← all updates

2026-04-01

26 changes

Every Third-Person Animation Re-Authored, and Ramp Height Made Consistent

All third-person animations were re-authored, several in response to player feedback, and in-air crouch transitions were smoothed in both views. Player height on ramps no longer depends on the direction of approach — which Valve notes may have changed grenade lineups on sloped surfaces. Player occlusion now uses a GPU query so players stop clipping through thin walls. Vertical audio occlusion is more gradual at transition edges in Nuke and Vertigo.

Ancient · Baggage · C4 · Nuke · Overpass · Shoots · Vertigo

audiovisual

  • reworkAll third-person animations have been re-authored, and in several cases adjusted in response to player feedback.
  • reworkSmoothed in-air crouching transitions in first and third-person.
  • reworkPlayer height on ramps is now consistent and no longer depends on approach direction.
  • reworkAs a result of this change, grenade lineups on sloped surfaces may have changed.
  • reworkMix adjustments to help accentuate jump landing sounds during combat.
  • reworkNew c4 equip sound.C4
  • reworkMinor adjustments to ambient sound levels.
  • fixFixed missing ambient sounds on team selection and end of match screens.
  • fixFixed missing sounds in the main menu UI
  • reworkMix tweaks while taking damage
  • fixFixed bug where DeathCam music cue was causing volume ducking for too long.
  • reworkVertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.Nuke · Vertigo
  • reworkVarious map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.Ancient · Baggage · Nuke · Shoots · Vertigo

misc

  • reworkUpdated engine code to the latest version of Source 2.
  • reworkAdded function GetRoundRemainingTime.
  • reworkSome materials are missing their normal tint.
  • reworkThe Default T shirt is missing its pattern.
  • reworkThe third-person Shadow Daggers deploy animation is misbehaving.
  • reworkThe Paracord Knife is missing a deploy animation.

map

  • reworkPlayer occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.
  • reworkOverpass has broken shadows at Fountain, Playground and Long.Overpass

content

  • reworkIn some rare cases, when you turn your head there will be a slight unintended camera shift.

movement

  • reworkThe Karambit crouch animation has a strange wrist rotation.

ui

  • reworkCertain combinations of graphics settings result in many things rendering as solid black.

weapon

  • reworkRapid hand switching just shows up as a blinking weapon.
  • reworkThird-person idle animations stop during first-person weapon inspects.
Valve's original notes
[p]The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: [url="https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A"]https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A[/url][/p][p][/p][p]To report bugs or provide feedback about the beta build, please email csgoteamfeedback@[url="https://valvesoftware.com"]valvesoftware.com[/url] with the subject "AG2 Beta".[/p][p][/p][p]\[ ANIMGRAPH 2 ][/p][p]The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.[/p][list][*][p]All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.[/p][/*][*][p]Smoothed in-air crouching transitions in first and third-person.[/p][/*][*][p]In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.[/p][list][*][p]Player height on ramps is now consistent and no longer depends on approach direction.[/p][/*][*][p]As a result of this change, grenade lineups on sloped surfaces may have changed.[/p][/*][/list][/*][/list][p][/p][p]\[ ENGINE ][/p][list][*][p]Updated engine code to the latest version of Source 2.[/p][/*][/list][p][/p][p]\[ CS SCRIPT ][/p][list][*][p]Added function GetRoundRemainingTime.[/p][/*][/list][p][/p][p]\[ GAMEPLAY ] [/p][list][*][p]Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.[/p][/*][/list][p][/p][p]\[ SOUND ][/p][list][*][p]Mix adjustments to help accentuate jump landing sounds during combat.[/p][/*][*][p]New c4 equip sound.[/p][/*][*][p]Minor adjustments to ambient sound levels.[/p][/*][*][p]Fixed missing ambient sounds on team selection and end of match screens.[/p][/*][*][p]Fixed missing sounds in the main menu UI[/p][/*][*][p]Mix tweaks while taking damage[/p][/*][*][p]Fixed bug where DeathCam music cue was causing volume ducking for too long. [/p][/*][*][p]Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.[/p][/*][*][p]Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.[/p][/*][/list][p][/p][p]\[ KNOWN ISSUES ][/p][list][*][p][strike]In some rare cases, when you turn your head there will be a slight unintended camera shift.[/strike][/p][/*][*][p][strike]The Karambit crouch animation has a strange wrist rotation.[/strike][/p][/*][*][p][strike]Certain combinations of graphics settings result in many things rendering as solid black.[/strike][/p][/*][*][p][strike]Some materials are missing their normal tint.[/strike][/p][/*][*][p][strike]The Default T shirt is missing its pattern.[/strike][/p][/*][*][p][strike]Overpass has broken shadows at Fountain, Playground and Long.[/strike][/p][/*][*][p][strike]Rapid hand switching just shows up as a blinking weapon.[/strike][/p][/*][*][p][strike]The third-person Shadow Daggers deploy animation is misbehaving.[/strike][/p][/*][*][p][strike]Third-person idle animations stop during first-person weapon inspects.[/strike][/p][/*][*][p][strike]The Paracord Knife is missing a deploy animation.[/strike][/p][/*][/list]

Published by Valve on Steam.