Misc
512 lines · 23% of the archive
The fallthrough. A line lands here when no section heading claimed it, no keyword matched it, and it named no weapon or map — so this is not a subject, it is the absence of one. Its size is a fact about the classifier as much as about the patches.
Across 138 updates, 2023-09-27 to 2026-08-19. Published updates only.
Every line, newest first
2026-08-19
- fixFixed a case where player speed was too high when moving against walls.
2026-07-28
- reworkItems in the the Cologne 2026 Shop will be available for purchase until September 29th.
- fixFixed a bug that allowed malicious players to avoid being processed by VACnet.
2026-07-16
- reworkFairy Tales
- reworkCryptids
- reworkPop Art
- reworkWe're excited to see your take on the categories above!
2026-07-14
- fixVarious stability and security fixes.
2026-07-09
- fixFixed a case where season medals were missing their gold tint on one of the bars.
- reworkVarious stability improvements.
2026-07-08
- reworkPremier Season Five has begun
- reworkUpdated engine code to the latest version of Source 2
2026-06-10
- reworkAdded multi-select functionality in Storage Units deposit/retrieve UI.
- reworkAdded appropriate error message when user's inventory is full and they try to redeem Weekly Care Package rewards, Armory items, or items in the Major Shop cart.
- fixFixed number wrapping rules in some languages.
2026-05-28
- reworkStability improvements
2026-05-21
- reworkThe IEM Cologne 2026 Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
- reworkPurchase a Cologne 2026 Viewer Pass to receive an upgradable Cologne 2026 Coin. With an active pass, you can upgrade your coin and earn rewards by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.
- fixFixed a case where tire fire particles were flickering in the advanced video preview.
- reworkAdjusted finger animation on Bayonet model.
2026-05-18
- fixFixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
- fixFixed a case of stuck x-ray silhouettes when switching spectator targets.
2026-05-14
- reworkMiscellaneous stability improvements.
- fixFixed bug that prevented the asset in use from being selected when model browser was opened.
- fixFixed bug with layered materials with same surface property on all layers.
2026-05-07
- reworkUser Viewmodel FOV now correctly networks to remote clients.
- reworkAdjusted player model occlusion bounds.
- reworkMinor adjustments to ground smoothing transitions when leaving the ground and when landing.
- fixFixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).
- reworkAdjusted XP limits in Deathmatch and Arms Race.
2026-04-30
- reworkLimit aim punch to 90 degrees.
- reworkAdjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.
- fixFixed issue that caused defuse-cables from completely occluded players to also be occluded.
- fixFixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.
2026-04-24
- reworkAdjusted official map guides to match new surface smoothing.
2026-04-22
- reworkAdjusted ground smoothing at locations where the player can stand on very thin ledges.
- fixCorrected some improper character texture assignments.
- reworkTrade offers containing Counter-Strike 2 items are now limited to 1,000 items.
2026-04-20
- reworkAdjusted ground smoothing at locations where sloped ground surfaces transition to flat ground.
- fixFixed a crash at halftime when transitioning from CT to T.
2026-04-01
- reworkUpdated engine code to the latest version of Source 2.
- reworkAdded function GetRoundRemainingTime.
- reworkSome materials are missing their normal tint.
- reworkThe Default T shirt is missing its pattern.
- reworkThe third-person Shadow Daggers deploy animation is misbehaving.
- reworkThe Paracord Knife is missing a deploy animation.
2026-03-18
- reworkLimited map guides are now available in Competitive and Retakes (first 5 rounds of the half, 30 node max).
- reworksv_allow_annotations_access_level supports 3 values: 0 – disabled. 1 – limited view. 2 – full and editable.
- reworksv_annotation_limits_max_rounds_per_half (default 5) determines how many rounds into the half guides are allowed. -1 for unlimited.
- reworkMinimal starter map guides have been added for all Active Duty maps.
2026-03-04
- reworkAdded ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.
- fixFixed a slight tilt in the chicken running animation.
2026-02-23
- reworkMitigated a performance issue that primarily affected Windows 10 users with recent Intel CPUs.
- fixFixed a case where the Delete Item inventory option wasn't working.
- fixFixed a case of visual corruption using iron sights on AMD GPUs.
- reworkExpanding list of console variables addons are allowed to change.
2026-02-04
- fixFixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.
- fixFixed a case where physics calculations far from the origin were causing performance issues.
2026-01-29
- reworkPerformance optimizations for exploding chickens.
- fixFixed a map scripting bug where Entity.SetOwner wasn't accepting undefined.
- reworkCommunity maps are now restricted to a smaller list of allowed console commands. Use -disable_workshop_command_filtering to disable this filtering.
2026-01-26
- fixFixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.
- reworkVarious stability improvements.
