Vertigo

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In the Active Duty pool 2023-09-27 – 2025-01-28 489 days total.

20 changes

pro playHow the sides split on this map

by monthall-time 48.8% CT (140 maps)

Vertigo's regulation rounds, summed by calendar month rather than cut into Premier seasons — the shape of the line is the finding; the all-time figure above is the same aggregate, kept only as context. Season boundaries are marked on the axis below rather than used to bucket it, and each still links to its own season.

35 months of figures and method notes

Measured across Tier 1 events — HLTV Majors and international LAN events with a prize pool between $600,000 and $2,000,000: matches played 2023-10-162026-08-02, regulation rounds only — overtime alternates sides in short halves and can't be attributed to CT or T, so it's excluded here.

2023-10 46.2%† · 2023-11 37.4%† · 2023-12 29.2%† · 2024-01 50.0% · 2024-02 46.7% · 2024-03 53.5% · 2024-04 49.4% · 2024-05 47.0% · 2024-06 no matches · 2024-07 49.1%† · 2024-08 38.5% · 2024-09 54.0% · 2024-10 50.0%† · 2024-11 35.1%† · 2024-12 58.2% · 2025-01 no matches · 2025-02 not in pool · 2025-03 not in pool · 2025-04 not in pool · 2025-05 not in pool · 2025-06 not in pool · 2025-07 not in pool · 2025-08 not in pool · 2025-09 not in pool · 2025-10 not in pool · 2025-11 not in pool · 2025-12 not in pool · 2026-01 not in pool · 2026-02 not in pool · 2026-03 not in pool · 2026-04 not in pool · 2026-05 not in pool · 2026-06 not in pool · 2026-07 not in pool · 2026-08 not in pool

“Not in pool” is a month Vertigo sat outside the Active Duty rotation entirely; “no matches” is a month it was in the pool but no match in this snapshot happened to play it — the two are never the same fact, and neither is a 0% CT share. † marks a month whose sample is under a quarter of this map's own richest (21 maps, April 2024) — thin enough to read as noise. Median 10 maps played per month it was in the pool; tournament schedules cluster, so the thinnest such month (December 2023, 1 map) and the richest differ by more than 21×.

129 updates in this window touched a weapon, the economy, a map, its utility, or player movement — ticked along the axis above. Marking one next to a shift in this line shows where the two sit side by side; it does not claim the update caused it — this site makes no such claim, here or anywhere else. See /pro-meta for the full list, linked by day.

veto ordertoo thin either side of the split

veto_actions.seq orders every ban and pick inside a match: the first ban (the map a team most wants gone), the first pick (the map it most wants), and the decider (the map neither side chose). Every rate below divides only by the matches where Vertigo actually sat in the Active Duty pool that month — a map outside the pool cannot be banned, picked, or left over, so dividing by every match played that month would understate it. See /pro-meta's veto order section for why that normalisation matters: for a map that spends part of the window off-pool, the raw share and the normalised one can point in opposite directions, and that section works the case out from the data rather than naming a map here that a later export might make wrong.

First-ban, first-pick and decider figures, and the line legend

first ban 20.0% (141/704) before March 2025 no data after · first pick 8.8% (n=704) · decider 5.8% (n=704) overall

Lines: solid — first ban · dashed — first pick · dotted — decider. A gap is a month Vertigo was outside the Active Duty pool, not a rate of zero.

Change history

2026-04-01

  • reworkVertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.
  • reworkVarious map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.

2025-05-12

  • fixFixed a bug where searching for Defusal Group Alpha would lead to Anubis and Defusal Group Delta would lead to Vertigo.

2025-05-07

  • reworkDefusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo.

2025-01-28

  • reworkVertigo has been removed from the Active Duty map pool

2024-04-25

  • reworkBug and exploit fixes
  • reworkCollision and line of sight adjustments
  • reworkMinor performance improvements

2024-02-28

  • reworkAdjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.

2024-02-07

  • fixFixed a gap in world geometry at Crane

2023-10-25

  • fixFixed ladder collision blocking bullets and grenades
  • fixFixed steel beams having incorrect surface property
  • reworkOverall clipping / movement polish

2023-10-12

  • reworkVarious bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo

2023-10-09

  • reworkVarious bug fixes and tweaks to Mirage, Vertigo, and Nuke

2023-10-06

  • reworkVarious bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass

2023-10-04

  • reworkVarious bug fixes and tweaks to Inferno, Anubis, Vertigo, Ancient, and Mirage

2023-09-27

  • reworkChickens can finally fall off Vertigo
  • reworkAdjusted vertical audio occlusion boundaries in Nuke and Vertigo
  • reworkOffice and Vertigo are available as main menu scenery

pool historyIts time in the Active Duty pool

Every Active Duty transition that added or removed Vertigo, launch to 2026-08-20.

2023-09-27Season 1a

Added to the Active Duty pool.

2025-01-28Season 2

Removed from the Active Duty pool.

Why some seasons carry a letter

Where a Valve season holds more than one pool state, they're told apart here with a letter — 1a, 1b, and so on. Valve names the whole span “Season One”; it never split it into 1a/1b itself — that split is this site's own, to distinguish two different pools within one Valve season.