2025-05-07
16 changes
Weekly Missions Arrive, and the Map Groups Are Reorganised
Players now receive one mission a week, entered from the main or play menu, expiring after seven days and rewarding XP. The Casual and Deathmatch map groups were reorganised into Defusal Group Alpha, Defusal Group Delta, a Community Map Group and a Hostage Group. Basalt, Edin, Palais and Whistle left every mode while Jura, Grail, Agency, Dogtown and Brewery arrived. A Main Menu Ambience Volume setting was added.
Agency · Ancient · Anubis · Basalt · Brewery · Dogtown · Dust II · Edin · Grail · Inferno · Italy · Jura · Mirage · Nuke · Office · Overpass · Palais · Train · Vertigo · Whistleui
- reworkAdded Weekly Missions, which can be entered though the main menu or play menu.
misc
- reworkPlayers receive one mission each week.
- reworkThe weekly mission expires after 7 days and rewards XP for completion.
- fixFixed a bug where input bindings to scancode56 (US English key "/") wouldn't persist across app launches.
- reworkLobby invites from players marked with "Block All Communication" in Steam will now be ignored in-game.
map
- reworkRemoved community maps Basalt, Edin, Palais, and Whistle from all game modes.Basalt · Edin · Palais · Whistle
- reworkAdded community maps Jura, Grail, and Agency to Competitive, Casual, and Deathmatch modes.Agency · Grail · Jura
- reworkAdded community maps Dogtown and Brewery to Wingman mode.Brewery · Dogtown
- reworkDefusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo.Dust II · Inferno · Mirage · Vertigo
- reworkDefusal Group Delta: Train, Anubis, Ancient, Overpass, Nuke.Ancient · Anubis · Nuke · Overpass · Train
- reworkCommunity Map Group: Jura, Grail, Agency.Agency · Grail · Jura
- reworkHostage Group: Office, Italy.Italy · Office
audiovisual
- reworkAdded "Main Menu Ambience Volume" setting.
- fixFixed some cases where shooting visible enemies over the top of smoke would not play an attacker feedback sound.
- fixFixed some cases where gameplay sounds were inaudible or would skip.
- reworkRemoved snd_setmixer, snd_setmixlayer, snd_soundmixer_setmixlayer_amount, and snd_soundmixer_set_trigger_factor console commands.
Valve's original notes
[ MISSIONS ] [list] [*] Added Weekly Missions, which can be entered though the main menu or play menu. [*] Players receive one mission each week. [*] The weekly mission expires after 7 days and rewards XP for completion. [/list] [ MAPS ] [list] [*] Removed community maps Basalt, Edin, Palais, and Whistle from all game modes. [*] Added community maps Jura, Grail, and Agency to Competitive, Casual, and Deathmatch modes. [*] Added community maps Dogtown and Brewery to Wingman mode. [*] Re-organized Casual and Deathmatch map groups. [list] [*] Defusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo. [*] Defusal Group Delta: Train, Anubis, Ancient, Overpass, Nuke. [*] Community Map Group: Jura, Grail, Agency. [*] Hostage Group: Office, Italy. [/list][/list] [ AUDIO ] [list] [*] Added "Main Menu Ambience Volume" setting. [*] Fixed some cases where shooting visible enemies over the top of smoke would not play an attacker feedback sound. [*] Fixed some cases where gameplay sounds were inaudible or would skip. [*] Removed snd_setmixer, snd_setmixlayer, snd_soundmixer_setmixlayer_amount, and snd_soundmixer_set_trigger_factor console commands. [/list] [ MISC ] [list] [*] Fixed a bug where input bindings to scancode56 (US English key "/") wouldn't persist across app launches. [*] Lobby invites from players marked with "Block All Communication" in Steam will now be ignored in-game. [/list]
Published by Valve on Steam.