2026-01-22
- fixFixed an issue that led to a small number of users to erroneously receive a VAC ban. Those bans have been reversed.
- reworkVarious server stability improvements.
2026-01-21
- reworkPremier Season Four has begun
- reworkAdjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins
- reworkJump changes: Landing time is now calculated with subtick precision
- reworkJump changes: Jumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time
- reworkIncreased material fidelity on some of the base guns: Cz75a
- reworkChanged voice status behavior to always show a mic for local player if mic is open
- fixFixed a bug related to Deathcam intersection
- fixFixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode
- reworkImproved the resolution of the PVS for some static level geometry
- fixFixed some small interpenetrations in Butterfly Knife animations
- fixFixed a case where blood decals weren't appearing
- reworkUpdated engine code to the latest version of Source 2.
2025-12-08
- reworkImproved shadow fidelity on view models.
- reworkAdded local client icon cache for inventory items.
2025-11-19
- fixFixed a case of observers experiencing incorrect post-processing effects when switching observer targets.
- reworkDisabled TrueView while watching a live playcast to match on-server observing experience.
- reworkStability improvements.
2025-11-13
- fixFixed a replay bug causing infinite shell casing effects.
2025-11-12
- reworkThe StarLadder Budapest Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
- reworkNewly purchased Name Tag and StatTrak™ Swap Tool items can no longer be traded or listed on Community Market.
- reworkIncreased the maximum effective sv_maxvelocity to 16,384 units per second. The default value of 3500 is unchanged.
- reworkIncreased default bullet decal rendering distance.
- reworkGlove models and animations in the UI/inventory now use Animgraph2, matching first-person in-game gloves.
- reworkUpdated the color scheme of Counter-Strike items in Steam Community Market and Web Inventory to match item quality colors.
- reworkPerformance improvements.
2025-11-04
- fixFixed a case where air acceleration was clamped incorrectly while surfing.
- reworkAdded TrueView demo playback, which reconstructs the observed player's original experience more accurately by re-running client-side prediction.
- reworkTrueView demo playback might not work properly on old demos and is disabled by default if the playback client version does not match the client version when the demo was recorded. You can set cl_demo_predict 2 to override this.
- fixFixed a bug causing third person models to not animate smoothly.
- fixFixed a bug causing time to lurch forward by one tick when unpausing a demo.
- fixFixed developer console scrollbar to accept mouse clicks.
2025-10-29
- reworkAdded scope in/out sound prediction to play immediately for local player.
- reworkAdded Body Armor to 4v3, 4 Bad Guys Left, and Blind Fire cards.
- reworkPerformance improvements.
- reworkStability improvements.
- reworkImprovements to animation fidelity during demo playback.
2025-10-23
- reworkIncreased matchmaking party size for Retakes to allow 4 players in a party.
- fixFixed bot manager logic to make room for players by first kicking dead bots and bots who are not controlled by a human.
- reworkStability improvements.
2025-10-22
- reworkAdding Retakes as official game mode supporting Defusal Group Alpha and Defusal Group Delta maps on official matchmaking servers.
- fixFixed inventory item icons sometimes rendering in blurry state or not rendering
- fixFixed several server-only sound events to not start multiple times
- reworkStability improvements
2025-10-15
- fixSkinning fixes on Driver Gloves and Sport Gloves.
- fixFixed a crash when playing back some demo files.
- reworkStability improvements.
2025-10-14
- reworkUpdated engine code to the latest version of Source 2.
- reworkReworked bullet penetration simulation to reduce CPU usage.
- reworkImproved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.
- fixFixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.
2025-10-13
- reworkUpdated engine code to the latest version of Source 2.
- reworkReworked bullet penetration simulation to reduce CPU usage.
- reworkImproved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.
- fixFixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.
2025-10-02
- reworkAdded letterbox for camera path transitions.
- fixFixed a regression in certain bullet penetration scenarios.
- reworkStability improvements.
2025-10-01
- reworkAdded support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.
- fixFixed a crash for missing bullet impact effects.
- reworkAdded deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.
- reworkRe-enabled example content in train_zoo using lattice and bend deformers.
2025-09-25
- reworksv_subtick_movement_view_angles will now only send subtick view angles to the server with other subtick events instead of sending them for every frame they change.
- reworkEnabled Vulkan defragmentation to help alleviate texture streaming overhead.
2025-09-23
- fixFixed a case where you couldn't start moving while wiggling the mouse.
2025-09-17
- reworkCustomers in Belgium, Netherlands, and France can now unseal their Sealed Genesis Terminal items.
- fixFixed purchasing errors for users with Steam Wallet funds in Chilean Peso, Colombian Peso, Costa Rican Colón, Indonesian Rupiah, Indian Rupee, Japanese Yen, South Korean Won, Kazakhstani Tenge, New Taiwan Dollar, Ukrainian Hryvnia, Uruguayan Peso, and Vietnamese Dong.
