2024-10-08
4 changes
Teammate Colors Now Lock In Before Pick and Ban, and Tracers Get a Low-Graphics Fallback
Teammate colors are now assigned on official servers as soon as all players press Accept, ensuring correct colors during the Pick/Ban phase and Warmup. Particle effects like tracers now fall back to mixed resolution for better performance on low graphics settings with MSAA disabled. Lighting artifacts in various interior areas were improved when compiling maps, and Charms reactivity physics were adjusted to better match weapon animations.
audiovisual
- fixFixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
- reworkImproved lighting artifacts in various interior places when compiling maps.
misc
- reworkTeammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
content
- reworkImprovements in Charms reactivity physics system to better align with weapon animations.
Valve's original notes
[ GRAPHICS ][list] [*] Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled. [*] Improved lighting artifacts in various interior places when compiling maps. [/list] [ MISC ][list] [*] Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup. [*] Improvements in Charms reactivity physics system to better align with weapon animations. [/list]
Published by Valve on Steam.