Audiovisual
235 lines · 11% of the archive
Lines Valve filed under ANIMATION, ANIMGRAPH 2, GRAPHICS, SOUND or AUDIO. Membership here comes entirely from the section heading rather than from the wording of the line.
Across 46 updates, 2023-09-27 to 2026-04-30. Published updates only.
Every line, newest first
2026-04-30
- fixFixed hand popping when counter-strafing with a grenade equipped.
2026-04-29
- fixSpeculative fix for a case where all audio drops out.
2026-04-28
- reworkMinor adjustments to viewmodel animations.
- reworkTalon and Karambit knives are now held correctly while defusing.
- reworkMinor mix changes and adjustments.
- fixFixed issue where C4 equip sound was not getting interrupted by other equip sounds.C4
- reworkRemoved first-person death sound effect that played in the case of music kit death cue being inaudible.
2026-04-24
- fixFixed XM1014 shells flickering when starting a reload.XM1014
- fixFixed bugs with dual berettas in first person and in spectator mode.Dual Berettas
- fixFixed inspect/cancel causing multiple worldmodel deploys.
- fixFixed a bug where players can get stuck in a planted-turn state.
- reworkMade foot IK transitions smoother.
- reworkAdjusted the firstperson in-air crouch transition time to match the thirdperson animation better.
- fixFixed a case where high frequency stutter steps would cause large pose changes.
- fixFixed a case where legs would snap when quickly stopping and then continuing in same direction.
- reworkAdjusted thirdperson bomb plant animation to more closely match firstperson animation.C4
- reworkMinor adjustments to viewmodel animations.
2026-04-22
- reworkMinor adjustments to viewmodel animations.
2026-04-21
- reworkMinor adjustments to viewmodel animations.
- fixFixed several cases where crouch transitions in the air were instantaneous.
- fixFixed a bug where MVP panel characters weren't resetting correctly.
2026-04-20
- reworkMinor adjustments to viewmodel animations.
- reworkAdjusted general weapon deploy animation logic.
- fixFixed issues with transitioning between knife attacks.
- fixFixed Elites not shooting in third-person.
2026-04-17
- fixFixed viewmodel and worldmodel HE grenade throwHE Grenade
- reworkAdjusted foot IK when idle
- reworkMinor polish for turn animations when planting
- fixFixed fast-weapon switching when holding inspect
- reworkMinor adjustments to viewmodel animations
- reworkAdjusted counter-strafe animation head dip amount
2026-04-14
- fixFixed wrong pose when backing into corners
- reworkImproved stuttering of 3rd person aim
- fixFixed main menu pistol poses
- reworkAdded missing knife draw animations
- fixFix pop when running and switching weapons
- fixFix pop when switching weapons after throwing a grenade
- fixFixed head wobbling when planting C4C4
- fixFixed issue when holding inspect and changing weapons
2026-04-01
- reworkThe CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation. All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.
- reworkThe CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation. Smoothed in-air crouching transitions in first and third-person.
- reworkIn support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored. Player height on ramps is now consistent and no longer depends on approach direction.
- reworkIn support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored. As a result of this change, grenade lineups on sloped surfaces may have changed.
- reworkMix adjustments to help accentuate jump landing sounds during combat.
- reworkNew c4 equip sound.C4
- reworkMinor adjustments to ambient sound levels.
- fixFixed missing ambient sounds on team selection and end of match screens.
- fixFixed missing sounds in the main menu UI
- reworkMix tweaks while taking damage
- fixFixed bug where DeathCam music cue was causing volume ducking for too long.
- reworkVertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.Nuke · Vertigo
- reworkVarious map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.Ancient · Baggage · Nuke · Shoots · Vertigo
2026-01-29
- reworkVarious knife sound adjustments.
2026-01-26
- fixFixed a performance issue when running CS2 without a sound device.
- reworkVarious knife sound adjustments.
2026-01-21
- reworkReduced audio output latency
- reworkHigher fidelity knife draw and inspect sounds
- reworkWeapon, knife and utility draw sounds no longer overlap when switching quickly between them
- reworkKnife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack
- reworkAmbient sounds no longer restart from the beginning when transitioning between zones
2025-09-16
- reworkEach grenade now has unique higher-fidelity sounds for draw, inspect, pin-pull, and throw.
