Nuke

active duty

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In the Active Duty pool since 2023-09-27 1,058 days total so far, counted through 2026-08-20.

29 changes

pro playHow the sides split on this map

by monthall-time 54.9% CT (700 maps)

Nuke's regulation rounds, summed by calendar month rather than cut into Premier seasons — the shape of the line is the finding; the all-time figure above is the same aggregate, kept only as context. Season boundaries are marked on the axis below rather than used to bucket it, and each still links to its own season.

35 months of figures and method notes

Measured across Tier 1 events — HLTV Majors and international LAN events with a prize pool between $600,000 and $2,000,000: matches played 2023-10-162026-08-02, regulation rounds only — overtime alternates sides in short halves and can't be attributed to CT or T, so it's excluded here.

2023-10 50.0%† · 2023-11 56.4% · 2023-12 53.8%† · 2024-01 56.4%† · 2024-02 53.3% · 2024-03 56.0% · 2024-04 47.3% · 2024-05 51.5% · 2024-06 40.7%† · 2024-07 48.8% · 2024-08 54.5% · 2024-09 57.6% · 2024-10 58.0%† · 2024-11 48.3%† · 2024-12 56.2% · 2025-01 50.2%† · 2025-02 50.5% · 2025-03 50.1% · 2025-04 50.6% · 2025-05 57.3% · 2025-06 58.8% · 2025-07 58.9%† · 2025-08 55.1%† · 2025-09 63.6% · 2025-10 56.0% · 2025-11 49.2% · 2025-12 63.5%† · 2026-01 49.9% · 2026-02 55.0% · 2026-03 57.6% · 2026-04 61.7% · 2026-05 59.0% · 2026-06 57.6% · 2026-07 63.2%† · 2026-08 47.8%†

“Not in pool” is a month Nuke sat outside the Active Duty rotation entirely; “no matches” is a month it was in the pool but no match in this snapshot happened to play it — the two are never the same fact, and neither is a 0% CT share. † marks a month whose sample is under a quarter of this map's own richest (53 maps, October 2025) — thin enough to read as noise. Median 18 maps played per month it was in the pool; tournament schedules cluster, so the thinnest such month (August 2026, 1 map) and the richest differ by more than 53×.

129 updates in this window touched a weapon, the economy, a map, its utility, or player movement — ticked along the axis above. Marking one next to a shift in this line shows where the two sit side by side; it does not claim the update caused it — this site makes no such claim, here or anywhere else. See /pro-meta for the full list, linked by day.

veto orderfirst ban 11.6% → 15.0%

veto_actions.seq orders every ban and pick inside a match: the first ban (the map a team most wants gone), the first pick (the map it most wants), and the decider (the map neither side chose). Every rate below divides only by the matches where Nuke actually sat in the Active Duty pool that month — a map outside the pool cannot be banned, picked, or left over, so dividing by every match played that month would understate it. See /pro-meta's veto order section for why that normalisation matters: for a map that spends part of the window off-pool, the raw share and the normalised one can point in opposite directions, and that section works the case out from the data rather than naming a map here that a later export might make wrong.

First-ban, first-pick and decider figures, and the line legend

first ban 11.6% (90/774) before March 2025 15.0% (176/1174) after · first pick 12.4% (n=1948) · decider 18.4% (n=1948) overall

Lines: solid — first ban · dashed — first pick · dotted — decider. A gap is a month Nuke was outside the Active Duty pool, not a rate of zero.

Change history

2026-04-01

  • reworkVertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.
  • reworkVarious map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.

2026-01-26

  • reworkAdjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.

2025-05-07

  • reworkDefusal Group Delta: Train, Anubis, Ancient, Overpass, Nuke.

2024-10-02

  • fixFixed a pixel walk
  • fixFixed some C4 stuck spots
  • fixFixed some gaps in geometry where items could get lost
  • fixFixed some disappearing geometry

2024-06-13

  • fixFixed a gap in Nuke on bombsite B
  • fixFixed lighting bugs in Main Menu Scenery maps Warehouse and Nuke

2024-05-07

  • fixFixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke.

2024-04-25

  • reworkBug and exploit fixes
  • reworkCollision and line of sight adjustments
  • reworkMinor performance improvements

2024-02-28

  • reworkAdjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.

2024-02-08

  • fixFixed vis regressions

2023-12-18

  • reworkChanged some player collision surface types

2023-10-25

  • fixFixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
  • fixFixed collision on doorways from ramp to bombsite B to be more accurate
  • reworkImproved player readability against container on bombsite B
  • fixFixed some cases where players clipped through garage door at lobby
  • reworkRemoved dynamic light at squeaky to prevent shadows giving away player position through doorway
  • fixFixed various holes in world
  • reworkOverall clipping / movement polish

2023-10-12

  • reworkVarious bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo

2023-10-09

  • reworkVarious bug fixes and tweaks to Mirage, Vertigo, and Nuke

2023-10-06

  • reworkVarious bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass

2023-09-27

  • fixUpdated water in Nuke to fix an issue with smoke
  • reworkAdjusted vertical audio occlusion boundaries in Nuke and Vertigo

pool historyIts time in the Active Duty pool

Every Active Duty transition that added or removed Nuke, launch to 2026-08-20.

2023-09-27Season 1a

Added to the Active Duty pool.

Why some seasons carry a letter

Where a Valve season holds more than one pool state, they're told apart here with a letter — 1a, 1b, and so on. Valve names the whole span “Season One”; it never split it into 1a/1b itself — that split is this site's own, to distinguish two different pools within one Valve season.