2024-11-19
14 changes
Disconnected Players Stop Leaving Ghost Models, and Maps Get Gaps and Holes Fixed
Fixed a case where a disconnected player's CT model could linger as a poltergeist, and disconnecting players now ragdoll immediately instead of lingering for 10 seconds. Lag compensation now runs when shooting teammates with mp_teammates_are_enemies enabled even without friendly fire on. A map pass fixes gaps, z-fighting, holes, texture bugs, a stuck spot, and a case where a T could spawn in the air, plus ladder movement and a ranks-display layout fix.
misc
- fixFixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map
- reworkPlayer model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions
- reworkLag compensation now runs when shooting at teammates and mp_teammates_are_enemies is enabled even when mp_friendlyfire is disabled
weapon
- fixFixed a case where damage prediction was incorrect due to view angle changes mid-spray
ui
- fixFixed layout inconsistencies for ranks display and player profiles
map
- reworkUpdated sounds on main menu background
- reworkImproved movement around ladders
- fixFixed various gaps in map
- fixFixed z-fighting in various spots
- fixFixed various holes
- reworkAdjusted clipping in multiple spots
- fixFixed various texture bugs
- fixFixed a spot that players could get stuck on
- fixFixed a case where a T would spawn in the air
Valve's original notes
[ GAMEPLAY ][list] [*] Fixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map [*] Player model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions [*] Fixed a case where damage prediction was incorrect due to view angle changes mid-spray [*] Lag compensation now runs when shooting at teammates and mp_teammates_are_enemies is enabled even when mp_friendlyfire is disabled [/list] [ UI ][list] [*] Fixed layout inconsistencies for ranks display and player profiles [/list] [ MAPS ] Train[list] [*] Updated sounds on main menu background [*] Improved movement around ladders [*] Fixed various gaps in map [*] Fixed z-fighting in various spots [/list] Inferno[list] [*] Fixed various holes [*] Adjusted clipping in multiple spots [*] Fixed various texture bugs [/list] Nuke[list] [*] Fixed a spot that players could get stuck on [/list] Office[list] [*] Fixed a case where a T would spawn in the air [/list]
Published by Valve on Steam.