- fixFixed position of the nametag and StatTrak module on Shadow Daggers.
2025-09-16
- reworkVarious improvements to subtick shooting consistency.
2025-09-08
- fixFixed a case where viewmodel motion due to view angle changes depended on the direction you were facing.
2025-09-03
- fix[ MISC ] Fixed an issue where player sounds would not visualize correctly on the minimap.
- fix[ MISC ] Fixed a crash when changing sound devices.
- fix[ MISC ] Fixed a case where sounds would play incorrectly as players move through water.
- fix[ MISC ] Fixed a case where viewmodel motion due to view angle changes misbehaved at certain frame rates.
- rework[ UI ] Trade-protected and rental items now allow "Unfavorite for CT" action.
2025-08-26
- fixFixed a performance regression when creating bullet impact effects.
- reworkRemoved legacy sprite-based shell casing fallback particle effects.
2025-08-18
- fixFixed knife slashes applying a 'dry' attack decal on wet surfaces.
- fixFixed a case where clients would mispredict shots if the attack button was held across round respawn.
- fixFixed a case where the viewmodel would stick to the camera when cl_lock_camera was set.
- fixFixed a case where fullscreen windowed mode wasn't offering resolutions with extreme aspect ratios.
- fixFixed a case where fullscreen windowed mode wasn't actually stretching to fill the screen.
- fixFixed a case where relative mouse motion was incorrect on Linux.
- reworkVarious stability improvements.
2025-08-14
- reworkRendering performance improvements across most maps.
- reworkRendering resolution and aspect ratio can now be changed in fullscreen windowed mode.
- reworkfps_max can no longer be changed while connected to a server.
2025-08-01
- fixFixed a bug that would prevent firstperson viewmodel lag.
2025-07-29
- fixFixed a case where air strafing would result in higher than usual velocities
- fixVarious bug fixes and and changes to first-person animations and sounds
- fixFixed various nametag and StatTrak positions
- fixFixed a vote UI bug sometimes displaying vote result of another team's vote
2025-07-28
- fixFixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)
- reworkThe Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode
2025-07-15
- reworkPremier Season Three is now open for business
2025-07-02
- reworkAdded in-game lobby voice chat and voice chat during Premier Pick/Ban phase.
- fixFixed bad command flows in point_servercommand entities.
- fixFixed community maps not reloading correctly with "restart" command.
- reworkBuy binds are now disabled during halftime freeze phase.
2025-05-15
- reworkDeathmatch mode now allows unbalanced teams.
2025-05-13
- reworkSeason Two world and regional leaderboards are now populated.
2025-05-12
- fixVarious crash fixes and stability improvements.
- fixVarious fixes for running on Linux with SDL_VIDEODRIVER=wayland.
2025-05-08
- fixFixed a case where mission progress appeared to be reset when reconnecting to a match in-progress.
- fixVarious crash fixes and stability improvements.
2025-05-07
- reworkPlayers receive one mission each week.
- reworkThe weekly mission expires after 7 days and rewards XP for completion.
- fixFixed a bug where input bindings to scancode56 (US English key "/") wouldn't persist across app launches.
- reworkLobby invites from players marked with "Block All Communication" in Steam will now be ignored in-game.
2025-02-27
- fixFixed a case where voice chat would break after unloading a Steam Workshop map.
- fixFixed a case where game client would crash if certain community server plugins were restricting networking of player entities.
- fixFixed several bugs in applying patches UI.
2025-02-06
- fixFixed a case where inspect or reload button presses could cause prediction errors.
2025-02-03
- fixFixed Premier progress bar not displaying properly in low resolutions.
- fixFixed cloth simulation bug on loopback=1 local servers.
2025-01-28
- reworkPremier Season Two is here, and Premier matchmaking has resumed
- reworkEvery player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal which includes detailed Season Statistics
- reworkEvery player will have their CS Rating recalibrated based on their Season One performance, and will need to re-establish their CS Rating by winning 10 matches
- reworkAdded fallback logic to allow playing incomplete demo files, either copied from an ongoing live match or recovered after a game server crash
2025-01-21
- reworkAdded support for updating existing map annotations on Steam Workshop. For example use "workshop_annotation_submit 123456" to update your submission ID=123456 found in the workshop URL. Passing an ID that does not belong to you will create a brand new submission. After the first update the ID will get embedded in the annotation file and you can submit more changes without having to provide the ID again.
