Map
644 lines · 29% of the archive
Everything Valve filed under a MAPS heading, plus any line elsewhere that mentions a callout, clipping, a boost spot, a wallbang, a spawn, a bombsite or the radar. The largest category in the archive, and the one most often carrying a bare map name and nothing else.
Across 102 updates, 2023-09-27 to 2026-08-19. Published updates only.
Every line, newest first
2026-08-19
2026-08-03
2026-07-28
2026-07-20
2026-07-14
- reworkFachwerk Updated to the latest version from the Community Workshop (Update Notes).Fachwerk
- reworkBoulder Updated to the latest version from the Community Workshop (Update Notes).Boulder
- reworkShelter Updated to the latest version from the Community Workshop (Update Notes).Shelter
- reworkEl Dorado Updated to the latest version from the Community Workshop (Update Notes).El Dorado
2026-07-08
- reworkAdded Cache to the Active Duty Map PoolCache
- reworkRemoved Overpass from the Active Duty Map PoolOverpass
- fixFixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).Inferno
- reworkRemoved community maps: Warden, Stronghold, Alpine, and Sanctum from all game modesAlpine · Sanctum · Stronghold · Warden
- reworkAdded community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modesBoulder · Fachwerk · Shelter
- reworkAdded community maps Debris and El Dorado to Wingman modeDebris · El Dorado
- reworkCache Various clipping adjustmentsCache
- fixDust II Fixed pixel gap Outside TunnelDust II
- reworkDust II Clipping adjustment Outside TunnelDust II
- fixInferno Clipping fix to prevent pixel boost at Top of MidInferno
2026-05-28
- reworkAncient Updated clipping to prevent certain boost locationsAncient
- reworkSanctum Updated to the latest version from Steam Workshop (Update Notes)Sanctum
2026-05-20
2026-05-18
2026-05-14
2026-05-07
- fixCache Fixed various holes in map.Cache
- reworkCache Simplified grenade clipping in various areas.Cache
- fixCache Fixed sounds and surfacetypes for various materials.Cache
- reworkCache Orange wire spool at Sandbags has been exchanged for white wire.Cache
- fixFixed a case where map guides for Ancient wouldn't load in the nighttime versionAncient
2026-04-30
2026-04-29
- reworkCache Bomb explosion radius increased.C4 · Cache
- reworkCache Lighting Adjustments around Vent.Cache
- reworkCache Disabled player collision on sign and removed lamp by squeaky.Cache
- reworkCache Reworked e-box on A-site for better visibility.Cache
- reworkCache Lowered Checkers entrance frame height at B Main.Cache
- reworkCache Removed AC unit above Sandbags and moved pipes.Cache
- fixCache Fixed lack of footstep sounds on top of crates at A-site.Cache
- fixCache Fixed hole in world on door in Sun Room.Cache
- fixCache Fixed wall bangs on A Main wall.Cache
- fixCache Fixed some z-fighting around Garage.Cache
- reworkCache Adjusted grenade clipping throughout map.Cache
- reworkCache Adjusted player clipping throughout map.Cache
- reworkDust II Blocked visibility through corner of Mid Box (Xbox).Dust II
2026-04-28
- reworkCache Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.Cache
- reworkDust II Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.Dust II
- reworkOffice Enabled collision on tarp on boxes used around CT spawn.Office
- reworkStronghold Updated to the latest version from the Community Workshop (Update Notes)Stronghold
- reworkPoseidon Updated to the latest version from the Community Workshop (Update Notes)Poseidon
- fixShader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.Mirage
2026-04-01
- reworkPlayer occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.
- reworkOverpass has broken shadows at Fountain, Playground and Long.Overpass
2026-03-11
- fixDust II Fixed a pixel gap in a door Outside Long.Dust II
- reworkAlpine Updated to the latest version from the Community Workshop (Update Notes)Alpine
2026-03-04
- reworkInferno Balcony at Bombsite A has been extended.Inferno
- reworkInferno Graveyard at Bombsite A has been closed to the public.Inferno
- reworkInferno Clipping adjusted at small window next to Second Mid Balcony.Inferno
- reworkWarden Updated to the latest version from the Community Workshop (Update Notes)Warden
- reworkSanctum Updated to the latest version from the Community Workshop (Update Notes)Sanctum
2026-02-25
- reworkMap guides for de_ancient can now be used on de_ancient_night and vice versa.Ancient
2026-02-23
- fixOverpass Fixed the Party balloons.Overpass
2026-02-04
2026-01-29
- reworkAdded a method for community maps to save modified user settings. Running 'host_writeconfig_with_prompt' will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits.
