovs That Bounce Off a Player Get a Fuse Extension to Stop Air-Bursting</title>
    <link href="https://cs2metahistory.com/updates/2026-01-26/"/>
    <id>urn:cs2-meta-history:update:1822556746168133</id>
    <updated>2026-01-27T00:09:00.000Z</updated>
    <summary>A molotov or incendiary grenade that bounces off an enemy now gets a one-time fuse extension so it doesn&apos;t air-burst before ever touching the world. This patch also fixes a performance issue that occurred when running CS2 without a sound device, alongside various knife sound adjustments and a fix for broken cl_ent_bbox visualization on some entities. Nuke, Warden, and Sanctum receive their latest Community Workshop updates.</summary>
  </entry>
  <entry>
    <title>A Batch of Erroneous VAC Bans Gets Reversed</title>
    <link href="https://cs2metahistory.com/updates/2026-01-22/"/>
    <id>urn:cs2-meta-history:update:1822556746160428</id>
    <updated>2026-01-22T22:54:54.000Z</updated>
    <summary>Fixed an issue that led a small number of users to erroneously receive a VAC ban, and those bans have been reversed. Landing vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina. Anubis received player clipping adjustments and an updated radar minimap to match recent changes.</summary>
  </entry>
  <entry>
    <title>Season Four Opens With Anubis Back In, Train Out, and a Jump Rework</title>
    <link href="https://cs2metahistory.com/updates/2026-01-21/"/>
    <id>urn:cs2-meta-history:update:1822556746157780</id>
    <updated>2026-01-21T22:58:08.000Z</updated>
    <summary>Premier Season Four began with Anubis returning to the Active Duty pool and Train leaving it. The MP5-SD and MP7 gained damage and lost some damage fall-off, and both dropped $100 in price, as did the PP-Bizon. Landing is now timed with subtick precision, jumping and landing no longer affect stamina, and any jump pressed inside the bunnyhop window counts as a successful hop. Four community maps left every mode and five arrived.</summary>
  </entry>
  <entry>
    <title>Erroneous VAC Bans Are Reversed, and Viewmodel Shadows Get Sharper</title>
    <link href="https://cs2metahistory.com/updates/2025-12-08/"/>
    <id>urn:cs2-meta-history:update:1818118366183917</id>
    <updated>2025-12-08T22:07:08.000Z</updated>
    <summary>A bug that caused a small number of users to receive an erroneous VAC ban is fixed, and those bans will be removed. Shadow fidelity on view models was improved, and a local client icon cache was added for inventory items.</summary>
  </entry>
  <entry>
    <title>SG 556&apos;s Deploy Animation Wiggle Gets Fixed</title>
    <link href="https://cs2metahistory.com/updates/2025-11-19/"/>
    <id>urn:cs2-meta-history:update:1816849002009278</id>
    <updated>2025-11-19T23:47:48.000Z</updated>
    <summary>A fix removes a wiggle at the end of the SG 556 deploy animation. TrueView is now disabled while watching a live playcast to match the on-server observing experience, and a bug causing incorrect post-processing effects when switching observer targets was also fixed, alongside general stability improvements.</summary>
  </entry>
  <entry>
    <title>Planting C4 on Top of a Teammate Gets Patched Out</title>
    <link href="https://cs2metahistory.com/updates/2025-11-13/"/>
    <id>urn:cs2-meta-history:update:1816307528930061</id>
    <updated>2025-11-14T01:01:16.000Z</updated>
    <summary>A fix removes the ability to plant C4 while standing on top of a teammate. The Budapest 2025 Coin now correctly appears on the scoreboard, and the Imperial Esports sticker artwork for Budapest 2025 was updated. The update also fixes transparent charms rendering incorrectly on planted C4 or dropped weapons, and a replay bug causing infinite shell-casing effects.</summary>
  </entry>
  <entry>
