Anubis

active duty

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In the Active Duty pool 2023-09-27 – 2025-07-15, then since 2026-01-21 868 days total so far, counted through 2026-08-20.

34 changes

pro playHow the sides split on this map

by monthall-time 44.6% CT (382 maps)

Anubis's regulation rounds, summed by calendar month rather than cut into Premier seasons — the shape of the line is the finding; the all-time figure above is the same aggregate, kept only as context. Season boundaries are marked on the axis below rather than used to bucket it, and each still links to its own season.

35 months of figures and method notes

Measured across Tier 1 events — HLTV Majors and international LAN events with a prize pool between $600,000 and $2,000,000: matches played 2023-10-162026-08-02, regulation rounds only — overtime alternates sides in short halves and can't be attributed to CT or T, so it's excluded here.

2023-10 47.2% · 2023-11 34.4%† · 2023-12 49.2%† · 2024-01 44.0% · 2024-02 40.2% · 2024-03 42.9% · 2024-04 48.3% · 2024-05 47.0% · 2024-06 36.5%† · 2024-07 51.4%† · 2024-08 41.1% · 2024-09 46.3% · 2024-10 50.4%† · 2024-11 44.5%† · 2024-12 46.3% · 2025-01 43.3% · 2025-02 37.1%† · 2025-03 40.7% · 2025-04 42.7% · 2025-05 45.5% · 2025-06 53.0% · 2025-07 not in pool · 2025-08 not in pool · 2025-09 not in pool · 2025-10 not in pool · 2025-11 not in pool · 2025-12 not in pool · 2026-01 45.2% · 2026-02 46.7% · 2026-03 47.6% · 2026-04 39.8%† · 2026-05 52.6% · 2026-06 44.2% · 2026-07 45.6%† · 2026-08 37.5%†

“Not in pool” is a month Anubis sat outside the Active Duty rotation entirely; “no matches” is a month it was in the pool but no match in this snapshot happened to play it — the two are never the same fact, and neither is a 0% CT share. † marks a month whose sample is under a quarter of this map's own richest (38 maps, September 2024) — thin enough to read as noise. Median 11 maps played per month it was in the pool; tournament schedules cluster, so the thinnest such month (August 2026, 1 map) and the richest differ by more than 38×.

129 updates in this window touched a weapon, the economy, a map, its utility, or player movement — ticked along the axis above. Marking one next to a shift in this line shows where the two sit side by side; it does not claim the update caused it — this site makes no such claim, here or anywhere else. See /pro-meta for the full list, linked by day.

veto orderfirst ban 12.9% → 17.2%

veto_actions.seq orders every ban and pick inside a match: the first ban (the map a team most wants gone), the first pick (the map it most wants), and the decider (the map neither side chose). Every rate below divides only by the matches where Anubis actually sat in the Active Duty pool that month — a map outside the pool cannot be banned, picked, or left over, so dividing by every match played that month would understate it. See /pro-meta's veto order section for why that normalisation matters: for a map that spends part of the window off-pool, the raw share and the normalised one can point in opposite directions, and that section works the case out from the data rather than naming a map here that a later export might make wrong.

First-ban, first-pick and decider figures, and the line legend

first ban 12.9% (100/774) before March 2025 17.2% (132/767) after · first pick 10.7% (n=1541) · decider 10.7% (n=1541) overall

Lines: solid — first ban · dashed — first pick · dotted — decider. A gap is a month Anubis was outside the Active Duty pool, not a rate of zero.

Change history

2026-02-04

  • reworkAdjusted player clipping around new drop.
  • reworkAdjusted grenade clipping around connector (e-box :P) hole and old drop.

2026-01-22

  • fixFixed a case where physics objects would interact with multiple overlapping convex water volumes.
  • reworkVarious player clipping adjustments.
  • reworkRadar minimap updated to match recent changes.

2026-01-21

  • reworkAdded Anubis to the Active Duty Map Pool
  • reworkBridge drop moved near Mid Doors
  • reworkMid doors orientation reversed
  • reworkHole added between E-box and Back of B
  • reworkBombsite A crates moved up steps on to Walkway
  • reworkScaffolding added to pillar on Bombsite A

2025-07-15

  • reworkRemoved Anubis from the Active Duty Map Pool

2025-05-12

  • fixFixed a bug where searching for Defusal Group Alpha would lead to Anubis and Defusal Group Delta would lead to Vertigo.

2025-05-07

  • reworkDefusal Group Delta: Train, Anubis, Ancient, Overpass, Nuke.

2024-10-02

  • fixFixed some missing collision
  • reworkNudged some geometry and clipping that were blocking grenade throws
  • reworkImproved clipping on some floors for more predictable grenade throws
  • fixFixed a pixel peek
  • reworkAdjusted clipping in a few areas for better player movement

2024-02-28

  • reworkAdjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.

2024-02-08

  • fixFixed potential spot where bomb could be thrown into an unreachable area at T Spawn
  • reworkEnabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through them

2023-11-17

  • fixde_anubis: Fixed potential pixel gap exploit at A-site and plugged hole near t-spawn where bomb could be thrown out of world

2023-10-25

  • reworkAdjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
  • fixFixed multiple cases where dropped weapons clipped through world geometry
  • fixFixed multiple holes and cracks in world.
  • fixFixed missing collision on geometry where c4 could be thrown out of the map
  • reworkClipped multiple areas where players could stack, providing an unfair vantage point
  • fixFixed lightmap issues around CT spawn water
  • reworkImproved player readability in mid
  • reworkImproved CT team intro position
  • reworkOverall clipping / movement polish

2023-10-06

  • reworkVarious bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass

2023-10-04

  • reworkVarious bug fixes and tweaks to Inferno, Anubis, Vertigo, Ancient, and Mirage

pool historyIts time in the Active Duty pool

Every Active Duty transition that added or removed Anubis, launch to 2026-08-20.

2023-09-27Season 1a

Added to the Active Duty pool.

2025-07-15Season 3

Removed from the Active Duty pool.

With the new season comes an update to the Active Duty Map Pool: Overpass is back in, and Anubis is out.

— Valve

2026-01-21Season 4

Added to the Active Duty pool.

Premier Season Four has begun. Added Anubis to the Active Duty Map Pool. Removed Train from the Active Duty Map Pool.

— Valve
Why some seasons carry a letter

Where a Valve season holds more than one pool state, they're told apart here with a letter — 1a, 1b, and so on. Valve names the whole span “Season One”; it never split it into 1a/1b itself — that split is this site's own, to distinguish two different pools within one Valve season.