2025-01-16
- reworkUpdating Steam libraries for Linux game servers to the latest version of Steam Client Beta
- reworkImproved Linux game servers ability to reconnect to Steam after a disconnection
- reworkStability improvements
2025-01-14
- fixFixed finger placement during Huntsman knife in-game inspect animation
- fixFixed a bug related to changing inspect scenery while inspecting knives
2025-01-09
- fixFixed a case where ragdolls could get created with extreme initial velocities
- reworkAdded markup for individual matches in Steam Game Recording timeline
- fixFixed fingers crossing into butterfly knife geometry during inspect animation
2024-12-19
- fixFixed a problem on team select screen for servers with no auto-select time limit.
- fixFixed a regression with annotation_load command.
- fixFixed a crash for give item_assaultsuit command.
2024-12-18
- reworkAdjusted the threshold at which death notice displays attacker as "flashed".
- reworkDuring warmup, changing teams now has a two second cooldown.
- reworkMap Guides are now supported in the Steam Workshop for submission and subscription.
- reworkAdded a selector to pick which map guide gets loaded in practice mode.
- reworkAdded a tool (via console command "workshop_annotation_submit") to submit a map guide to the Steam Workshop.
- reworkAdded a setting for CPU Cores Usage Preference to control how high performance and power efficiency cores are used by the game on CPUs with variable cores.
- reworkStability improvements.
- reworkAdded all-new 2025 Service Medal which will be available starting January 1st GMT
- fixWorkshop Tools - Fixed bug on shadows for low sunlight angles
2024-12-03
- fixFixed a UI bug that allowed dropping Pick'Em team logos outside of Major Pick'Em hub using both mouse buttons.
- reworkPick'Em challenge picks can now be placed for the upcoming Elimination Stage of Shanghai Major.
- reworkPredicted ragdolls without a confirmation or correction from the server within a short time window will now revert.
- reworkAdded r_allow_low_gpu_memory_mode setting to allow running CS2 Workshop Tools in low memory GPU conditions.
- fixFixed various bugs in Hammer.
2024-11-27
- reworkThe Shanghai Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
- reworkAll players with Prime status can place Pick'Em picks for free! However, to complete challenges and earn rewards from an event stage, you will have to activate a Viewer Pass before that stage begins.
- reworkAdded "sv_quantize_movement_input" setting, enabled by default, to keep players from using analog binds to move at fractional speeds that the game is not designed to handle.
- reworkAdded support for turning off text background
- reworkIncreased node limit from 100 to 300
- fixFixed annotation_delete_previous_node not cleaning up particle effects
- fixFixed a case where an unlocalized #SLOT prefix could appear in chat.
- reworkAdded a reference Counter-Strike Broadcast Playcast Webserver implementation: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Broadcast#Reference_Playcast_Webserver_Implementation
2024-11-19
- fixFixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map
- reworkPlayer model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions
- reworkLag compensation now runs when shooting at teammates and mp_teammates_are_enemies is enabled even when mp_friendlyfire is disabled
2024-11-14
- fixFixed a bug where missing text for a user's language wouldn't fall back to English
2024-11-13
- reworkPredicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdolls (enabled by default) can each be toggled separately.
- reworkAdded concommands annotation_* which enable the creation, saving, and loading of map guide nodes and files, which are stored in /annotations/.
- fixFixed a case where progress from a previously completed Armory Pass would show during activation of a new pass.
- fixFixed a regression with Chinese input via the Microsoft Input Methods.
- reworkCSTV now allows setting tv_delay and tv_delay1 to a value smaller than 6 seconds.
2024-11-12
- reworkImproved clock synchronization to better handle downstream jitter bursts.
- reworkChanged the method for measuring network quality to measure how much network is negatively impacting gameplay. It now measures how often a tick is missed due to network loss or jitter.
- reworkFor more details see this article.
2024-11-06
- reworkVarious adjustments to bullet hit feedback.
- reworkJumping in place on a sloped surface will no longer result in players sliding a short distance.
- reworkAdded more detailed matchmaking stats for players who try to find a match at off-peak times of day.
- reworkActivating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP.
2024-10-29
- fixFixed "I have to go, my planet needs me."
2024-10-28
- reworkEnemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
- reworkStability improvements.
2024-10-23
- fixFixed mouselook inconsistencies when game render dimensions are different from game window dimensions.
- fixFixed erroneous target aim punch animation during client-side shooting.
2024-10-09
- reworkPerformance optimizations in hierarchies of unchanged entities.
- reworkVarious stability improvements.