2025-09-08
- fixViewmodel animation fixes for the Bowie, Bayonet, Kukri, Nomad, Paracord, and Skeleton knives.
2025-08-26
- fixFixed issues with the classic knife's inspect animations.
- fixFixed the deploy for the Stiletto knife.
- fixFixed the deploy for the Butterfly knife.
- reworkUpdated Talon knife inspect while 'fidgeting' to be more responsive.
- reworkAdjusted Flip knife animation when inspecting immediately after deploying.
- reworkAdjusted Bayonet knife animation when inspecting immediately after deploying.
2025-08-14
- fixSawed-off shotgun deploy modified and fixed shell penetration on reload.Sawed-Off
- reworkImproved deploy +quick inspect animations for all knives.
- reworkImproved deploy +quick inspect animations for the AK, Galil, AUG, PP-Bizon.AUG · Galil AR · PP-Bizon
- reworkImproved deploy animations for the AWP, M4A4, M4A1-S.AWP · M4A1-S · M4A4
- reworkImproved animations for legacy SSG08 models.SSG 08
- reworkRemoved the deploy inspect delay for most weapons.
- fixFixed XM1014 blocking crosshair during reload.XM1014
2025-07-28
- reworkThe animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
- reworkReplaced/updated all chicken animations
- fixFixed a case where individual player voice volume adjustments weren't working correctly
- reworkVarious improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
- reworkAdded new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
- reworkVarious improvements to ambient sound content for community map makers
2025-05-15
- fixFixed a case where molotov and incendiary fire was visible through the AK-47 viewmodel.AK-47 · Molotov
- fixFixed a case where stickers covering the gap on the front grip of the AK-47 weren't lit correctly in left hand mode.AK-47
- fixFixed a case where inventory item icons rendered incorrectly while scoped in-game.
- reworkShortened front end of the AK-47 fire sound.AK-47
- reworkReduced delay for body shot impact sounds from the attacker perspective.
- reworkBody shot impact sounds from the attacker perspective will momentarily reduce the volume of weapon fire and ambience to help ensure feedback remains audible.
2025-05-12
- reworkRemastered various UI sounds.
2025-05-08
- fixFixed a case where fire was visible through smoke.
- fixVarious UI sound bug fixes and tweaks.
2025-05-07
- reworkAdded "Main Menu Ambience Volume" setting.
- fixFixed some cases where shooting visible enemies over the top of smoke would not play an attacker feedback sound.
- fixFixed some cases where gameplay sounds were inaudible or would skip.
- reworkRemoved snd_setmixer, snd_setmixlayer, snd_soundmixer_setmixlayer_amount, and snd_soundmixer_set_trigger_factor console commands.
2024-11-13
- reworkUpdated the third-person animation that plays when a player is blinded by a flashbang. The animation now accurately represents the player's visibility level, and the pose will only show the player's arm covering their eyes when they are completely blinded.Flashbang
- fixFixed a case where legs weren't animating correctly while taking damage.
- reworkAdded ambient occlusion for first person legs to better ground them in the environment.
- reworkPerformance optimizations for molotov and incendiary effects.Molotov
2024-11-06
- fixFixes for IK logic to improve third-person feet posing, especially on slopes.
- fixFixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation.
- reworkReduced animation-related network bandwidth usage.
2024-10-15
- fixFixed mixed resolution rendering from erroneously resetting during map changes.
- fixFixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools.
- fixFixed detail normal UV scaling.
- fixFixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode.
- reworkAdded an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction.
- reworkAdded a startup warning when the game is launched under low available system memory conditions or with a limited pagefile size. These conditions may cause the game to be unstable or crash.
- reworkVarious stability improvements.
2024-10-08
- fixFixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
- reworkImproved lighting artifacts in various interior places when compiling maps.
