2025-01-21
3 changes
Steam Workshop Map Annotations Can Now Be Updated After Submission
Map makers can now update existing Steam Workshop annotations using workshop_annotation_submit with the submission's ID, which gets embedded in the file after the first update for easier future edits. The update also makes spectators' follow-recoil view obey the target's crosshair setting when it is shown, plus a minor CPU-bound performance optimization.
content
- reworkMinor performance optimization for some CPU-bound cases.
weapon
- reworkFollow recoil setting during spectating will now obey spectator target's crosshair setting if target's crosshair is shown.
misc
- reworkAdded support for updating existing map annotations on Steam Workshop. For example use "workshop_annotation_submit 123456" to update your submission ID=123456 found in the workshop URL. Passing an ID that does not belong to you will create a brand new submission. After the first update the ID will get embedded in the annotation file and you can submit more changes without having to provide the ID again.
Valve's original notes
[ MISC ] [list] [*]Minor performance optimization for some CPU-bound cases. [*]Follow recoil setting during spectating will now obey spectator target's crosshair setting if target's crosshair is shown. [*]Added support for updating existing map annotations on Steam Workshop. For example use "workshop_annotation_submit 123456" to update your submission ID=123456 found in the workshop URL. Passing an ID that does not belong to you will create a brand new submission. After the first update the ID will get embedded in the annotation file and you can submit more changes without having to provide the ID again.[/list]
Published by Valve on Steam.