- reworkStronghold Updated to the latest version from the Community Workshop (Update Notes)Stronghold
2026-01-26
- reworkNuke Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.Nuke
- reworkWarden Updated to the latest version from the Community Workshop (Update Notes)Warden
- reworkSanctum Updated to the latest version from the Community Workshop (Update Notes)Sanctum
2026-01-22
2026-01-21
- reworkAdded Anubis to the Active Duty Map PoolAnubis
- reworkRemoved Train from the Active Duty Map PoolTrain
- reworkRemoved community maps: Golden, Palacio, Agency, and Rooftop from all game modesAgency · Golden · Palacio · Rooftop
- reworkAdded community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modesAlpine · Stronghold · Warden
- reworkAdded community maps Sanctum and Poseidon to Wingman modePoseidon · Sanctum
- reworkAnubis Bridge drop moved near Mid DoorsAnubis
- reworkAnubis Mid doors orientation reversedAnubis
- reworkAnubis Hole added between E-box and Back of BAnubis
- reworkAnubis Bombsite A crates moved up steps on to WalkwayAnubis
- reworkAnubis Scaffolding added to pillar on Bombsite AAnubis
2025-11-12
- fixFixed skybox on Inferno that was blocking grenades.Inferno
2025-10-23
- fixFixed a case where players joining Retakes round during freeze time could spawn at a wrong spawn point.
2025-10-22
- reworkUpdated Golden to the latest version from Steam Community Workshop (Update Notes)Golden
- reworkUpdated Palacio to the latest version from Steam Community Workshop (Update Notes)Palacio
- reworkUpdated Rooftop to the latest version from Steam Community Workshop (Update Notes)Rooftop
- reworkInferno Adjustments to top of Quad and under Balcony to improve visibility.Inferno
- reworkInferno Various optimizations.Inferno
2025-10-03
- reworkUpdated Palacio to the latest Community Workshop version. (Update Notes)Palacio
- reworkRemoved Transit from official matchmaking.Transit
2025-10-02
- reworkUpdated Palacio, Rooftop, and Golden to the latest Community Workshop versions.Golden · Palacio · Rooftop
2025-10-01
- reworkRemoved community maps Jura, Grail, Dogtown, and Brewery from all game modes.Brewery · Dogtown · Grail · Jura
- reworkAdded community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.Golden · Palacio
- reworkAdded community maps Rooftop and Transit to Wingman mode.Rooftop · Transit
- fixAncient / Shoots Various player clipping fixes.Ancient · Shoots
2025-09-23
2025-09-08
- reworkAgency Updated to the latest version from the Community Workshop (Update Notes)Agency
- reworkGrail Updated to the latest version from the Community Workshop (Update Notes)Grail
2025-09-03
- reworkGrail Updated to the latest version from the Community Workshop (Update Notes)Grail
- reworkAgency Updated to the latest version from the Community Workshop (Update Notes)Agency
- reworkDogtown Updated to the latest version from the Community Workshop (Update Notes)Dogtown
2025-08-26
- reworkRestored some grenade lineup visuals.
- fixMisc clipping fixes.
- fixFixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient.Ancient
2025-08-18
- reworkReverted "house" roof decorations near CT spawn.
- reworkRestored the ability to wallbang the plywood in "cave".
- reworkVarious changes to the daytime soundscape.
- fixFixed items getting stuck behind the rubble pile on T side of B.
- reworkPlayer clipping adjustments.
- reworkPlayer clipping adjustments.
- reworkMore Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap.Ancient · Shoots
2025-08-14
2025-08-01
- reworkUpdated to the latest version from the Community Workshop.
2025-07-29
- fixFixed a gap on the first stack at bombsite B
- fixFixed clipping on the T fountain stairs
2025-07-28
- reworkBreakable glass added to B doors
- reworkAdjusted Heaven railing
- reworkAdjusted angle of truck on A site
- reworkBlocked view from truckbed to stairs
- reworkMoved up wall behind dumpster, by A stairs
- reworkAdjusted texturing on dumpster back wall
- reworkRemoved some grass near A site
- reworkFlattened tops of broken walls near B site
- reworkRe-enabled wires around the map
- reworkAdded new cover on A site by Hell trainTrain
- reworkAdded new cover and adjusted platform on B site outside of Z
- reworkAdded new cover in Upper B halls
- reworkAdjusted cover in Ivy
- reworkRemoved horizontal stripes on large doors in A site
- reworkRaised CT side platform in B
- reworkAdjusted lighting on B site
- reworkAdjusted clipping throughout
- reworkChurch windows opened above Coffins
- reworkChurch garden pathway narrowed by entrance door and widened by Coffins
- reworkAdjusted shape of first box on B site
- reworkRepairs on A site balcony railing have been completed
- reworkCurbs removed along Mid
- reworkArch light moved to ceiling
- reworkAdjusted Banana visuals to improve player legibility
- reworkAdjusted props throughout
- reworkUpdated to the latest version from the Community Workshop (Update Notes)
2025-07-15
2025-05-12
- fixFixed a bug where searching for Defusal Group Alpha would lead to Anubis and Defusal Group Delta would lead to Vertigo.Anubis · Vertigo
- reworkUpdated to the latest version from the Community Workshop (Update Notes).
