2024-12-03
12 changes
A Visibility Exploit in Boost Player Contrast Gets Fixed, and Overpass's Heaven Gets a Wall
The Boost Player Contrast visibility option could reveal parts of players or weapons through thin surfaces; that bug is fixed. Overpass's Heaven area replaces a railing with a solid wall and gets additional visibility improvements, and Pick'Em picks are now open for the Shanghai Major's Elimination Stage. MIBR's player sticker items are updated to swap Lucaozy's autograph for brnz4n's.
Edin · Overpass · Palais · Traincontent
- reworkUpdated MIBR player sticker items autographed by Lucaozy with the autographs of brnz4n.
misc
- fixFixed a UI bug that allowed dropping Pick'Em team logos outside of Major Pick'Em hub using both mouse buttons.
- reworkPick'Em challenge picks can now be placed for the upcoming Elimination Stage of Shanghai Major.
- reworkPredicted ragdolls without a confirmation or correction from the server within a short time window will now revert.
- reworkAdded r_allow_low_gpu_memory_mode setting to allow running CS2 Workshop Tools in low memory GPU conditions.
- fixFixed various bugs in Hammer.
map
- reworkIncreased collision fidelity of several modelsTrain
- reworkReplaced railing inside Heaven with a wallOverpass
- reworkAdditional visibility improvements in HeavenOverpass
- reworkUpdated to the latest version from the Community Workshop (Update Notes)Edin
- reworkUpdated to the latest version from the Community Workshop (Update Notes)Palais
weapon
- fixFixed 'boost player contrast' visibility rendering option sometimes revealing parts of players or weapons through thin surfaces.
Valve's original notes
[ SHANGHAI MAJOR ] [list] [*] Updated MIBR player sticker items autographed by Lucaozy with the autographs of brnz4n. [*] Fixed a UI bug that allowed dropping Pick'Em team logos outside of Major Pick'Em hub using both mouse buttons. [*] Pick'Em challenge picks can now be placed for the upcoming Elimination Stage of Shanghai Major. [/list] [ DAMAGE PREDICTION ] [list] [*] Predicted ragdolls without a confirmation or correction from the server within a short time window will now revert. [/list] [ MAPS ] [list] [*] Train [list] [*] Increased collision fidelity of several models [/list] [*] Overpass [list] [*] Replaced railing inside Heaven with a wall [*] Additional visibility improvements in Heaven [/list] [*] Edin [list] [*] Updated to the latest version from the Community Workshop ([url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3328169568]Update Notes[/url]) [/list] [*] Palais [list] [*] Updated to the latest version from the Community Workshop ([url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3257582863]Update Notes[/url]) [/list] [/list] [ MISC ] [list] [*] Fixed 'boost player contrast' visibility rendering option sometimes revealing parts of players or weapons through thin surfaces. [*] Added r_allow_low_gpu_memory_mode setting to allow running CS2 Workshop Tools in low memory GPU conditions. [*] Fixed various bugs in Hammer. [/list]
Published by Valve on Steam.