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2026-07-08

29 changes

Season Five Brings Cache In, Overpass Out, and a Reworked Bomb Explosion

Premier Season Five began with Cache entering the Active Duty pool in place of Overpass. Bomb damage is now applied from precomputed simulation values baked into the compiled map, and the explosion's shockwave expands outward from the centre rather than landing instantly. Four community maps left every mode and five arrived. Two weapon and two sticker collections from the Call to Arms announcement were added to the Armory.

Alpine · Boulder · C4 · Cache · Debris · Dust II · El Dorado · Fachwerk · Inferno · Overpass · Sanctum · Shelter · Stronghold · Warden

misc

  • reworkPremier Season Five has begun
  • reworkUpdated engine code to the latest version of Source 2

map

  • reworkAdded Cache to the Active Duty Map PoolCache
  • reworkRemoved Overpass from the Active Duty Map PoolOverpass
  • fixFixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).Inferno
  • reworkRemoved community maps: Warden, Stronghold, Alpine, and Sanctum from all game modesAlpine · Sanctum · Stronghold · Warden
  • reworkAdded community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modesBoulder · Fachwerk · Shelter
  • reworkAdded community maps Debris and El Dorado to Wingman modeDebris · El Dorado
  • reworkVarious clipping adjustmentsCache
  • fixFixed pixel gap Outside TunnelDust II
  • reworkClipping adjustment Outside TunnelDust II
  • fixClipping fix to prevent pixel boost at Top of MidInferno

weapon

  • reworkDamage is now applied according to precomputed simulation values, baked into the compiled map.C4
  • reworkExplosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.C4

economy

  • fixFixed case where picking up dropped weapons through the Buy Menu would fail to complete.

content

  • contentAdded two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
  • contentAdded two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
  • reworkTrain 2025 and Sport & Field weapon collections are no longer available in the Armory
  • reworkSugarface 2 and Elemental Craft sticker collections are no longer available in the Armory
  • reworkIncreased sticker rotation precision to allow half-degree increments on application screen.

scripting

  • reworkAdded option to include a dedicated overlay mask texture
  • reworkAdded option to set unique overlay UV randomization separate from albedo UV randomization
  • reworkAdded Instance.QueueAfterThinks
  • reworkAdded Instance.OnWeaponDrop
  • reworkAdded CSWeaponBase.GetOriginalOwner
  • fixFixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
  • reworkAdded file name and line number to errors caught during the CompileModule step of script loading.
  • reworkRemoved support for deprecated vts assets.

ui

  • reworkReduced the performance cost of showing the scoreboard.
Valve's original notes
[p]\[ PREMIER ][/p][list][*][p]Premier Season Five has begun[/p][/*][*][p]Added Cache to the Active Duty Map Pool[/p][/*][*][p]Removed Overpass from the Active Duty Map Pool[/p][/*][/list][p][/p][p]\[ GAMEPLAY ][/p][list][*][p]Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.[/p][list][*][p]Damage is now applied according to precomputed simulation values, baked into the compiled map.[/p][/*][*][p]Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.[/p][/*][/list][/*][*][p]Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.[/p][/*][/list][p][/p][p]\[ ARMORY ][/p][list][*][p]Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque[/p][/*][*][p]Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing[/p][/*][*][p]Train 2025 and Sport & Field weapon collections are no longer available in the Armory[/p][/*][*][p]Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory[/p][/*][/list][p][/p][p]\[ WORKSHOP ][/p][list][*][p]Updated "Custom Paint Job Extended" [/p][list][*][p]Added option to include a dedicated overlay mask texture [/p][/*][*][p]Added option to set unique overlay UV randomization separate from albedo UV randomization [/p][/*][/list][/*][/list][p][/p][p]\[ MISC ][/p][list][*][p]Reduced the performance cost of showing the scoreboard.[/p][/*][*][p]Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).[/p][/*][*][p]Increased sticker rotation precision to allow half-degree increments on application screen.[/p][/*][/list][p][/p][p]\[ MAP SCRIPTING ][/p][list][*][p]Added Instance.QueueAfterThinks[/p][/*][*][p]Added Instance.OnWeaponDrop[/p][/*][*][p]Added CSWeaponBase.GetOriginalOwner[/p][/*][*][p]Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.[/p][/*][*][p]Added file name and line number to errors caught during the CompileModule step of script loading.[/p][/*][*][p]Removed support for deprecated vts assets.[/p][/*][/list][p][/p][p]\[ ENGINE ][/p][list][*][p]Updated engine code to the latest version of Source 2[/p][/*][/list][p][/p][p]\[ MAPS ][/p][list][*][p]Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes[/p][/*][*][p]Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes[/p][/*][*][p]Added community maps Debris and El Dorado to Wingman mode[/p][/*][/list][p]Cache[/p][list][*][p]Various clipping adjustments[/p][/*][/list][p]Dust II[/p][list][*][p]Fixed pixel gap Outside Tunnel[/p][/*][*][p]Clipping adjustment Outside Tunnel[/p][/*][/list][p]Inferno[/p][list][*][p]Clipping fix to prevent pixel boost at Top of Mid[/p][/*][/list]

Published by Valve on Steam.