- reworkUpdated to the latest version from the Community Workshop (Update Notes).
- reworkUpdated to the latest version from the Community Workshop (Update Notes).
- reworkUpdated to the latest version from the Community Workshop (Update Notes).
2025-05-08
- reworkGrail: Updated to the latest version from the Community Workshop (Update Notes).Grail
2025-05-07
- reworkRemoved community maps Basalt, Edin, Palais, and Whistle from all game modes.Basalt · Edin · Palais · Whistle
- reworkAdded community maps Jura, Grail, and Agency to Competitive, Casual, and Deathmatch modes.Agency · Grail · Jura
- reworkAdded community maps Dogtown and Brewery to Wingman mode.Brewery · Dogtown
- reworkRe-organized Casual and Deathmatch map groups. Defusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo.Dust II · Inferno · Mirage · Vertigo
- reworkRe-organized Casual and Deathmatch map groups. Defusal Group Delta: Train, Anubis, Ancient, Overpass, Nuke.Ancient · Anubis · Nuke · Overpass · Train
- reworkRe-organized Casual and Deathmatch map groups. Community Map Group: Jura, Grail, Agency.Agency · Grail · Jura
- reworkRe-organized Casual and Deathmatch map groups. Hostage Group: Office, Italy.Italy · Office
2025-03-31
- reworkAdjusted Banana to more closely match the size of the CS:GO version
- reworkSimplified background behind T ramp
- reworkSimplified view into Pit
- reworkSimplified background of Bombsite B
- reworkRemoved step on sides of Arch hallway
- reworkRemoved pixel gap at Coffin
- reworkAdjusted crates on steps up to balcony so players step up reliably
- reworkAdjusted or removed props throughout map
- reworkAdjusted Player and Grenade collision throughout map
- fixFixed a bug where player shadows would render through windows above A main
- fixFixed some holes in the world
- reworkSimplified back wall by door to Z
- reworkSimplified background by upper B entrance
- reworkShortened overhead roof rail in A site, to make it easier to throw utility into site
- reworkReplaced see-through grating on catwalk outside of Z door
- reworkReplaced see-through fences at top if Ivy with solid version
- reworkSimplified brick wall by Ivy
- fixFixed grenade collision on upper B arch
2025-02-27
- fixInferno Fixed roof geometry at church that was visible from boiler entrance.Inferno
2025-02-03
- reworkImproved dynamic radar scale to snap size when a newly discovered enemy/C4 enters radar view, but still shrink gradually when enemy/C4 disappears and enough time passes.C4
- fixFixed radar scale settings UI to support full range of radar scale from 0.25 to 1.0 values.
- fixFixed misprediction error smoothing near walls to avoid clipping through walls.
2025-01-29
- reworkBasalt - updated to the latest version from the Community Workshop (Update Notes).Basalt
2025-01-28
2025-01-14
- fixFixed a case when spectator icon could show up at the wrong time on the radar
2025-01-09
- fixTrain Fixed various minor visual bugs and gaps in worldTrain
- reworkTrain Added dirt and wetness onto crates and tarps where appropriateTrain
- reworkTrain Widened opening on A site between Hell and TunnelsTrain
- reworkTrain Opened container door on back of the train near Ivy/TunnelsTrain
- reworkTrain Added dumpster by IvyTrain
- reworkTrain Added barrels in A site cubbyTrain
- reworkTrain Pushed back T spawns a littleTrain
2025-01-07
- reworkInferno Adjusted clipping on stairs under balconyInferno
2024-12-19
- reworkInferno Adjusted clipping on scaffolding on B siteInferno
2024-12-18
2024-12-03
- reworkTrain Increased collision fidelity of several modelsTrain
- reworkOverpass Replaced railing inside Heaven with a wallOverpass
- reworkOverpass Additional visibility improvements in HeavenOverpass
- reworkEdin Updated to the latest version from the Community Workshop (Update Notes)Edin
- reworkPalais Updated to the latest version from the Community Workshop (Update Notes)Palais
2024-11-27
- reworkUpdated to latest version from Community Workshop (Update Notes)
- fixFixed various gaps in map
- reworkCollision fidelity upgrades
- reworkBlockers added for train in B to avoid unfair anglesTrain
- fixVarious visual fixes
2024-11-19
- reworkUpdated sounds on main menu background
- reworkImproved movement around ladders
- fixFixed various gaps in map
- fixFixed z-fighting in various spots
- fixFixed various holes
- reworkAdjusted clipping in multiple spots
- fixFixed various texture bugs
- fixFixed a spot that players could get stuck on
- fixFixed a case where a T would spawn in the air
2024-11-15
- reworkRemoved unintended boost in B halls
- reworkAdded grenade collision to out of bounds areas
- fixFixed gap in world by longdog exit
- reworkAdded collision to B site broken ceiling
- fixFixed collision type on oilcar in B site
2024-11-14
- fixFixed various collision issues including a higher fidelity for the orange train on B siteTrain
- fixMinor fixes on textures stretching
- fixFixed various gaps in map
- reworkDisabled player collision on radio
- reworkUpdated radio sound
- reworkAdded vphysics clip to platform gap in T spawn for clumsy players
- reworkPlayers can now get on top of cratestack outside of longdog
- fixFixed lighting bug on Bombsite B
- fixFixed footstep sound bug on mud surfaces
- reworkUpdated to the latest version from the Community Workshop (Update Notes)
2024-11-13
- reworkNew game settings for radar map blending and background opacity.
