2026-04-21
5 changes
Recoil Camera Motion Is Adjusted to Match CS:GO, While Bullet Trajectories Stay the Same
Camera motion caused by recoil is adjusted to more closely match CS:GO, though bullet trajectories continue to follow CS2 behavior. Players will also see the full camera effect from aim punch, such as getting shot, regardless of network latency, while its effect on bullet trajectories still applies immediately on the server.
weapon
- reworkAdjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.
network
- reworkPlayers will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.
audiovisual
- reworkMinor adjustments to viewmodel animations.
- fixFixed several cases where crouch transitions in the air were instantaneous.
- fixFixed a bug where MVP panel characters weren't resetting correctly.
Valve's original notes
[p]\[ GAMEPLAY ][/p][list][*][p]Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.[/p][/*][*][p]Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.[/p][/*][/list][p][/p][p]\[ ANIMGRAPH 2 ][/p][list][*][p]Minor adjustments to viewmodel animations.[/p][/*][*][p]Fixed several cases where crouch transitions in the air were instantaneous.[/p][/*][*][p]Fixed a bug where MVP panel characters weren't resetting correctly.[/p][/*][/list]
Published by Valve on Steam.