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Weapon

157 lines · 7% of the archive

Lines mentioning a weapon class or a weapon property — recoil, spray, accuracy, armor penetration, damage. Note that a line about a weapon-themed cosmetic usually matches the content list first, so it will not be here.

Across 78 updates, 2023-09-27 to 2026-07-20. Published updates only.

Every line, newest first

2026-07-20

  • reworkThe bomb damage health preview is now revealed when the bomb becomes audible.C4

2026-07-09

  • reworkRemoved map-wide minimum one point of damage from new C4 explosions.C4
  • fixFixed a case where new C4 damage was calculated incorrectly near boundaries to other map areas.C4
  • reworkNew C4 explosions now apply more force to dropped weapons.C4

2026-07-08

  • reworkRe-designed effective range and extent of C4 explosion damage on all official defusal-mode maps. Damage is now applied according to precomputed simulation values, baked into the compiled map.C4
  • reworkRe-designed effective range and extent of C4 explosion damage on all official defusal-mode maps. Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.C4

2026-05-18

  • fixFixed spectator damage overlay effect.
  • reworkAdjustments to AWP draw to idle animation transition.AWP

2026-05-07

  • reworkAdjusted score values for various weapons in Deathmatch.

2026-04-30

  • reworkAdded secondary intersection trace for partially-occluded thirdperson weapons.

2026-04-24

  • reworkDropped weapons with silencers now correctly reflect the silenced state.

2026-04-21

  • reworkAdjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.

2026-04-01

  • reworkRapid hand switching just shows up as a blinking weapon.
  • reworkThird-person idle animations stop during first-person weapon inspects.

2026-03-18

  • reworkReloading has been refactored to encourage more careful consideration of the use of ammo. When you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves.
  • reworkReserve ammunition is now represented either as number of magazines, shells, or bullets, depending on the weapon.
  • reworkThe fill-level of the current weapon is now displayed below the ammo count.
  • reworkTuned reserve magazine counts per-weapon.

2026-03-04

  • reworkStarting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.

2026-01-21

  • buffMinor adjustments to the MP7 and MP5-SD: Slightly increased damageMP5-SD · MP7
  • buffMinor adjustments to the MP7 and MP5-SD: Slightly reduced damage fall-offMP5-SD · MP7
  • reworkIncreased material fidelity on some of the base guns: Ak47AK-47
  • reworkIncreased material fidelity on some of the base guns: AugAUG
  • reworkIncreased material fidelity on some of the base guns: AWPAWP
  • reworkIncreased material fidelity on some of the base guns: BerettasDual Berettas
  • reworkIncreased material fidelity on some of the base guns: DeagleDesert Eagle
  • reworkIncreased material fidelity on some of the base guns: GalilGalil AR
  • reworkIncreased material fidelity on some of the base guns: Mac-10MAC-10
  • reworkIncreased material fidelity on some of the base guns: MP7MP7
  • reworkIncreased material fidelity on some of the base guns: P250P250
  • reworkIncreased material fidelity on some of the base guns: Tec9Tec-9
  • reworkIncreased material fidelity on some of the base guns: USP-SUSP-S
  • reworkIncreased material fidelity on some of the base guns: BizonPP-Bizon
  • reworkIncreased material fidelity on some of the base guns: FamasFAMAS
  • reworkIncreased material fidelity on some of the base guns: MP9MP9

2025-11-19

  • fixFixed a wiggle at the end of SG 556 deploy animation.SG 553

2025-11-13

  • fixFixed ability to plant C4 while standing on top of a teammate.C4

2025-11-12

  • reworkEnabled the pulsing light on the C4 view model.C4

2025-11-04

  • fixFix a bug causing "Delay Sniper Rifle Un-Scope after Shot" to be inconsistent.
  • reworkTrueView playback will show the effects of Damage Prediction, if it was enabled by the observed player at the time.
  • reworkTrueView does not reconstruct the precise timings of rendered frames, so some differences between the original player's experience and TrueView playback will remain, especially in very slow motion playback. The player's frame at the time when the mouse was clicked, which is used for hit registration, is shown accurately to the nearest demo playback frame. However, reaction effects such as recoil, muzzle flash, blood splatter, and ragdoll are delayed while playing the game by one or two frames due to the way CPU and GPU work is pipelined, and will not appear at the same time during demo playback.
  • fixAnimation fixes for G3SG1 bolt.G3SG1

2025-10-29

2025-10-15

  • fixFixed a case of incorrect damage report data at the end of the rounds.

2025-10-14

  • reworkDefusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.C4
  • reworkC4 will no longer detonate in the middle of halftime intermission or after the end of the match.C4

2025-10-13

  • reworkDefusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.C4

2025-10-02

  • reworkAdjusted AUG and SG 553 scope dot sizes.AUG · SG 553
  • reworkAdded game options for dot scale and sniper rifle scope thickness.

