← all updates

2025-05-07

16 changes

Weekly Missions Arrive, and the Map Groups Are Reorganised

Players now receive one mission a week, entered from the main or play menu, expiring after seven days and rewarding XP. The Casual and Deathmatch map groups were reorganised into Defusal Group Alpha, Defusal Group Delta, a Community Map Group and a Hostage Group. Basalt, Edin, Palais and Whistle left every mode while Jura, Grail, Agency, Dogtown and Brewery arrived. A Main Menu Ambience Volume setting was added.

Agency · Ancient · Anubis · Basalt · Brewery · Dogtown · Dust II · Edin · Grail · Inferno · Italy · Jura · Mirage · Nuke · Office · Overpass · Palais · Train · Vertigo · Whistle

ui

  • reworkAdded Weekly Missions, which can be entered though the main menu or play menu.

misc

  • reworkPlayers receive one mission each week.
  • reworkThe weekly mission expires after 7 days and rewards XP for completion.
  • fixFixed a bug where input bindings to scancode56 (US English key "/") wouldn't persist across app launches.
  • reworkLobby invites from players marked with "Block All Communication" in Steam will now be ignored in-game.

map

  • reworkRemoved community maps Basalt, Edin, Palais, and Whistle from all game modes.Basalt · Edin · Palais · Whistle
  • reworkAdded community maps Jura, Grail, and Agency to Competitive, Casual, and Deathmatch modes.Agency · Grail · Jura
  • reworkAdded community maps Dogtown and Brewery to Wingman mode.Brewery · Dogtown
  • reworkDefusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo.Dust II · Inferno · Mirage · Vertigo
  • reworkDefusal Group Delta: Train, Anubis, Ancient, Overpass, Nuke.Ancient · Anubis · Nuke · Overpass · Train
  • reworkCommunity Map Group: Jura, Grail, Agency.Agency · Grail · Jura
  • reworkHostage Group: Office, Italy.Italy · Office

audiovisual

  • reworkAdded "Main Menu Ambience Volume" setting.
  • fixFixed some cases where shooting visible enemies over the top of smoke would not play an attacker feedback sound.
  • fixFixed some cases where gameplay sounds were inaudible or would skip.
  • reworkRemoved snd_setmixer, snd_setmixlayer, snd_soundmixer_setmixlayer_amount, and snd_soundmixer_set_trigger_factor console commands.
Valve's original notes
[ MISSIONS ]
[list]
[*] Added Weekly Missions, which can be entered though the main menu or play menu.
[*] Players receive one mission each week.
[*] The weekly mission expires after 7 days and rewards XP for completion.
[/list]
[ MAPS ]
[list]
[*] Removed community maps Basalt, Edin, Palais, and Whistle from all game modes.
[*] Added community maps Jura, Grail, and Agency to Competitive, Casual, and Deathmatch modes.
[*] Added community maps Dogtown and Brewery to Wingman mode.
[*] Re-organized Casual and Deathmatch map groups.
[list]
[*] Defusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo.
[*] Defusal Group Delta: Train, Anubis, Ancient, Overpass, Nuke.
[*] Community Map Group: Jura, Grail, Agency.
[*] Hostage Group: Office, Italy.
[/list][/list]
[ AUDIO ]
[list]
[*] Added "Main Menu Ambience Volume" setting.
[*] Fixed some cases where shooting visible enemies over the top of smoke would not play an attacker feedback sound.
[*] Fixed some cases where gameplay sounds were inaudible or would skip.
[*] Removed snd_setmixer, snd_setmixlayer, snd_soundmixer_setmixlayer_amount, and snd_soundmixer_set_trigger_factor console commands.
[/list]
[ MISC ]
[list]
[*] Fixed a bug where input bindings to scancode56 (US English key "/") wouldn't persist across app launches.
[*] Lobby invites from players marked with "Block All Communication" in Steam will now be ignored in-game.
[/list]

Published by Valve on Steam.