
Inferno
active duty
In the Active Duty pool since 2023-09-27 — 1,058 days total so far, counted through 2026-08-20.
35 changes
pro playHow the sides split on this map
Inferno's regulation rounds, summed by calendar month rather than cut into Premier seasons — the shape of the line is the finding; the all-time figure above is the same aggregate, kept only as context. Season boundaries are marked on the axis below rather than used to bucket it, and each still links to its own season.
35 months of figures and method notes
Measured across Tier 1 events — HLTV Majors and international LAN events with a prize pool between $600,000 and $2,000,000: matches played 2023-10-16 – 2026-08-02, regulation rounds only — overtime alternates sides in short halves and can't be attributed to CT or T, so it's excluded here.
2023-10 57.5%† · 2023-11 48.9%† · 2023-12 41.0%† · 2024-01 43.2%† · 2024-02 41.8%† · 2024-03 50.4% · 2024-04 53.3% · 2024-05 52.4%† · 2024-06 49.7%† · 2024-07 43.7%† · 2024-08 43.8% · 2024-09 51.5% · 2024-10 46.3%† · 2024-11 44.2%† · 2024-12 43.4% · 2025-01 46.8%† · 2025-02 47.2% · 2025-03 50.4% · 2025-04 45.2% · 2025-05 53.1% · 2025-06 54.3% · 2025-07 43.3%† · 2025-08 46.0%† · 2025-09 49.4% · 2025-10 50.2% · 2025-11 52.5% · 2025-12 55.9% · 2026-01 51.9% · 2026-02 54.4% · 2026-03 53.9% · 2026-04 47.5% · 2026-05 50.2% · 2026-06 55.8% · 2026-07 48.0%† · 2026-08 no matches
“Not in pool” is a month Inferno sat outside the Active Duty rotation entirely; “no matches” is a month it was in the pool but no match in this snapshot happened to play it — the two are never the same fact, and neither is a 0% CT share. † marks a month whose sample is under a quarter of this map's own richest (58 maps, October 2025) — thin enough to read as noise. Median 18 maps played per month it was in the pool; tournament schedules cluster, so the thinnest such month (November 2024, 2 maps) and the richest differ by more than 29×.
129 updates in this window touched a weapon, the economy, a map, its utility, or player movement — ticked along the axis above. Marking one next to a shift in this line shows where the two sit side by side; it does not claim the update caused it — this site makes no such claim, here or anywhere else. See /pro-meta for the full list, linked by day.
veto_actions.seq orders every ban and pick inside a match: the first ban (the map a team most wants gone), the first pick (the map it most wants), and the decider (the map neither side chose). Every rate below divides only by the matches where Inferno actually sat in the Active Duty pool that month — a map outside the pool cannot be banned, picked, or left over, so dividing by every match played that month would understate it. See /pro-meta's veto order section for why that normalisation matters: for a map that spends part of the window off-pool, the raw share and the normalised one can point in opposite directions, and that section works the case out from the data rather than naming a map here that a later export might make wrong.
First-ban, first-pick and decider figures, and the line legend
first ban 15.9% (123/774) before March 2025 → 12.7% (149/1174) after · first pick 12.4% (n=1948) · decider 14.9% (n=1948) overall
Lines: solid — first ban · dashed — first pick · dotted — decider. A gap is a month Inferno was outside the Active Duty pool, not a rate of zero.
Change history
2026-07-08
- fixFixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
- fixClipping fix to prevent pixel boost at Top of Mid
2026-03-04
- reworkBalcony at Bombsite A has been extended.
- reworkGraveyard at Bombsite A has been closed to the public.
- reworkClipping adjusted at small window next to Second Mid Balcony.
2025-11-12
- fixFixed skybox on Inferno that was blocking grenades.
2025-10-22
- reworkAdjustments to top of Quad and under Balcony to improve visibility.
- reworkVarious optimizations.
2025-05-07
- reworkDefusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo.
2025-02-27
- fixFixed roof geometry at church that was visible from boiler entrance.
2025-01-07
- reworkAdjusted clipping on stairs under balcony
2024-12-19
- reworkAdjusted clipping on scaffolding on B site
2024-10-03
- fixFixed some dark spots in Inferno
2024-04-26
- fixFixed a spot in Inferno where weapons could fall through the world.
2024-04-25
- reworkRemoved overhanging building at top mid
- reworkRemoved overhangs at bottom of banana
- reworkVarious map tweaks to improve player collision and readability
2024-02-28
- reworkAdjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.
2023-12-18
- reworkChanged some player collision surface types
- fixFixed various gaps
2023-11-02
- fixFixed clipping in various areas
- fixFixed various microgaps
- fixFixed disappearing meshes in skybox
- reworkRemoved birds that got mistaken for grenades
2023-10-25
- reworkImproved bomb visibility when planted in fountain on bombsite B
- reworkImproved grenade bounce behavior on roof and stone models to make it more predictable
- reworkRemoved part of railing on balcony
- reworkAdjusted garage door on bombsite A to improve player readability and clipping
- fixFixed lighting bug on Inferno workshop map
- fixFixed various micro-gaps
- reworkOverall clipping / movement polish
2023-10-12
- reworkVarious bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo
- reworkAdded Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient)
2023-10-04
- reworkVarious bug fixes and tweaks to Inferno, Anubis, Vertigo, Ancient, and Mirage
2023-09-27
- reworkAdded an extra bell in Inferno
pool historyIts time in the Active Duty pool
Every Active Duty transition that added or removed Inferno, launch to 2026-08-20.
2023-09-27Season 1a
Added to the Active Duty pool.
Why some seasons carry a letter
Where a Valve season holds more than one pool state, they're told apart here with a letter — 1a, 1b, and so on. Valve names the whole span “Season One”; it never split it into 1a/1b itself — that split is this site's own, to distinguish two different pools within one Valve season.