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2024-11-19

14 changes

Disconnected Players Stop Leaving Ghost Models, and Maps Get Gaps and Holes Fixed

Fixed a case where a disconnected player's CT model could linger as a poltergeist, and disconnecting players now ragdoll immediately instead of lingering for 10 seconds. Lag compensation now runs when shooting teammates with mp_teammates_are_enemies enabled even without friendly fire on. A map pass fixes gaps, z-fighting, holes, texture bugs, a stuck spot, and a case where a T could spawn in the air, plus ladder movement and a ranks-display layout fix.

misc

  • fixFixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map
  • reworkPlayer model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions
  • reworkLag compensation now runs when shooting at teammates and mp_teammates_are_enemies is enabled even when mp_friendlyfire is disabled

weapon

  • fixFixed a case where damage prediction was incorrect due to view angle changes mid-spray

ui

  • fixFixed layout inconsistencies for ranks display and player profiles

map

  • reworkUpdated sounds on main menu background
  • reworkImproved movement around ladders
  • fixFixed various gaps in map
  • fixFixed z-fighting in various spots
  • fixFixed various holes
  • reworkAdjusted clipping in multiple spots
  • fixFixed various texture bugs
  • fixFixed a spot that players could get stuck on
  • fixFixed a case where a T would spawn in the air
Valve's original notes
[ GAMEPLAY ][list]
[*] Fixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map
[*] Player model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions
[*] Fixed a case where damage prediction was incorrect due to view angle changes mid-spray
[*] Lag compensation now runs when shooting at teammates and mp_teammates_are_enemies is enabled even when mp_friendlyfire is disabled
[/list]
[ UI ][list]
[*] Fixed layout inconsistencies for ranks display and player profiles
[/list]
[ MAPS ]

Train[list]
[*] Updated sounds on main menu background
[*] Improved movement around ladders
[*] Fixed various gaps in map
[*] Fixed z-fighting in various spots
[/list]
Inferno[list]
[*] Fixed various holes 
[*] Adjusted clipping in multiple spots
[*] Fixed various texture bugs
[/list]
Nuke[list]
[*] Fixed a spot that players could get stuck on
[/list]
Office[list]
[*] Fixed a case where a T would spawn in the air
[/list]

Published by Valve on Steam.