2024-10-02
- reworkImproved character posing when on large slopes
- reworkMade feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)
- reworkPin/unpin IK logic now not affected by poor server ping times
- reworkFeet IK now repositions to idle pose if the feet have pinned at a largely different pose to that authored
- fixRe-authored run, walk, and crouch content to fix wide/scissor leg posing when traversing
- reworkChanged ladder animations and behavior so characters heads are much more representative of where the player camera is, including characters now display crouch correctly when on ladders
- reworkRemoved popping when crouching or uncrouching while jumped and reduced leaning on jump animations
- fixFixed character's pose popping when falling off a ledge
- fixFix for many cases where character's posing would subtly pop when traversing with slow moving weapons
- reworkAdded a Display selection dropdown for non-windowed Fullscreen mode to the Video settings screen
- fixFixed graphics artifacts for fire effect in the Advanced Video tab
- fixFixed a bug where UI sounds wouldn't position correctly when in-game
- fixFixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versa
- fixFixed an issue where ragdoll water splash sounds would erroneously play on alive players
- fixFixed a case where voice chat didn't work on community servers
- fixFixed a case where incoming voice chats would sometimes never close
2024-08-20
- fixFixed a case where audio output was garbled due to running on efficiency CPU cores
2024-06-11
- fixFixed a case where weapon animations would play incorrectly when inspecting while reloading.
- reworkIn game voice chat - Eliminated most hitching caused by in-game voice chat. Some users may still experience a hitch the first time they push-to-talk.
- reworkStreamlined Push to Talk - When enabled, this setting will avoid the hitch incurred the first time a player uses push to talk.
2024-06-10
- reworkAdded a separate "Dynamic Shadows" Advanced Video setting with the options: "Sun Only" or "All"
- reworkAdded left hand to Bowie Knife view model
2024-02-15
- fixFix for animations when climbing ladders
- fixFix for menu agents wielding tasers
- fixFix for Kukri knife hold animation during team intro sequence
2024-02-08
- fixVarious bug fixes and tweaks to inspect animations
2024-02-07
- fixFixed a performance bug with certain microphone setups
- fixFixed a bug with the Kukri knife inspect animation
- fixFixed a bug where a player holding an incendiary grenade would sometimes show fire effects at their feetMolotov
2024-02-06
- reworkAdded the option to select an audio input device for VOIP from the audio settings menu
- reworkAdded the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness
- reworkAdded the option to listen to your own microphone from the audio settings menu to hear how you sound
- reworkReplaced the M249 fire sound effectM249
- reworkReplaced the Zeus charging, charge not available and charge ready states sound effectsZeus x27
- reworkFurther reduced occlusion effects
- reworkMinor mix adjustments
- fixFixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player
2023-11-30
- reworkReduced the amount that player characters will rotate their torso away from leg orientation
- reworkImproved hit reactions
- reworkMade jump animations directional
- reworkImproved character posing when aiming up and down
- reworkImproved foot placement and posing when running
- reworkReduced animation posing when deploying
- reworkThe timing of a players flashbanged posing now more accurately represents the player's ability to see
- fixFixed issue with Shadow Daggers playing catch sound during looping inspect animation
- reworkFurther refined falloff distance curves and volume of grenade bounces
- reworkLowered volume of deathmatch bonus period ending
- reworkLowered volume of lobby chat notification sound
- fixFixed missing water drip console errors in OfficeOffice
- reworkIncreased audible distance of breaking glass window sounds
- fixFixed an issue where sometimes a Sabre agent would say hostage related lines when cheering
2023-11-16
- fixFixed a bug that occurred when interrupting the CZ75a deploy with inspect
- fixFixed the inspect and other animations for the Shadow Daggers
- fixFixed a 'broken wrist' animation with the Survival Knife
- reworkAdjusted the Mac10 first person animation to include strap and bolt movementMAC-10
- fixFixed AWP and SSG firing animation/inspect behavior while zoomed inAWP
- fixFixed a case where the Deagle slide would fail to reset on round restartDesert Eagle
- reworkThe Revolver barrel now incrementally rotates for each shotR8 Revolver
- fixFixed some animation issues with weapons placed in community maps
- fixFixed cases where the C4 light would not blink when held or holstered by playersC4
- fixFixed some cases where the player's shadow would show an incorrect pose
2023-11-08