- reworkAdded Train to Competitive, Casual, and Deathmatch modes.Train
- reworkAdded Basalt and Edin to Competitive, Casual, and Deathmatch modes.Basalt · Edin
- reworkAdded Palais and Whistle to Wingman mode.Palais · Whistle
- reworkRemoved Thera, Mills, Assembly, and Memento from all game modes.Assembly · Memento · Mills · Thera
- fixFixed some lighting errors.
- fixFixed some collision gaps.
- fixFixed some bad wall bang spots.
- fixFixed a stuck spot.
- fixFixed some bad boost spots.
- fixFixed a pixel peek.
- reworkVisual updates to canals area and B-site.
- reworkRework of heaven drop down mechanics.
- reworkPerformance improvements, particularly in canals area and B-site.
- reworkAdded a sign that blocks a bad line of sight from long boost to CT spawn.
- reworkRemoved small fence at the edge of party/picnic that interfered with visibility to train station.Train
- reworkRemoved some geometry under wrecked truck that looked like player legs.
- reworkReplaced some windows with opaque surfaces in train station to remove bad lines of sight.Train
- reworkDeleted a tree that interfered with a line of sight.
- reworkMoved one of the crate lids on A-site to block a bad line of sight.
- reworkRemoved some lamps that could look like player heads at A-site.
- reworkRemoved some trees and objects around park and train station that prevented players from backing into certain useful spaces.Train
- reworkRemoved a chain link fence in alley that made players hard to see.
- reworkAdjustments to fog and decreased the distance at which character models get an increased visibility effect.
- reworkMade shelf in heaven look less like a player.
- reworkAdjusted props and lights in heaven to reduce noise and make players brighter.
- reworkRemoved handcart behind barrels at B-site so players can back into the corner.
- reworkAdjusted collision around barrels for better player movement.
- reworkAdded light behind barrels for better player visibility.
- fixFixed weird collision on barrel that made for inconsistent wall bangs.
- fixFixed bad graffiti rendering at B-site.
- reworkRemoved concrete block behind the cement bags at B-site for less awkward player movement.
- reworkSet many smaller props to exclude player movement and grenade bounces.
- fixFixed some pixel peeks.
- reworkSmall visual updates throughout the map.
- reworkPerformance improvements in some areas.
2024-11-06
- fixFixed geometry in the problematic jumping corner.
- reworkReworked collision on the staircase to A-main for better player movement.
- reworkRemoved a tree that was creating a distracting shadow at A site.
- reworkAdjusted collision to better match visible geometry so that players can hug the walls more closely.
- fixFixed a few lighting bugs.
- reworkReduced shadows to increase perf in some areas.
- fixFixed some spots in house where you could get stuck.
- fixFixed collision gap at the bottom of B ramp.
- fixFixed some disappearing mesh.
- fixFixed some lighting errors on lower graphics settings.
- fixFixed a gap in geometry.
2024-10-28
- fixDust II Fixed a gap in geometry.Dust II
2024-10-23
- fixFixed a bad collision interaction between grenades and a prop.
- fixFixed a wall bang exploit.
- reworkUpdated to the latest version from the Community Workshop (Update Notes).
- reworkAdded localization strings for location callouts.