2024-10-08
- reworkTeammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
2024-10-04
- fixFixed missing cascade shadows on some community maps
- reworkNetwork jitter graphs now have a number in the upper right hand corner that gives the scale of the graph
- fixFixed some cases where shell casings could render as an error model
- fixVarious stability fixes
2024-10-03
- fixFixed a bug where breakable objects weren't behaving as expected
2024-10-02
- reworkThe Armory is now available in the store (https://store.steampowered.com/sale/armory)
- reworkPurchase and activate an Armory Pass to start earning Armory Credits
- reworkMake progress toward credits whenever you earn XP with an active Armory Pass
- reworkRedeem credits for items in the Armory
- reworkAll items acquired from the in-game store (including the Armory), Trade Offers, and Steam Community Market are now subject to a 7 day re-trade and re-market restriction
- reworkAdded nametag module preview on the actual items when applying nametags
- reworkAdded telemetry option to display graphs of network jitter and misdelivery
- reworkRemoved support for command line options that were intended for development purposes only
2024-09-03
- fixFixed a case where client player collision would remain disabled after ragdoll interaction occurred in the previous round. Thanks for the repro steps, @poggu__.
2024-08-20
- reworkReduced the amount of performance stutter at end-of-round time
2024-08-19
- reworkInitial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at [email protected]
2024-08-08
- reworkAdded a server setting "sv_vote_to_changelevel_rndmin" to control rounds/time during which voting for a level change is allowed.
- reworkOfficial game servers in Casual game mode now allow voting for a level change only at the end of the match or during the first round of the match.
- reworkOfficial game servers in Deathmatch and Arms Race game modes now allow voting for a level change only at the end of the match or during the first minute of the match.
- reworkRescuing a hostage now increments objectives counter in match stats.
2024-07-22
- reworkAdded official game servers in London.
- reworkReduced fire effects penetration through thin walls.
- reworkAdded 2024 Copenhagen Major trophies to player profiles.
- reworkWhitelisted cs_minimap_create_output_size setting for Counter-Strike 2 Workshop Tools.
2024-06-26
- reworkAdded support to load the latest version of community maps from the Workshop when playing on community servers, even if different versions of the same maps are also available as part of official map groups
- fixFixed G-Sync detection to also work in non-windowed fullscreen mode
- fixFixed a case where US English keyboard layout could remain loaded for users with non-English keyboards
- reworkGame Recording saves your gameplay by recording in the background (or by pressing a hotkey), so you can play it back any time you want--even while you're still playing. CS2 recordings will feature a timeline auto-filled with game-defined markers (like kills and deaths), but you can add your own markers at any time.
- reworkWant to join the Game Recording beta? Click the link below for more details!
2024-06-25
- reworkIn Competitive Matchmaking, per-map skill groups are now revealed after you earn two wins on a map.
- reworkThe "Refresh Rate" setting now shows your display's current refresh rate in Windowed and Fullscreen Windowed modes.
- reworkRemoved the "Laptop Power Savings" setting which has never actually been configurable in CS2.
2024-06-13
- reworkVarious localization updates
2024-06-11
- reworkImprove connection quality in the presence of jitter or loss, by automatically adjusting user command pacing so that commands arrive at the server earlier.
2024-06-04
- fixFixed a case where scores weren't incrementing correctly in Deathmatch and Arms Race
- fixFixed a case where players were able to clip their first-person camera through ceilings
- reworkVarious stability improvements
2024-05-29
- fixFixed a bug where the console toggle key would stop working after a Premier pick/ban phase
- reworkJoystick input is now ignored by default. Joystick input is not an officially supported feature of CS2, but you can restore the old behavior with the -joy launch option
- fixFixed an issue where the game client would never reconnect to Counter-Strike Network if launched while there was no connection to Steam Network
- reworkSteam accounts that have an active account lock are no longer allowed to play on secure Counter-Strike game servers
- fixFixed a bug where viewmodels would bob excessively on Linux
2024-05-24
- fixFixed the appearance of Doppler, Gamma Doppler, and Marble Fade finishes
- reworkMinor UI changes
2024-05-23
- reworkAdded explicit "switchhandsleft" and "switchhandsright" console commands
- reworkAdjusted the explosion and flame visual treatment
- reworkReduced duration
- reworkReduced area covered by spreading flames
- reworkChickens have a few new animations
- reworkChickens can now walk up hills
- reworkChickens can now turn right while walking
- reworkThe demo playback timeline now show indicators for kill and death events
- reworkDemo playback can be toggled into "highlight mode" which will show only kills and deaths for the active player
- reworkVarious minor demo playback UI changes
- fixFixed a demo playback crash
2024-05-09
- reworkMade the death experience during bot takeover match the normal death experience.
- fixFixed several bugs with looping through bot takeover spectator targets.
2024-05-07
- fixFixed an issue where viewmodels would sometimes emit double shell eject effects.
- reworkMinor performance improvements
2024-05-01
- fixFixed a bug where the game would stop taking keyboard input during the end-of-match map vote.
- fixFixed a bug where UI characters always had default gloves equipped.
- reworkMinor demo playback optimizations.
2024-04-30
- fixFixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
- reworkAdded console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.
