Vitality and Falcons played 42 rounds and triple overtime before it broke, 22–20.
Nuke · Vitality started on T
Melbourne, Australia
The Melbourne final went all five maps and finished deep in overtime: Vitality took Inferno 13-2, Falcons answered 16-12 on Dust II, the two split Train and Mirage, and Nuke ended 22-20. Vitality did not lose a match in Australia — five wins, two maps dropped. Falcons had played six matches to reach that final, one more than the champions.
2025-04-21 – 2025-04-27, part of Season 2. 29 matches played across 71 maps at Tier 1 events — HLTV Majors and international LAN events with a prize pool between $600,000 and $2,000,000.
Vitality won this event's chronologically last recorded match.
matches.stage is empty on every row in this snapshot — no bracket, round, or placement is derivable for this event, or any other on this site.
The maps from this event that were not ordinary — a half thrown away and won back, a game that would not end, a side that conceded nothing. Ranked by how rare each reading is across every map in this snapshot, rarest first.
Vitality and Falcons played 42 rounds and triple overtime before it broke, 22–20.
Nuke · Vitality started on T
FaZe beat 3DMAX 13–1, conceding a single round.
Dust2 · FaZe started on CT
3DMAX went into the break 3–9 down on T, took the second half 9–3 on CT, and won double overtime 7–4 — 19–16 over BIG.
Dust2 · 3DMAX started on T
Falcons went into the break 3–9 down on CT, took the second half 10–2 on T — 13–11 over Natus Vincere.
Mirage · Falcons started on CT
GamerLegion and FaZe played 35 rounds and double overtime before it broke, 19–16.
Mirage · GamerLegion started on T
Drawn from results, half-by-half round counts and overtime only. This snapshot carries no demo data, so nothing here is about an individual player.
Double elimination Bo3 - Group winners advance to the playoff semi-finals; - The 2nd and 3rd placed teams go to the playoff quarter-finals. | Single elimination Bo3 - Grand final Bo5
Every map this event's veto touched, picked or played, at least once — Dust II was the most first-banned map (7 matches), and Anubis was the most first-picked (8 matches).
43.8% CT · 56.2% T — 6.2pts T-leaning
picked 10 · banned 10 · left over 9 · first ban 0 · first pick 6 · decider 9
48.9% CT · 51.1% T — 1.1pts T-leaning
picked 11 · banned 14 · left over 4 · first ban 2 · first pick 1 · decider 4
53.0% CT · 47.0% T — 3.0pts CT-leaning
picked 11 · banned 15 · left over 3 · first ban 7 · first pick 5 · decider 3
48.5% CT · 51.5% T — 1.5pts T-leaning
picked 7 · banned 14 · left over 8 · first ban 3 · first pick 2 · decider 8
50.6% CT · 49.4% T — 0.6pts CT-leaning
picked 8 · banned 18 · left over 3 · first ban 7 · first pick 4 · decider 3
44.3% CT · 55.7% T — 5.7pts T-leaning
picked 9 · banned 20 · left over 0 · first ban 3 · first pick 8 · decider 0
58.7% CT · 41.3% T — 8.7pts CT-leaning
picked 4 · banned 23 · left over 2 · first ban 7 · first pick 3 · decider 2
A row marked "thin sample" played under a quarter of this event's own busiest map — the same relative cut `/pro-meta` uses for a thin season or month, applied here within this one event. A map with no CT/T bar was banned before it was ever played, not omitted.
This event played 71 maps at 48.6% CT; Season 2 as a whole played 790 maps at 48.7% CT (1.3pts T-leaning) — 0.1pts more T-sided than the season as a whole.
71 maps is under a quarter of Season 2's 790 maps — a small sample against the season it sat in, marked here rather than read as equally trustworthy.