2024-10-09
- fixMirage Fixed disappearing geometry in apartments.Mirage
2024-10-03
- fixFixed some dark spots in InfernoInferno
2024-10-02
- fixAncient Fixed some disappearing geometryAncient
- fixAncient Fixed some cases where players could detect player movement through water from across the mapAncient
- fixAncient Fixed some pixel peeksAncient
- fixAncient Fixed a case where player shadows could be seen through geometryAncient
- reworkAncient Adjusted some clipping for better player movementAncient
- fixAnubis Fixed some missing collisionAnubis
- reworkAnubis Nudged some geometry and clipping that were blocking grenade throwsAnubis
- reworkAnubis Improved clipping on some floors for more predictable grenade throwsAnubis
- fixAnubis Fixed a pixel peekAnubis
- reworkAnubis Adjusted clipping in a few areas for better player movementAnubis
- fixDust2 Fixed some clipping at B siteDust II
- reworkItaly Added to competitive matchmakingItaly
- fixItaly Fixed bird animationsItaly
- fixMirage Fixed some C4 stuck spotsC4 · Mirage
- fixNuke Fixed a pixel walkNuke
- fixNuke Fixed some C4 stuck spotsC4 · Nuke
- fixNuke Fixed some gaps in geometry where items could get lostNuke
- fixNuke Fixed some disappearing geometryNuke
- reworkOverpass Adjusted some grenade clipping to prevent bad grenade bouncesOverpass
2024-08-21
- fixFixed a case where a player could get stuck between a prop and the ceiling
- fixFixed a pixel walk
- fixFixed some C4 stuck spotsC4
- reworkAdjusted collision on van for smoother movement
- fixFixed wall penetration issues around some arches
- fixFixed a view jittering issue when jumping on a crate near palace
- fixFixed some collision that allowed smoke grenades to go inside a wall
- reworkAdjustments to grenade clipping
- reworkAdjusted collision on some props
- fixFixed some C4 stuck spotsC4
- fixFixed some C4 stuck spotsC4
- reworkRemoved a boost spot in pit by A site
- reworkPerf improvements
- reworkClipping adjustments
- reworkAdjustments to grenade clipping
- fixFixed a bad clip edge that players were getting stuck on at T spawn
- fixFixed a pixel peak
- reworkAdjustments to grenade clipping
- fixFixed a C4 stuck spotC4
- fixFixed some prop collision that could hide C4C4
- fixFixed some lighting issues
- fixFixed some minor visual bugs near canal
- reworkSome clipping adjustments near park for smoother movement
- reworkAdded some missing handrail collision
2024-08-14
- reworkUpdated to the latest version from the Community Workshop (Update Notes)
- reworkUpdated to the latest version from the Community Workshop (Update Notes)
2024-08-08
- reworkUpdated to the latest version from the Community Workshop (Update Notes)
- reworkUpdated to the latest version from the Community Workshop (Update Notes)
2024-07-22
- reworkModified crate stack outside CT spawn towards bombsite A.
- reworkClipping adjustments.
- reworkUpdated to the latest version from the Community Workshop (Update Notes).
- reworkUpdated to the latest version from the Community Workshop (Update Notes).
2024-07-11
- fixFixed clipping on crates at bombsite A to allow players to jump on top again.
- fixFixed clipping on ends of bombsite A catwalk to prevent players from walking off.
2024-07-02
- reworkUpdated to the latest version from the Community Workshop found here
- fixFixed hole in brick stack on bombsite B
- fixFixed bug preventing custom sounds from being played in community maps
2024-06-26
- reworkUpdated to the latest version from the Community Workshop (Update Notes)
2024-06-25
- reworkAdded community maps Thera and Mills to Competitive, Casual, and Deathmatch map groupsMills · Thera
- reworkAdded community maps Memento and Assembly to the Wingman map poolAssembly · Memento
- reworkAdded community map Pool Day to the Arms Race map pool
- fixFixed c4 stuck spotsC4
- fixFixed c4 stuck spots, holes in the world, and non-solids causing problemsC4
- fixFixed c4 stuck spots and clippingC4
- fixFixes for grenade collision and clipping
2024-06-13
2024-05-24
- reworkClipped the wings of runboosters to B site in Wingman
- reworkBlocked grenades through crane base at A site
2024-05-23
- reworkAdded catwalk by bombsite A, connecting to back of A
- reworkRemoved connector between back of A and elevators
- reworkOpened up passage between elevators and scaffolding
- reworkSlightly tweaked size of bombsite A
- reworkTweaked spawn timings slightly
- reworkChanged Wingman layout to feature bombsite A changes