2024-04-25
- reworkAdded "Preferred Viewmodel Left/Right Handedness" setting
- reworkAdded "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
- reworkViewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
- reworkDeprecated "Couch" viewmodel position setting
- reworkLighting adjustments in Inspect background maps
- reworkAdded Wear Category to the info tooltip in the Inspect screen
- reworkAdded gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile
- reworkAdded ability to launch practice matches and workshop maps with party members
- reworkAdded Overwatch system to enable match demo review by trusted partners
- reworkAdded ability to adjust brightness in windowed modes
2024-04-16
- reworkAllow deleting empty storage units that have an assigned label
- fixFixed Workshop tools from crashing when compiling maps that contain instances
2024-04-02
- reworkCongratulations to Natus Vincere for winning the PGL Copenhagen Major!
- fixFixed several cases of sticky collisions when jumping against surfaces
- fixFixed another threading bug that could lead to a frame rate hitch, especially if all CPUs were busy
- reworkPurchased and traded Counter-Strike items will not be visible to other users who view your Steam Inventory for 10 days
2024-03-19
- reworkElimination Stage Pick'Em Challenge is now active with 13 qualified teams (three more teams will qualify tomorrow). Elimination Stage picks can be updated and saved all the way until the first Elimination Stage matches begin
- reworkAdded a reminder for players who purchased their Copenhagen 2024 Viewer Pass that the pass must be activated in order to become eligible for the Copenhagen 2024 Coin Challenges
- reworkAdded a checkbox to show final Swiss standings in the Major Hub
- reworkVarious UI improvements in Copenhagen 2024 Major Hub
2024-03-13
- reworkThe Copenhagen Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
- reworkAll players with Prime status can place Pick'Em picks for free! However, to complete challenges and earn rewards from an event stage, you will have to activate a Viewer Pass before that stage begins.
2024-02-28
- fixFixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout
- fixFixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm
- fixFixed some cases where MVP music would not play or would play over round end music
- fixFixed players jumping higher than normal when toggling low framerate
- fixFixed a bug where the game would crash on Linux while alt-tabbing
- fixFixed some cases where a frame rate hitch would occur due to compiling shaders
- fixFixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route
- reworkPlayers who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown
- reworkAdjusted the logic tracking player idle state to exclude round freezetime and timeout periods
2024-02-16
- fixFixed behaviour of previous round button during demo playback
- reworkStability improvements
2024-02-15
- reworkspec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
- reworkspec_player and spec_goto now works in CSTV and demo playback
- reworktv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
- reworkmp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
- reworkStart of warmup and end of warmup will now produce a log message in the game server log
- reworkImproved viewmodel animation smoothness when client framerates get low or unstable
- fixFixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
- reworkDeleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
- fixFix for sometimes failing to connect to a local practice server without Steam connectivity
- fixFixed a bug with Skill Group animation at the end of competitive matches
- reworkVarious performance improvements
2024-02-12
- reworkReconnecting to the game server will no longer get a player into a bad state.
- reworkImproved VOIP performance when running the game at very high framerates.
- fixFixed timings for some events in demo files representing start of the round.
- fixFixed storage units sometimes having a very small icon in inventory view.
- fixFixed a regression in items shuffling when matchmaking for Premier, Competitive, or Wingman.
- fixFixed spectator kill streak effects playing when switching to a player with 5 kills.
- fixFixed a regression with Butterfly Knife inspect sounds.
- reworkAdded a catch sound for Kukri knife draw animation.
