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2025-05-15

7 changes

Body Shot Impact Sounds Get Faster, Louder Feedback, and Deathmatch Allows Unbalanced Teams

Body shot impact sounds now play with less delay and briefly lower weapon fire and ambience volume so the feedback stays audible, and Deathmatch mode now allows unbalanced teams. The update also shortens the AK-47's fire sound and fixes molotov fire showing through the AK-47 viewmodel and sticker lighting on the AK-47 in left-hand mode.

AK-47 · Molotov

misc

  • reworkDeathmatch mode now allows unbalanced teams.

audiovisual

  • fixFixed a case where molotov and incendiary fire was visible through the AK-47 viewmodel.AK-47 · Molotov
  • fixFixed a case where stickers covering the gap on the front grip of the AK-47 weren't lit correctly in left hand mode.AK-47
  • fixFixed a case where inventory item icons rendered incorrectly while scoped in-game.
  • reworkShortened front end of the AK-47 fire sound.AK-47
  • reworkReduced delay for body shot impact sounds from the attacker perspective.
  • reworkBody shot impact sounds from the attacker perspective will momentarily reduce the volume of weapon fire and ambience to help ensure feedback remains audible.
Valve's original notes
[ GAMEPLAY ]
[list]
[*] Deathmatch mode now allows unbalanced teams.
[/list]
[ GRAPHICS ]
[list]
[*] Fixed a case where molotov and incendiary fire was visible through the AK-47 viewmodel.
[*] Fixed a case where stickers covering the gap on the front grip of the AK-47 weren't lit correctly in left hand mode.
[*] Fixed a case where inventory item icons rendered incorrectly while scoped in-game.
[/list]
[ AUDIO ]
[list]
[*] Shortened front end of the AK-47 fire sound.
[*] Reduced delay for body shot impact sounds from the attacker perspective.
[*] Body shot impact sounds from the attacker perspective will momentarily reduce the volume of weapon fire and ambience to help ensure feedback remains audible.
[/list]

Published by Valve on Steam.