- fixFixed movement hitch on lower conveyor
- reworkLowered height of central conveyor tray to help open sniper view
- fixFixed a case where a player could shoot through multiple walls
- fixFixed bad collision on certain props
- fixFixed some sticky collision around windows in palace
2024-04-26
2024-04-25
- reworkReplaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmakingDust II · Overpass
- reworkBaggage Opened roll-up doors at spawnsBaggage
- reworkBaggage Updated models for some conveyorsBaggage
- reworkBaggage Solidified stairsBaggage
- fixBaggage Various bug fixesBaggage
- reworkInferno: Removed overhanging building at top midInferno
- reworkInferno: Removed overhangs at bottom of bananaInferno
- reworkInferno: Various map tweaks to improve player collision and readabilityInferno
- fixOverpass, Nuke, Vertigo, Mirage and Office Bug and exploit fixesMirage · Nuke · Office · Overpass · Vertigo
- reworkOverpass, Nuke, Vertigo, Mirage and Office Collision and line of sight adjustmentsMirage · Nuke · Office · Overpass · Vertigo
- reworkOverpass, Nuke, Vertigo, Mirage and Office Minor performance improvementsMirage · Nuke · Office · Overpass · Vertigo
2024-04-16
- fixFixed a bug where bomb can sometimes disappear from the radarC4
2024-02-28
- reworkSpawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round
- reworkSpawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round
- reworkSpawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files When restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round
- reworkAdjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.Anubis · Inferno · Mirage · Nuke · Overpass · Vertigo
- fixFixed community reported gaps in map and Trike model
- reworkRaised plywood at top of Banana to cover head visibility
- reworkSmoothed ground movement in Banana and Bombsite A
- reworkRaised Arch exit towards Mid (or "Raised arch in Arch")
- reworkRemoved bench at Arch near Library
- reworkRemoved construction cone at Underpass
2024-02-15
- fixFixed grenade clipping around AC unit at B-site
- fixFixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable areaC4
- reworkAdjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
- reworkImproved collision of sliding door meshes at Ramp
- reworkAdded and removed a ladder near boost spot by T spawn
- fixFixed a couple of spots where bomb could be thrown out of the mapC4
- reworkClipping improvements
- fixFixed some disappearing mesh
2024-02-08
- fixFixed a bug where doors spun the wrong way on several maps
- fixNuke: Fixed vis regressionsNuke
- fixAncient: Fixed pixel gap looking into bombsite B from T SideAncient
- fixAnubis: Fixed potential spot where bomb could be thrown into an unreachable area at T SpawnAnubis · C4
- reworkAnubis: Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through themAnubis
- fixMirage: Fixed collision in Palace where bomb could be thrown into an unreachable areaC4 · Mirage
2024-02-07
- fixVertigo: Fixed a gap in world geometry at CraneVertigo
2024-02-06
- reworkAdded maps "Baggage" and "Shoots"Baggage · Shoots
- fixFixed various gaps and adjusted grenade collision to make grenade bounces more predictable
- reworkAdjusted texture blending to improve player visibility
- reworkAdjusted grenade collision on bombsite B ground to make grenade bounces more predictable
- fixFixed holes in world at Lower Tunnel
- fixFixed collision on all pillars so players can no longer pixel boost
- fixFixed collision so utility does not fall out of world on top of structure at T Start
- fixFixed missing collision on steps at Street which would allow dropped weapons to fall out of world
- reworkImproved vis at CT spawn
- fixFixed invisible boost ledge at Bombsite B
- fixFixed various gaps in the world
- fixFixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of worldC4
- fixFixed missing collision at Fountain that allowed weapons/bomb to fall out of worldC4
- fixFixed some doors not generating bullet decals
- fixFixed vis issue at Street
- fixFixed some collision that was causing unpredictable player movement
- reworkAdded collision to prevent bomb becoming unreachableC4
- reworkAdjusted some collision to prevent a ledge/pixel walk
- fixFixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall
- reworkRemoved a clip brush from Apartments to improve flash lineups
- reworkBuilt some collision to prevent bomb from getting stuck behind barrelsC4
- fixFixed some disappearing mesh.