2024-02-08
- fixFixed a bug where certain keys not found on US keyboards (such as the backslash key on UK keyboards) couldn't be bound
- fixFixed an issue preventing some older demos from playing back
- fixVarious crash fixes
2024-02-07
- fixVarious bug fixes and tweaks
- fixFixed a bug with keyboard input from non-English keyboard layouts
- fixVarious crash fixes
2024-02-06
- reworkAdded Arms Race to available game modes
- fixVarious bug fixes and tweaks
- fixVarious bug fixes and tweaks
- reworkRendering and animation have been improved
- reworkAdded a setting to disable first person bullet tracers
- reworkSilencers can now always be reattached regardless of whether detaching them is enabled or not
- reworkPlayer pings are no longer blocked by invisible geometry
- fixFixed several cases where players could silently drop down vertical surfaces
- reworkImproved smoothness of sliding along surfaces
- fixFixed an issue where collisions between players were jittery
- reworkThe amount of peeker's advantage in the steady state is reduced by 16ms
- reworkAlso reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth
- reworkAdjusted the range of CS Ratings allowed to party together in Premier matchmaking
- reworkMinor improvements to animations during demo playback
- reworkDisabled rich presence update when running Steam Client in tournament mode
2024-01-04
- fixFixed some visual issues with demo playback
- fixFixed an issue where animations would not play back correctly in a CSTV broadcast
2023-12-13
- reworkAdded all-new 2024 Service Medal which will be available starting January 1st
- fixFixed an issue that prevented some older demos from playing back
- fixFixed multiple exploits that allowed adding non-text data into UI labels
- reworkAdded the ability to add a Friend by using their friend code
- reworkAdded a lister for multiple lobby invites
2023-12-06
- fixFixed an issue where the player's shadow would sometimes show the incorrect animation state
- reworkVarious animation system optimizations
- fixVarious minor bug fixes to demo playback
2023-12-04
- fixFixed several cases of players sticking while sliding against geometry
- reworkPlayer pings will now be displayed in the player's color
- fixFixed "Ace Round MVP" calculation bug when teams had a different number of players
- fixFixed shorthanded bonus logic sometimes incorrectly accounting for kicked players
2023-11-30
- reworkChanged handling of non-default console key bindings to match CS:GO behavior
2023-11-20
- fixFixed silencer attach and detach animations
- fixFixed a bug where players could respawn into a bad state during reconnect
2023-11-17
- fixFixed a bug with first person animation in bot takeover
- fixFixed a case where players could push their view through low ceilings
- fixFixed an exploit that would allow players to teleport
2023-11-16
- fixFixed a bug causing duck to be slower when the Duck Mode was set to Toggle
- reworkWhen a network interruption is detected by official game servers, the affected match will be cancelled
- reworkAdded unique sounds for running and jumping on metal railings and poles
- fixFixed a bug where bot_knives_only didn't work for T's
- fixFixed some visual issues with demo playback
- reworkImproved performance of screen particle effects
- reworkText from blocked players will no longer be visible in the premier pregame chat
- reworkDecals now evict the lowermost decal if enough decals overlap in a single location
- reworkPlayer visibility fog adjustment no longer applies to dead ragdolls
2023-11-13
- fixFixed a bug where collision between players was sometimes causing players to step up
- fixFixed a bug that prevented "Zoom Button Hold: Repeat Disabled" from working correctly
- fixFixed a case where players could shoot during freeze time at the ends of warmup, halves, and matches
2023-11-09
- reworkAdded support for accepting game invites and party invites from Steam Chat and Steam Overlay.
- fixFixed a bug that caused game events to not appear in CSTV demos recorded in tv_record_immediate mode.
- reworkCSTV auto record now requires either an active CSTV server or tv_record_immediate to be enabled.
- reworkPerformance optimizations in game server demo recording code.
2023-11-08
- reworkRandom numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
- reworkParties of four are now able to queue for Premier mode
- reworkAdded vote-kick immunity for solo players who get matched on the same team with a party of four players
- reworkAdjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode
- reworkImproved performance of blood effects at close range
- reworkAdded setting "tv_record_immediate" to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier
- fixFixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances
- reworkImproved quality of 'Performance' HDR rendering mode
- reworkEnabling the upload of workshop maps for Wingman mode
2023-11-03
- reworkUpdated Redemption UI to show remaining time before weekly rollover
- reworkAdded notice to end of match for when CS Rating had been adjusted midmatch (e.g. due to the outcome of a match that the player was kicked from or abandoned, or recovering lost points from playing against a cheater)
- fixVarious bug fixes and tweaks
2023-11-02
- fixFixed a case where user commands would be ignored in poor network conditions
- fixFixed a case where clients would show multiple gunshots for one actual shot
- reworkIn firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise
- reworkKnife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range
- reworkFor a given map location, eye height is now consistent regardless of how the player arrived
- reworkAdded sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours.
- reworkSupport -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server.
- reworkAdded game server startup timing log records.
- reworkGame servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server.
- fixFixed various bugs with item inspection UI
- fixFixed a skinning issue with Trapper Aggressor agent's legs
- reworkImproved performance of player animations on client and server
- rework"Boost Player Contrast" no longer applies to dead players
- reworkAdjusted microphone voice threshold value
2023-10-25
- fixFixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.
2023-10-20
- reworkAdded more client information to the screen timestamp label to help investigate reported issues.
- fixFixed rendering issue related to GPU UltraWide+ feature.
- reworkStability improvements.
2023-10-19
- reworkAdded a startup check for incompatible AMD graphics drivers. We will now begin reversing VAC bans for affected players
- fixMiscellaneous bug fixes
2023-10-17
- fixFixed some cases where players could peek through ceilings
- reworkConvar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
- reworkAdded a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
- reworkAdded an additional fallback path for game clients to download network configuration.
