← all updates

2023-12-06

16 changes

Releasing the Fire Button No Longer Cancels a Grenade Throw on Weapon Switch

Switching weapons after releasing the fire button will no longer cancel an in-progress grenade throw, though restarting the round still will. Inferno picks up a maintenance pass: a gap under the door at Middle is fixed, a grenade clip was added at Bridge, railings now emit correct footstep sounds, and a visibility bug looking from Garage toward Hell is resolved. Starting pistols now correctly show up in the Equipment view's Pistols tab.

misc

  • fixFixed an issue where the player's shadow would sometimes show the incorrect animation state
  • reworkVarious animation system optimizations
  • reworkVarious minor bug fixes to demo playback

utility

  • reworkWeapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)

ui

  • fixFixed a bug where starting pistols weren't showing in the Pistols tab of the Equipment view
  • fixFixed an issue where silencers would not be shown on weapons when held by characters in the UI

map

  • fixFixed a gap under the door at Middle
  • reworkAdded a grenade clip to the wall at Bridge
  • reworkChanged the collision properties on railings to emit the correct footstep sounds
  • fixFix for the sun material not blooming and adjusted the size of the material
  • reworkCleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
  • fixFixed a visibility bug at Garage when looking towards Hell
  • reworkChanged the collision properties on railings to emit the correct footstep sounds
  • reworkChanged the collision properties on railings to emit the correct footstep sounds
  • fixFixed an issue where some chimney models would disappear in the skybox
  • reworkChanged the collision properties on railings to emit the correct footstep sounds
Valve's original notes
[ GAMEPLAY ]
[list]
[*]Fixed an issue where the player's shadow would sometimes show the incorrect animation state
[*]Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)
[*]Various animation system optimizations
[*]Various minor bug fixes to demo playback
[/list]
[ UI ]
[list]
[*]Fixed a bug where starting pistols weren't showing in the Pistols tab of the Equipment view
[*]Fixed an issue where silencers would not be shown on weapons when held by characters in the UI
[/list]
[ MAPS ]
[i]Mirage:[/i][list]
[*]Fixed a gap under the door at Middle
[/list]
[i]Anubis:[/i][list]
[*]Added a grenade clip to the wall at Bridge
[/list]
[i]Vertigo:[/i][list]
[*]Changed the collision properties on railings to emit the correct footstep sounds
[/list]
[i]Nuke:[/i][list]
[*]Fix for the sun material not blooming and adjusted the size of the material
[*]Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
[*]Fixed a visibility bug at Garage when looking towards Hell
[*]Changed the collision properties on railings to emit the correct footstep sounds
[/list]
[i]Inferno:[/i][list]
[*]Changed the collision properties on railings to emit the correct footstep sounds
[*]Fixed an issue where some chimney models would disappear in the skybox
[/list]
[i]Dust2:[/i][list]
[*]Changed the collision properties on railings to emit the correct footstep sounds
[/list]

Published by Valve on Steam.