- reworkReduced the maximum audible distance of grenade bounce sounds
- reworkImproved occlusion filter quality
- reworkAddressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
- reworkLowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds
- reworkChanged jump land sounds to have the same maximum audible distance as footstep sounds
- reworkChanged volume falloff curve of jump landing sounds to better convey distance
- reworkImproved molotov extinguish effects to sound better when multiple are playing at onceMolotov
- reworkBrought back spark sound feedback when bomb defuse is cut short due to player spinningC4
- fixFixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
- fixFixed a case where unsilenced m4a1-s did not have any distant gunfire soundsM4A1-S
2023-10-17
- reworkNew sound for final 10 seconds of bomb beepingC4
- reworkAdded missing KSK agent voice
- reworkReduced falloff distance of knife impact and swish sounds
- fixVarious tweaks and bug fixes around occlusion filters and footstep clarity
2023-10-12
- fixFixed the "Smooth Criminal" foot pinning bug
- reworkAdjusted team select and team intro knife animations to work with Shadow Daggers
2023-10-09
- fixFixed a case where feet would appear black when looking down at them through a scope
- fixFixed a memory leak due to particles
- fixFixed several hitbox alignment bugs
- fixFixed knife spinning not feeling as fast as in CS:GO
- fixFixed the bolt not moving during the M4A4 and M4A1-S deployment animationsM4A1-S · M4A4
- fixFixed a bug where weapon inspect could interrupt the silencer toggle animation
2023-10-06
- fixFixed a case where water would appear black in screenshots and video capture
- fixFor AMD GPU users, shader compilation hitches can now be fixed with a driver update: https://www.amd.com/en/support/kb/release-notes/rn-rad-win-23-20-11-7
- fixFixed a case where the grenade throw animation would be canceled by holding the inspect key
- reworkAdjusted M4A4 and M4A1-S draw animation to start from out-of-frameM4A1-S · M4A4
- reworkMinor animation system performance optimizations
2023-10-04
- reworkRemoved Model / Texture Detail: Very High setting since it was identical to High. They used to differ by Texture Filtering Mode, but that's a separate setting now
- reworkRepositioned finger on AWP so it doesn't look as longAWP
2023-10-02
- fixFixed a bug with shader compilation when connecting to a server that was causing hitches after connecting. Note that these hitches may still exist on AMD GPUs; we are working with AMD to address this
- fixFixed a bug where knife slashing couldn't be interrupted with an inspect
2023-09-29
- fixFixed a case where grenade sounds were missing when exploding in-air
- reworkAdded separate sounds for grenades landing in vs out of the playable area
- fixFixed a case where foot pinning wasn't active
2023-09-28
- fixFixed missing win/loss/MVP music in Casual
- reworkPut range clamps on r_fullscreen_gamma, r_texture_stream_max_resolution, and r_character_decal_resolution
- fixFixed smokes not rendering correctly on AMD GPUs on LinuxSmoke Grenade
- reworkAdjusted grenade throw animations to reduce view obstruction
- fixFixed a case where players would float a few inches off the ground after spawning
2023-09-27
- reworkWeapon sounds will no longer sound like they come from the spot you are zoomed into
- contentAdded the new CS2 default music kit
- reworkAdded new audio customization settings
- reworkVarious mix tweaks and adjustments
- fixVarious bug fixes related to music kits
- reworkUpdated the game startup sound
- reworkAdded background ambience to main menu scenes
- reworkRestored the clutch_mode_toggle function
- fixFixed a bug where sometimes c4 defuse and planting sounds could not be heard in certain locationsC4
- fixFixed some surfaces being incorrectly tagged causing incorrect footstep sounds in certain locations
- fixFixed a bug where attackers could not hear headshot feedback through wallbangs or smokesSmoke Grenade
- reworkBody damage feedback for attackers will now play within the same distance as it does for onlookers through smokes and wallbangsSmoke Grenade
- fixFixed a bug where scoping in affected directional sound
- reworkFirst person damage sounds are now more impactful
- reworkRemoved several legacy audio convars that existed in CS:GO but never had an effect in CS2
- reworkAdjusted character additive lean animation
- reworkAdjusted jump animation, particularly when repeatedly jumping
- reworkAdjusted jiggle-peeking animation
- reworkAdjusted animated character head position relative to camera position
- reworkAdded bullet belt to negevNegev
- reworkReduced foot sliding when carrying slower weapons
- fixFixed character momentarily standing during crouch-planting animation
- fixFixed incorrect viewmodel deploy speeds
- fixFixed pops in some weapon inspect animations
- reworkInspecting weapons may now interrupt deploy animation