2023-10-13
- fixFixed a bug where ping calculations were incorrect in Sydney which resulted in players connecting to distant data centers
- reworkAdded a list of nearest official datacenters under the "Max Acceptable Matchmaking Ping" setting
- fixFixed a bug where the Perfect World region selection popup wouldn't save the last selection state
2023-10-12
- fixFixed a case where players could clip through ceilings
- reworkMade adjustments to character shaders to improve player visibility
- reworkChanged "Use Player Colors on Team ID" default to "Yes"
- fixFixed a bug where graffiti changes mid-match were delayed
- reworkNew Screenshot button - captures a screenshot of the game window and saves a .png file to disk. Using "Inspect" with the gray or green backgrounds saves the .png with the UI elements hidden and a transparent background
- reworkWorkshop Item Editor - Integrated help system contains detailed guides when you see (More Help: Shift+F1) in the tool tip. These detailed guides contain important information about PBR color ranges, wear/durability masking alpha values, and much more
2023-10-10
- reworkMatches will now be made with smaller rating differences between the teams at the expense of longer queue times.
- reworkRelegation and Promotion matches will only occur at color boundaries, i.e. every 5000 CS Rating points.
- reworkIncreased possible CS Rating win/loss amounts to move players faster after calibration.
2023-10-09
- fixFixed several bugs with "Looking to Play"
- fixFixed a bug where Steam Friends' match status was delayed or missing
- reworkAdded an official matchmaking datacenter in Chengdu, China
2023-10-06
- reworkAll surrender votes now require a majority to pass
- fixFixed an exploit where players could spam chat during the Premier draft phase
- fixFixed a bug where kicked players were receiving the maximum CS Rating penalty. Kicked players will now receive CS Rating based on the final outcome of the match instead
- fixFixed a bug where the first character at the beginning of the terrorist team intro wouldn't render
- reworkConfigured SDL to prefer X11 over Wayland on Linux
- reworkParis 2023 items are no longer for sale
2023-10-04
- fixFixed a bug where disconnecting from and reconnecting to a match would result in less XP
- reworkVarious tweaks to glass impact effects
- fixFixed a bug where users in Germany were incorrectly identified as users in China
2023-10-02
- fixVarious crash fixes
2023-09-29
- fixVarious bug fixes for the Vulkan renderer
- reworkUpdated Phoenix Soldier icon to reflect recent balaclava color change
- fixFixed a rendering issue in the nametag inspect panel
- fixFixed a case where surrender votes would incorrectly fail
- reworkPlayers who launch the game in China and have previously accepted the Steam China Subscriber Agreement will now get a prompt at launch which allows selecting "-perfectworld" or "-worldwide" mode
- reworkLaunch prompt can be activated with "-promptperfectworld" command line flag or completely bypassed if "-perfectworld" or "-worldwide" command line flag is used
- reworkTo enable logging, add to your server commandline: +sv_logfile 1 -serverlogging
- reworkOr add to a config file: sv_logfile 1
- reworkOr add to a config file: log on
- reworkTo enable HTTP logaddress forwarding, ensure logging is enabled as above and use: logaddress_add_http "<server address>:<port>"
- reworkDispatched logs can be handled the same way as CS:GO
2023-09-28
- reworkUpdated Phoenix Soldier balaclava from green to original red color
- fixFixed missing pouches on certain SWAT agents
- fixFixed a case where the death panel would stay on-screen after respawning quickly
- reworkDisabled CSTV and demo recording temporarily to increase server availability so more people can play
2023-09-27
- reworkReduced maximum amount of water refraction since it was looking too noisy/distracting
- fixFixed a case where the death panel wouldn't show
- reworkCounter-Strike 2 is now available and free to play
- reworkSeason One of Premier has begun
- reworkEnabled Competitive matchmaking
- reworkEnabled Wingman matchmaking
- reworkEnabled Private Matchmaking
- reworkAdded Training Day, a brief introductory experience for brand new players
- reworkImproved consistency of bullet penetration
- fixFixed character ambient occlusion being visible through walls
- fixFixed some rare cases of viewmodel lighting corruption
- fixFix various bugs with switching teams in the middle of offline Deathmatch
- reworkWhen one or more party members get convicted of cheating and permanently banned, all their associates will be penalized with loss of Profile Rank and CS Rating
- reworkIn Premier, players with a very high established CS Rating are not allowed to party with accounts that do not have an established CS Rating
- reworkEnabled all interactions with inventory items
- reworkAdded demo playback support
- reworkAdded new item icons
- reworkReworked Phoenix Street Soldier balaclava texture to resolve visibility issues
- reworkEnabled animated eyes on agent character models
- reworkGame clients running in workshop tools mode are not allowed to connect to VAC secure game servers
- reworkAdded an all-new help system featuring contextually relevant guides and information. Guides include gray scale value ranges for alpha channel masking, paint-by-number mask color assignments based on current finish type, and much more!
- reworkRemoved dynamic props from solid color inspect backgrounds