
Ancient
active duty
In the Active Duty pool since 2023-09-27 — 1,058 days total so far, counted through 2026-08-20.
30 changes
pro playHow the sides split on this map
Ancient's regulation rounds, summed by calendar month rather than cut into Premier seasons — the shape of the line is the finding; the all-time figure above is the same aggregate, kept only as context. Season boundaries are marked on the axis below rather than used to bucket it, and each still links to its own season.
35 months of figures and method notes
Measured across Tier 1 events — HLTV Majors and international LAN events with a prize pool between $600,000 and $2,000,000: matches played 2023-10-16 – 2026-08-02, regulation rounds only — overtime alternates sides in short halves and can't be attributed to CT or T, so it's excluded here.
2023-10 48.9%† · 2023-11 40.6%† · 2023-12 56.5%† · 2024-01 59.5%† · 2024-02 51.3% · 2024-03 46.1% · 2024-04 48.9% · 2024-05 49.9% · 2024-06 35.7%† · 2024-07 43.9%† · 2024-08 44.9% · 2024-09 49.6% · 2024-10 59.4%† · 2024-11 53.2%† · 2024-12 47.3% · 2025-01 47.7%† · 2025-02 49.1% · 2025-03 48.6% · 2025-04 47.5% · 2025-05 49.2% · 2025-06 48.5% · 2025-07 53.1%† · 2025-08 59.8%† · 2025-09 50.5% · 2025-10 50.4% · 2025-11 48.1% · 2025-12 47.5%† · 2026-01 51.0% · 2026-02 62.1% · 2026-03 53.1% · 2026-04 47.6% · 2026-05 50.9% · 2026-06 53.1% · 2026-07 51.5%† · 2026-08 53.7%†
“Not in pool” is a month Ancient sat outside the Active Duty rotation entirely; “no matches” is a month it was in the pool but no match in this snapshot happened to play it — the two are never the same fact, and neither is a 0% CT share. † marks a month whose sample is under a quarter of this map's own richest (45 maps, October 2025) — thin enough to read as noise. Median 17 maps played per month it was in the pool; tournament schedules cluster, so the thinnest such month (August 2026, 2 maps) and the richest differ by more than 22×.
129 updates in this window touched a weapon, the economy, a map, its utility, or player movement — ticked along the axis above. Marking one next to a shift in this line shows where the two sit side by side; it does not claim the update caused it — this site makes no such claim, here or anywhere else. See /pro-meta for the full list, linked by day.
veto_actions.seq orders every ban and pick inside a match: the first ban (the map a team most wants gone), the first pick (the map it most wants), and the decider (the map neither side chose). Every rate below divides only by the matches where Ancient actually sat in the Active Duty pool that month — a map outside the pool cannot be banned, picked, or left over, so dividing by every match played that month would understate it. See /pro-meta's veto order section for why that normalisation matters: for a map that spends part of the window off-pool, the raw share and the normalised one can point in opposite directions, and that section works the case out from the data rather than naming a map here that a later export might make wrong.
First-ban, first-pick and decider figures, and the line legend
first ban 12.3% (95/774) before March 2025 → 13.0% (153/1174) after · first pick 12.1% (n=1948) · decider 16.9% (n=1948) overall
Lines: solid — first ban · dashed — first pick · dotted — decider. A gap is a month Ancient was outside the Active Duty pool, not a rate of zero.
Change history
2026-05-28
- reworkUpdated clipping to prevent certain boost locations
2026-05-20
- fixFixed a gap in the wall.
2026-05-07
- fixFixed a case where map guides for Ancient wouldn't load in the nighttime version
2026-04-01
- reworkVarious map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.
2026-02-25
- reworkMap guides for de_ancient can now be used on de_ancient_night and vice versa.
2025-10-01
- reworkVarious player clipping fixes.
2025-09-23
- reworkVarious player clipping fixes
2025-09-03
- reworkVarious grenade and player clipping fixes.
2025-08-26
- fixFixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient.
2025-08-18
- reworkMore Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap.
2025-08-14
- reworkRefreshed all ancient materials to use latest CS2 shaders.
- reworkAdded new blending options for ancient materials including wetness and moss.
2025-05-07
- reworkDefusal Group Delta: Train, Anubis, Ancient, Overpass, Nuke.
2024-10-02
- fixFixed some disappearing geometry
- fixFixed some cases where players could detect player movement through water from across the map
- fixFixed some pixel peeks
- fixFixed a case where player shadows could be seen through geometry
- reworkAdjusted some clipping for better player movement
2024-02-08
- fixFixed pixel gap looking into bombsite B from T Side
2023-11-20
- reworkVarious fixes and improvements to de_ancient
2023-10-25
- reworkMade fog adjustments to improve player readability
- fixFixed micro-cracks in crate models
- fixFixed multiple holes and cracks in the world
- reworkMade visibility adjustments to donut area
- fixFixed bullet penetration issues through wood panels near bombsite B
- fixFixed material properties on some tarp models
- reworkOverall clipping / movement polish
2023-10-12
- reworkAdded Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient)
2023-10-04
- reworkVarious bug fixes and tweaks to Inferno, Anubis, Vertigo, Ancient, and Mirage
2023-09-29
- reworkVarious bug fixes and tweaks to Ancient
pool historyIts time in the Active Duty pool
Every Active Duty transition that added or removed Ancient, launch to 2026-08-20.
2023-09-27Season 1a
Added to the Active Duty pool.
Why some seasons carry a letter
Where a Valve season holds more than one pool state, they're told apart here with a letter — 1a, 1b, and so on. Valve names the whole span “Season One”; it never split it into 1a/1b itself — that split is this site's own, to distinguish two different pools within one Valve season.