- fixFixed dynamic shadow clipping on characters at Vending
- reworkImproved clipping in vents
- fixFixed bombsite water to have better reflections on low settings
- fixFixed vis issue at t-spawn
- fixFixed collision on ramp in Bombsite B
- fixFixed holes in world
- fixFixed holes in world and other minor geometry bugs
- reworkAdjusted some collision to prevent players getting stuck in apartment
- fixFixed a case where players could jump on a wall, fixed a case where players could get stuck if they crouched
2024-01-04
- reworkAdded simplified grenade collisions to corner trims and central pillar on B site
- reworkAdjusted clipping at A site steps between Walkway and Heaven
2023-12-18
2023-12-13
- reworkAdjusted clipping to remove exploitable ledges and improve player movement
- fixFixed metal railing props that were generating incorrect footstep sounds
- reworkAdjusted positions of props and ledges to more accurately match falling damage from CS:GO
- fixFixed some places where players could get stuck
- reworkAdjusted some props and materials to improve character readability
- fixFixed some cases where weapons could be accidently dropped out of reach
- reworkMade some adjustments to props that were creating exploitable lines of sight
- reworkVarious lighting and material adjustments
- reworkAdjusted grenade clipping volume at cave entrance
2023-12-06
- fixFixed a gap under the door at Middle
- reworkAdded a grenade clip to the wall at Bridge
- reworkChanged the collision properties on railings to emit the correct footstep sounds
- fixFix for the sun material not blooming and adjusted the size of the material
- reworkCleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
- fixFixed a visibility bug at Garage when looking towards Hell
- reworkChanged the collision properties on railings to emit the correct footstep sounds
- reworkChanged the collision properties on railings to emit the correct footstep sounds
- fixFixed an issue where some chimney models would disappear in the skybox
- reworkChanged the collision properties on railings to emit the correct footstep sounds
2023-11-30
- fixFixed cubemap issue at Lobby
- fixFixed hole at B-site
- fixFixed some holes at Ramp Room
- fixFixed glass floor material at B-Site not having impact effects
- fixFixed up footstep sounds on hazard stripes
- fixAttempt to fix light leaking through base of doors at B-site
- reworkBrightened red interior walls to help with agent vis
- fixFixed pixel boost on chainlink fence outside
- fixFix shadows leaking through double doors at B-site
- reworkMade cubemap transitions smoother in some places at b-site
- fixFixed clipping on van at Truck
- reworkClipped fridge in Apartments to prevent player becoming stuck
- reworkAdjusted bombsite A size and added visual boundaries
- fixFixed collision on Scaffolding to provide smooth movement
- fixFixed geometry and clipping outside Sniper's Nest to prevent pixel walking
- reworkImproved clipping around desks at t-spawn
- reworkImproved clipping on crates at Back Courtyard
- reworkRe-added collision to handrails
- reworkExtended staircase and added grenade clip to stairs at near t-spawn to prevent grenades becoming wedged in gap
- fixFixed clipping on crate at mid
- fixFixed clipping on scaffold at back of A
- fixFixed clipping on scaffold at T-start
- fixFixed vis bug at A-ramp looking toward Bridge
- fixFixed grenade clip on support beam at A-ramp
- reworkPlugged Holes in insulation foam roll model
- fixFixed hole under pillar at A-site
- fixFixed clipping above walkway stairs in Palace
- reworkClosed up multiple microgaps throughout the map
- fixFixed some clipping on pillar at A-site
- fixFixed clipping on doorway at b-site
- reworkPlugged some micro holes
- fixFixed gap between two clip brushes that allowed bomb to be thrown on top of buildingC4
- fixFixed slight wall gap that allowed sniping into bombsite A
- fixFixed clipping on doorway at b-site
- fixFixed various gaps in the world
- fixFixed various texture seams
- reworkClosed gap that looks into Jaguar area
- reworkAdjusted clipping along fence near A-site
- reworkAdjusted clipping around tree base on A-site boost
- reworkAdjusted position of stone near B-site that player could crouch in
- reworkAdded clipping to the top of the map to help minimize player exploits
2023-11-20
- fixVarious fixes and improvements to de_ancientAncient
2023-11-17
2023-11-16
- fixFixed various cases where level mesh was disappearing occasionally
- fixVarious visual updates and fixes to models and materials
- reworkStraightened out some collision that was pushing players off of walls or corners
- reworkTurned off the collision of some light fixtures that were pushing players off of walls
- reworkAdded a metal plate to swat van to hide player feet, adjusted clipping around van
- fixFixed some small holes in the world
- fixFixed some texture mapping seams
- reworkAdded player clipping on some floor grates to smooth player movement
- fixFixed some issues with the collision and surface property of fire extinguishers
- reworkAdded and adjusted some grenade clipping
- reworkAdjusted some clipping on boxes and cable stacks in connector
- reworkMore player and grenade clips adjustments
- reworkClosed various holes and cracks in the world
- fixFixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo
- fixFixed player getting stuck on large crate in garage
- reworkGeneral grenade clip polish
- reworkVending machine break sequence now only happens once to avoid strobing lights
- reworkRemoved collision from pipes and cctv cameras at ct spawn garage
- reworkAdded grenade clips to doors at stairwell
- fixFixed hole in door frame at t-spawn
- fixFixed texture errors on ceiling at conference room
