
Overpass
reserve
In the Active Duty pool 2023-09-27 – 2024-04-25, then 2025-07-15 – 2026-07-08 — 569 days total.
21 changes
pro playHow the sides split on this map
Overpass's regulation rounds, summed by calendar month rather than cut into Premier seasons — the shape of the line is the finding; the all-time figure above is the same aggregate, kept only as context. Season boundaries are marked on the axis below rather than used to bucket it, and each still links to its own season.
35 months of figures and method notes
Measured across Tier 1 events — HLTV Majors and international LAN events with a prize pool between $600,000 and $2,000,000: matches played 2023-10-16 – 2026-08-02, regulation rounds only — overtime alternates sides in short halves and can't be attributed to CT or T, so it's excluded here.
2023-10 56.2% · 2023-11 61.7% · 2023-12 51.8%† · 2024-01 54.9% · 2024-02 55.4% · 2024-03 54.5% · 2024-04 56.3% · 2024-05 71.3%† · 2024-06 not in pool · 2024-07 not in pool · 2024-08 not in pool · 2024-09 not in pool · 2024-10 not in pool · 2024-11 not in pool · 2024-12 not in pool · 2025-01 not in pool · 2025-02 not in pool · 2025-03 not in pool · 2025-04 not in pool · 2025-05 not in pool · 2025-06 not in pool · 2025-07 55.3%† · 2025-08 49.4%† · 2025-09 49.9% · 2025-10 59.3% · 2025-11 57.3% · 2025-12 47.7%† · 2026-01 54.7% · 2026-02 55.5% · 2026-03 56.2% · 2026-04 47.8% · 2026-05 52.6% · 2026-06 61.4% · 2026-07 not in pool · 2026-08 not in pool
“Not in pool” is a month Overpass sat outside the Active Duty rotation entirely; “no matches” is a month it was in the pool but no match in this snapshot happened to play it — the two are never the same fact, and neither is a 0% CT share. † marks a month whose sample is under a quarter of this map's own richest (30 maps, October 2025) — thin enough to read as noise. Median 16 maps played per month it was in the pool; tournament schedules cluster, so the thinnest such month (December 2023, 4 maps) and the richest differ by more than 7×.
129 updates in this window touched a weapon, the economy, a map, its utility, or player movement — ticked along the axis above. Marking one next to a shift in this line shows where the two sit side by side; it does not claim the update caused it — this site makes no such claim, here or anywhere else. See /pro-meta for the full list, linked by day.
veto_actions.seq orders every ban and pick inside a match: the first ban (the map a team most wants gone), the first pick (the map it most wants), and the decider (the map neither side chose). Every rate below divides only by the matches where Overpass actually sat in the Active Duty pool that month — a map outside the pool cannot be banned, picked, or left over, so dividing by every match played that month would understate it. See /pro-meta's veto order section for why that normalisation matters: for a map that spends part of the window off-pool, the raw share and the normalised one can point in opposite directions, and that section works the case out from the data rather than naming a map here that a later export might make wrong.
First-ban, first-pick and decider figures, and the line legend
first ban 10.5% (27/257) before March 2025 → 12.7% (110/864) after · first pick 10.8% (n=1121) · decider 9.7% (n=1121) overall
Lines: solid — first ban · dashed — first pick · dotted — decider. A gap is a month Overpass was outside the Active Duty pool, not a rate of zero.
Change history
2026-07-08
- reworkRemoved Overpass from the Active Duty Map Pool
2026-04-01
- reworkOverpass has broken shadows at Fountain, Playground and Long.
2026-02-23
- fixFixed the Party balloons.
2025-07-15
- reworkAdded Overpass to the Active Duty Map Pool
2025-05-07
- reworkDefusal Group Delta: Train, Anubis, Ancient, Overpass, Nuke.
2024-12-03
- reworkReplaced railing inside Heaven with a wall
- reworkAdditional visibility improvements in Heaven
2024-10-02
- reworkAdjusted some grenade clipping to prevent bad grenade bounces
2024-06-13
- reworkImproved bomb interaction with water in Overpass
2024-04-25
- reworkReplaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
- reworkBug and exploit fixes
- reworkCollision and line of sight adjustments
- reworkMinor performance improvements
2024-02-28
- reworkAdjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.
2023-11-17
- reworkde_overpass: Various tweaks and bug fixes
2023-10-25
- reworkRemoved or tweaked models and textures to improve player readability
- reworkAdjusted lighting in certain areas to improve player readability
- reworkAdjusted grenade clipping in various areas
2023-10-12
- reworkVarious bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo
2023-10-06
- reworkVarious bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass
2023-09-28
- reworkVarious bug fixes and tweaks to Mirage and Overpass
pool historyIts time in the Active Duty pool
Every Active Duty transition that added or removed Overpass, launch to 2026-08-20.
2023-09-27Season 1a
Added to the Active Duty pool.
2024-04-25Season 1b
Removed from the Active Duty pool.
“We've updated the Active Duty map pool (for both Premier and competitions), removing Overpass and bringing back Dust II.”
2025-07-15Season 3
Added to the Active Duty pool.
“With the new season comes an update to the Active Duty Map Pool: Overpass is back in, and Anubis is out.”
2026-07-08Season 5
Removed from the Active Duty pool.
“Cache has officially arrived, and replaces Overpass in the active duty map pool.”
Why some seasons carry a letter
Where a Valve season holds more than one pool state, they're told apart here with a letter — 1a, 1b, and so on. Valve names the whole span “Season One”; it never split it into 1a/1b itself — that split is this site's own, to distinguish two different pools within one Valve season.