2025-10-01

  • reworkLimited Zeus-x27 kill streak bonus in deathmatch.Zeus x27
  • fixFixed incorrect pixel offset for greater than one pixel width sniper scope.
  • reworkAdded inaccuracy representation in sniper scopes.
  • reworkMinor adjustments to MAC-10 and R8 Revolver skinning.MAC-10 · R8 Revolver

2025-09-25

  • reworkUpdated R8 Revolver geometry and animation scale.R8 Revolver

2025-09-08

  • reworkImproved performance when firing weapons.

2025-08-26

  • fixFixed a case where looping weapon inspects weren't networking to spectators.

2025-08-14

  • fixFixed a case where certain weapons could be fired sooner after a re-deploy.

2025-07-29

  • fixFixed a case where weapons could be fired prematurely due to a redeploy after a reload
  • fixSpeculative fix for a rare case where the dropped bomb appears in the wrong locationC4
  • fixVarious fixes for AWP materialsAWP
  • fixSpeculative fix for a rare case where holstered weapons appear attached to the deployed weapon

2025-07-28

  • reworkImprovements to damage prediction when shooting while moving
  • reworkShotgun reloads will no longer resume automatically after being interrupted

2025-07-15

  • nerfMP9 - increased recoil magnitude and substantially reduced jumping accuracyMP9

2025-05-13

  • fixFixed a bug where weapons purchased with "Buy & Throw" could be refunded after firing.
  • reworkAdded HUD "Glow Weapon with Rarity Color" setting.

2025-02-03

  • fixFixed AUG scope stencil filter bug near water surfaces.AUG

2025-01-29

  • fixFixed regressions with AUG/SG scope graphics.AUG · SG 553

2025-01-28

  • nerfReduced crouching accuracy for the MP9, MP5-SD, and MP7MP5-SD · MP7 · MP9
  • reworkAdjusted scope dot on AUG/SG to be more useable at rangeAUG · SG 553
  • fixFixed an exploit where users could use secondary fire on R8 Revolver and then sell it backR8 Revolver

2025-01-21

  • reworkFollow recoil setting during spectating will now obey spectator target's crosshair setting if target's crosshair is shown.

2025-01-09

  • fixFixed a regression where deploying weapons weren't allowing immediate inspecting

2025-01-07

  • fixFixed offset discrepancy in legacy SSG08 model.SSG 08
  • fixFixed Dual Elite pistol holster floating off the local firstperson leg model.
  • fixFixed a bug where +attack2 and +lookatweapon composite binding could get silenced weapon into an inconsistent silencer state.

2024-12-19

  • reworkAdjusted the rarity of the rare AK-47 inspect animation.AK-47
  • fixFixed a regression with the rare Desert Eagle inspect animation.Desert Eagle

2024-12-18

  • reworkExplosions will now more reliably throw weapons around even if multiple weapons are dropped on top of each other.
  • reworkDuring warmup, weapons will no longer drop on the ground when changing teams.
  • reworkAdded server settings controlling which items drop on the ground during warmup period: mp_warmup_items_drop_policy, mp_warmup_items_nocost, mp_warmup_items_nocount_policy. Community servers that run with free non-droppable weapons during warmup can set these settings as follows: mp_warmup_items_drop_policy 0, mp_warmup_items_nocost 1, mp_warmup_items_nocount_policy 251.
  • reworkGive command will now always drop the held weapon if the given weapon needs an empty primary/secondary weapon slot to be used. For legacy behaviour, which would drop the new weapon on the ground, developers can use "-keep_gear" flag, e.g. give weapon_awp -keep_gear
  • fixFixed a case where graphics driver could render a corrupt graphics image for weapons in inventory item tiles.
  • reworkImprovements to weapon inspect animations.
  • reworkImprovements to display of extra-long custom weapon names in UI.

2024-12-03

  • fixFixed 'boost player contrast' visibility rendering option sometimes revealing parts of players or weapons through thin surfaces.

2024-11-27

  • reworkIn cases when servers toggle some game rules from competitive to deathmatch and back to competitive mid-match, the weapons will no longer disappear when dropped on the ground, but toggling game rules settings without reloading the map is not a generally supported workflow for community servers.

2024-11-19

  • fixFixed a case where damage prediction was incorrect due to view angle changes mid-spray

2024-11-13

  • reworkAdded damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn't yet aware of).
  • reworkDamage prediction is not active when you have high ping.

2024-11-06

  • fixFixed a bug where C4 could be defused from any height.C4

2024-10-29

  • fixFixed damage report to show correctly in Casual and Deathmatch game modes.