- fixFixed some lighting errors on low settings
- fixFixed weapons getting stuck behind crates at back way
- fixFixed lighting artifacts in front courtyard
- fixFixed bad boost onto electrical boxes in garage
- fixFixed z-fighting on stairs in connector
- reworkImproved ground at bombsite A so that it has more accurate footstep sounds
- fixFixed gap in world around b-site planting area
- fixFixed z-fighting a backdrop temple near t-spawn
- fixFixed missing collision at connector that would allow grenades to fall through world
- fixFixed hole in world at street that allowed players to see through to canal
- fixFixed vis issue on street looking back to t-spawn
- fixFixed UV stretching in connector
- reworkSealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
- fixFixed holes in lower tunnel
- fixFixed hole in canal
- reworkMoved bucket on scaffolding on bombsite B that could be mistaken for player during combat
- reworkClosed hole to prevent grenades from falling through the map on bombsite A
- reworkMore player clip adjustments
- fixFixed various micro gaps
- fixMinor clipping fixes on rooftops and hut
- reworkBetter caustics in pool at B site
- fixFixed vis issue in garage looking towards hell
- fixFixed some light fixtures showing backfaces
- fixFixed some light fixtures being misaligned
- fixFixed missing vent pieces in Tunnels
- fixAttempt to fix players clipping through wood boards by stairwell at bombsite b
- fixFixed bad clip above door at elevator
- fixFixed flashbang inconsistency with metal gratings at scaffoldingFlashbang
- fixFixed missing collision on horizontal tower beams at b-site
- reworkAdded grenade clips around bombsite b to prevent smokes getting caught in bad spacesSmoke Grenade
- reworkCleaned up geo and did a grenade clip pass around scaffold to make grenades work better
- reworkAdded grenade clip to b platform
- fixFixed disconnected girders at mid
- reworkMoved stack of drywall at back door>b for better movement/cover
- reworkImproved clipping at side
- reworkJobsite injury signs are more responsive
2023-11-08
- fixFixed clipping on bench in palace
- reworkLowered the height of box on A site to match CS:GO
2023-11-02
2023-10-25
- reworkInferno Improved bomb visibility when planted in fountain on bombsite BC4 · Inferno
- reworkInferno Improved grenade bounce behavior on roof and stone models to make it more predictableInferno
- reworkInferno Removed part of railing on balconyInferno
- reworkInferno Adjusted garage door on bombsite A to improve player readability and clippingInferno
- fixInferno Fixed lighting bug on Inferno workshop mapInferno
- fixInferno Fixed various micro-gapsInferno
- reworkInferno Overall clipping / movement polishInferno
- reworkOverpass Removed or tweaked models and textures to improve player readabilityOverpass
- reworkOverpass Adjusted lighting in certain areas to improve player readabilityOverpass
- reworkOverpass Adjusted grenade clipping in various areasOverpass
- fixNuke Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bouncesNuke
- fixNuke Fixed collision on doorways from ramp to bombsite B to be more accurateNuke
- reworkNuke Improved player readability against container on bombsite BNuke
- fixNuke Fixed some cases where players clipped through garage door at lobbyNuke
- reworkNuke Removed dynamic light at squeaky to prevent shadows giving away player position through doorwayNuke
- fixNuke Fixed various holes in worldNuke
- reworkNuke Overall clipping / movement polishNuke
- fixDust2 Fixed micro-cracks in crate modelsDust II
- reworkAnubis Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spotsAnubis
- fixAnubis Fixed multiple cases where dropped weapons clipped through world geometryAnubis
- fixAnubis Fixed multiple holes and cracks in world.Anubis
- fixAnubis Fixed missing collision on geometry where c4 could be thrown out of the mapAnubis · C4
- reworkAnubis Clipped multiple areas where players could stack, providing an unfair vantage pointAnubis
- fixAnubis Fixed lightmap issues around CT spawn waterAnubis
- reworkAnubis Improved player readability in midAnubis
- reworkAnubis Improved CT team intro positionAnubis
- reworkAnubis Overall clipping / movement polishAnubis
- reworkOffice Improved player readability at CT spawn around swat vanOffice
- fixOffice Fixed gaps in some cubemaps which were causing lighting issuesOffice
- fixOffice Fixed some lighting artifacts on crates at low settingsOffice
- reworkOffice Disabled motion on vending machineOffice
- reworkOffice Overall clipping / movement polishOffice
- fixVertigo Fixed ladder collision blocking bullets and grenadesVertigo
- fixVertigo Fixed steel beams having incorrect surface propertyVertigo
- reworkVertigo Overall clipping / movement polishVertigo
- fixMirage Fixed various bullet penetration issuesMirage
- reworkMirage Overall clipping / movement polishMirage
- reworkAncient Made fog adjustments to improve player readabilityAncient
- fixAncient Fixed micro-cracks in crate modelsAncient
- fixAncient Fixed multiple holes and cracks in the worldAncient
- reworkAncient Made visibility adjustments to donut areaAncient
- fixAncient Fixed bullet penetration issues through wood panels near bombsite BAncient
- fixAncient Fixed material properties on some tarp modelsAncient
- reworkAncient Overall clipping / movement polishAncient
2023-10-12
2023-10-09
2023-10-06
2023-10-04
2023-09-29
2023-09-28
2023-09-27
- reworkChickens can finally fall off VertigoVertigo
- fixVarious bug fixes and tweaks for all shipped maps
- reworkAdjusted vertical audio occlusion boundaries in Nuke and VertigoNuke · Vertigo
- reworkAdded an extra bell in InfernoInferno
- reworkCasual and Deathmatch maps are now separated into multiple map groups