    <title>Sticker Slab Charms Debut, and Inferno&apos;s Grenade-Blocking Skybox Gets Fixed</title>
    <link href="https://cs2metahistory.com/updates/2025-11-12/"/>
    <id>urn:cs2-meta-history:update:1816215235365196</id>
    <updated>2025-11-12T22:58:57.000Z</updated>
    <summary>A new Sticker Slab charm lets players seal any sticker onto a weapon and later crack it open to recover the sticker. Fixed a skybox on Inferno that was blocking grenades, and fixed cases where clients could mispredict jump button presses and jump apexes. The patch also raises the maximum effective sv_maxvelocity to 16,384 units per second and enables the pulsing light on the C4 view model.</summary>
  </entry>
  <entry>
    <title>TrueView Demo Playback Reconstructs the Observed Player&apos;s Original Experience</title>
    <link href="https://cs2metahistory.com/updates/2025-11-04/"/>
    <id>urn:cs2-meta-history:update:1815580768210747</id>
    <updated>2025-11-04T23:59:11.000Z</updated>
    <summary>A new TrueView demo playback mode re-runs client-side prediction to reconstruct what the observed player actually experienced, including damage prediction effects, though very slow motion playback can still show small timing differences. It is disabled by default on old demos unless cl_demo_predict 2 is set. The update also fixes surf air acceleration and ramp jump-apex misidentification, an inconsistent sniper rifle unscope delay, and G3SG1 bolt animations.</summary>
  </entry>
  <entry>
    <title>Retake Loadout Cards Get Dual Berettas and an HE Grenade Swap</title>
    <link href="https://cs2metahistory.com/updates/2025-10-29/"/>
    <id>urn:cs2-meta-history:update:1815034432852394</id>
    <updated>2025-10-29T23:36:37.000Z</updated>
    <summary>Retakes loadout cards now randomly offer the M4A1-S or M4A4 when a player owns both, add Dual Berettas to the T Blind Fire card, add Body Armor to three CT cards, and swap the Flashbang for an HE Grenade on the CT Enemy card. Player movement prediction has also been improved when colliding with other moving players, and scope in/out sounds now play immediately for the local player. Idle animation bugs on the CZ75-Auto, SSG 08, AUG, and Galil AR have been fixed.</summary>
  </entry>
  <entry>
    <title>Retakes Parties Grow to Four Players, and a Bad Spawn Point Bug Is Fixed</title>
    <link href="https://cs2metahistory.com/updates/2025-10-23/"/>
    <id>urn:cs2-meta-history:update:1814309641454326</id>
    <updated>2025-10-23T22:32:08.000Z</updated>
    <summary>Matchmaking party size for Retakes now allows up to 4 players. A bug where players joining a Retakes round during freeze time could spawn at the wrong point is fixed, and bot manager logic now makes room for players by kicking dead bots or bots not controlled by a human first. General stability improvements were also made.</summary>
  </entry>
  <entry>
    <title>Retakes Becomes an Official Game Mode, and Five Covert Skins Can Be Traded for a Knife</title>
    <link href="https://cs2metahistory.com/updates/2025-10-22/"/>
    <id>urn:cs2-meta-history:update:1814309641424632</id>
    <updated>2025-10-22T23:00:20.000Z</updated>
    <summary>Retakes is now an official game mode on Defusal Group Alpha and Delta maps. A new trade-in system lets players exchange five StatTrak Covert items for a StatTrak Knife, or five regular Covert items for a regular Knife or Gloves, all from one collection. Inferno&apos;s top of Quad and area under Balcony were adjusted for visibility, and a bug where multiple active smokes broke Molotov interactions has been fixed.</summary>
  </entry>
  <entry>
    <title>King Crasswater and Queen Ava Stickers Get Clarity Updates</title>
    <link href="https://cs2metahistory.com/updates/2025-10-15/"/>
    <id>urn:cs2-meta-history:update:1813674388920331</id>
    <updated>2025-10-16T00:06:22.000Z</updated>