2024-10-28

  • reworkAdjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.C4

2024-10-23

  • fixFixed erroneous Zeus shock effect during client-side shooting.Zeus x27
  • fixFixed a bug where Zeus headshots wouldn't emit the death yelp.Zeus x27

2024-10-04

  • fixFixed 3rd person weapon angles to fully incorporate recoil
  • fixFixed the Armory weapon preview having extra models

2024-10-03

  • reworkAdjusted first-person sniper scope effect

2024-10-02

  • reworkCustomizing a base weapon that's currently equipped will now auto-equip the newly customized version

2024-08-14

  • reworkSlightly delayed tagging effects to reduce instances of players experiencing teleportation when taking damage. Delaying tagging results in a smoother experience, however players will have slightly more time to move at full speed when receiving damage. The delay can be adjusted on servers using convar sv_predictable_damage_tag_ticks (default 2)
  • fixFixed a case where players could start the bomb plant animation outside of bomb sitesC4
  • fixFixed a case where the revolver barrel would rotate erroneouslyR8 Revolver

2024-08-08

  • reworkIn Casual game mode players will earn an additional XP score point for every round in which they dealt damage to enemies.
  • reworkDead players are no longer allowed to pick up ground weapons.

2024-06-26

  • fixFixed an empty radio-command string which plays when planted C4 is within several seconds from detonationC4
  • reworkSharing your favorite CS2 moments just got a whole lot easier. Introducing Game Recording, a new built-in Steam feature that lets you clip your clutch kills and ridiculous spray transfers with the click of a few buttons.

2024-06-04

  • fixFixed a case where the C4 could get stuck outside the playable areaC4

2024-05-29

  • fixFixed a bug where certain graphics configurations resulted in black weapon finishes

2024-05-23

  • reworkDeathmatch bonus weapons are now the same for all players regardless of loadout
  • reworkEquipped rented weapons will be replaced with the stock version of the weapon when the rental period expires

2024-05-09

  • fixFixed a bug where the in-air kill feed icon didn't work with certain weapons (thanks aquaismissing).

2024-05-07

  • fixFixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay.

2024-04-25

  • reworkAdded a "Dropped Weapons" panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone

2024-03-19

  • fixFixed a case when C4 could fall through the floor if dropped while plantingC4

2024-02-28

  • fixFixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonusZeus x27
  • fixFixed an instance of weapon switches sometimes being ignored by the server
  • reworkChickens no longer interact with dropped weapons
  • reworkSniper scope overlay no longer appears in tool viewports (such as Hammer)

2024-02-15

  • reworkIn Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon modeZeus x27
  • reworkIn Deathmatch, getting a second Zeus kill in the same life will earn double pointsZeus x27
  • reworkReported damage no longer has a rounding error when reported in the game server log
  • fixFixed sniper scope performance hitch and adjusted visual treatment.

2024-02-12

  • fixFixed Zeus tracer appearing to pass through players.Zeus x27

2024-02-08

  • fixFixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife kill

2024-02-06

  • reworkMade Zeus reusable in all game modes, after a 30 second recharge delayZeus x27
  • reworkAdjusted the Zeus first person model positionZeus x27
  • reworkAdded Zeus kill icon to kill cards and post round damage reportZeus x27

2023-12-18

  • fixFixed cases where weapons and C4 could fall through the groundC4

2023-12-13

  • reworkAdded shell eject effects for shotguns

2023-11-20

  • fixFixed a bug that prevented refunding the BizonPP-Bizon
  • fixFixed a bug where ramps were not correctly reducing fall damage

2023-11-16

  • reworkReduced sniper scope bob animation magnitude and frequency
  • reworkPlayers can no longer mitigate fall damage by defusing the bombC4
  • reworkAdjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
  • reworkPlayers frozen by half-time gamerules are now immune to certain damage types
  • fixFixed self/team burn damage getting recorded as enemy damage

2023-11-13

  • fixFixed a case where switching weapons immediately after shooting would result in the shot not registering on the server

2023-11-08

  • reworkImproved bomb light visibility from back of bombC4
  • reworkReduced muzzle flash during quickswitch from scoped rifles

2023-11-02

  • fixFixed a case where weapons would fire faster than intended
  • fixFixed a case where players would fail to keep their weapons between rounds of overtime
  • fixFixed some instances of dropped weapons falling out of the gameplay space
  • reworkPlayers now ignore individual damage events dealing less than one point of damage
  • reworkKnife attacks no longer predict damage effects or sounds on the client
  • reworkKnife attack immediately after switching to a knife will always deal full damage amount

2023-10-25

  • fixFixed some cases where weapons could fall out of the world

2023-10-17

  • reworkCommand aliases now leverage subtick accuracy
  • fixFixed a bug where a defused bomb would block the player from swapping to a gun dropped close byC4

2023-10-09

  • reworkCPU performance improvements for weapon tracers

2023-10-04

  • reworkVarious tweaks to automatic sniper rifle muzzle flashes

2023-10-02

  • fixVarious bug fixes and tweaks to weapon finishes and gloves
  • reworkVarious improvements to weapon dropping and throwing

2023-09-29

  • fixFixed a case where both terrorists in a Wingman match would appear to have the bombC4

2023-09-27

  • reworkC4 bomb lights don't reflect through wallsC4
  • fixFixed Famas reloading too earlyFAMAS
  • fixVarious updates for weapon finishes, including fixing overly strong wear on several Custom Paint Job finishes

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