    <summary>The King Crasswater and Queen Ava stickers were updated for clarity, and skinning fixes were made to Driver Gloves and Sport Gloves. The update also fixes incorrect damage report data at the end of rounds and a crash that occurred when playing back some demo files.</summary>
  </entry>
  <entry>
    <title>C4 Stops Detonating During Halftime or After the Match Ends</title>
    <link href="https://cs2metahistory.com/updates/2025-10-14/"/>
    <id>urn:cs2-meta-history:update:1813674388884503</id>
    <updated>2025-10-14T22:28:10.000Z</updated>
    <summary>The C4 no longer detonates in the middle of halftime intermission or after a match has ended, and defusing it now lowers your viewmodel, blocks scoping, and delays firing for 150ms afterward. This update also brings the latest Source 2 engine code, with reworked bullet penetration and particle/sound processing that reduces CPU usage while shooting. Scripters gain new enums, gear slot support, and hit-group data in bullet traces, and raindrops now clear from weapons when switching to a dry inspect view.</summary>
  </entry>
  <entry>
    <title>C4 Defusing Now Blocks Scoping and Delays Your Next Shot by 150ms</title>
    <link href="https://cs2metahistory.com/updates/2025-10-13/"/>
    <id>urn:cs2-meta-history:update:1813041031352604</id>
    <updated>2025-10-13T23:29:16.000Z</updated>
    <summary>Defusing the C4 now lowers your viewmodel weapon, prevents scoping, and delays firing for 150ms after you stop defusing. This update also moves to the latest Source 2 engine code, reworking bullet penetration and particle/sound processing to reduce CPU usage during gunfights. Scripters using the API gain new enums for round-end reasons, hit groups, and damage types, plus a CSWeaponData.GetGearSlot function.</summary>
  </entry>
  <entry>
    <title>Transit Is Removed From Official Matchmaking, and Palacio Gets a Workshop Update</title>
    <link href="https://cs2metahistory.com/updates/2025-10-03/"/>
    <id>urn:cs2-meta-history:update:1811772772523858</id>
    <updated>2025-10-03T23:18:32.000Z</updated>
    <summary>Transit is removed from official matchmaking, while Palacio is updated to its latest Community Workshop version. The update also fixes Instance.OnPlayerPing not sending position data.</summary>
  </entry>
  <entry>
    <title>AUG and SG 553 Scope Dots Shrink, With New Options to Adjust Scope Thickness</title>
    <link href="https://cs2metahistory.com/updates/2025-10-02/"/>
    <id>urn:cs2-meta-history:update:1811772772490482</id>
    <updated>2025-10-02T23:35:45.000Z</updated>
    <summary>The AUG and SG 553 scope dot sizes have been adjusted, and new game options let players customize dot scale and sniper rifle scope thickness. A bullet penetration regression is fixed, and for map scripters, gun reload and fire callbacks now correctly fire for the XM1014, Nova, and Sawed-Off, alongside fixes for script-reload callback bugs. Palacio, Rooftop, and Golden all receive their latest Community Workshop updates.</summary>
  </entry>
  <entry>
    <title>Sniper Scopes Show Inaccuracy, and the Scripting API Grows by Thirty Methods</title>
    <link href="https://cs2metahistory.com/updates/2025-10-01/"/>
    <id>urn:cs2-meta-history:update:1811772772457461</id>
    <updated>2025-10-01T23:43:04.000Z</updated>
    <summary>Sniper scopes now represent inaccuracy, and a pixel-offset bug affecting scopes wider than one pixel was fixed. The Zeus&apos;s kill streak bonus is capped in deathmatch, and the scoreboard counts deaths caused by the C4. Jura, Grail, Dogtown and Brewery left every game mode while Palacio, Golden, Rooftop and Transit arrived. Most of the update is for map makers: roughly thirty new scripting methods and callbacks, with several older ones deprecated.</summary>
  </entry>
</feed>
