PARIVISION and ENCE played 42 rounds and triple overtime before it broke, 22–20.
Anubis · PARIVISION started on T
Europe (Online)
The online stage that opened BLAST Bounty 2026 Season 1 cut thirty-two teams down in twenty-four matches, with Falcons, FURIA, GamerLegion, HEROIC, Liquid, PARIVISION, Spirit and Vitality all through at 2-0. Rounds split as close to even as anything on this pool, 50.4 percent to the CT side. The Finals that follow are what decide the season.
2026-01-13 – 2026-01-18, part of Season 3. 24 matches played across 58 maps at Tier 1 events — HLTV Majors and international LAN events with a prize pool between $600,000 and $2,000,000.
BLAST Bounty 2026 Season 1 is followed by BLAST Bounty 2026 Season 1 Finals, a later phase of the same tournament that actually decides it — this event's own last match winner is not a tournament champion.
matches.stage is empty on every row in this snapshot — no bracket, round, or placement is derivable for this event, or any other on this site.
The maps from this event that were not ordinary — a half thrown away and won back, a game that would not end, a side that conceded nothing. Ranked by how rare each reading is across every map in this snapshot, rarest first.
PARIVISION and ENCE played 42 rounds and triple overtime before it broke, 22–20.
Anubis · PARIVISION started on T
PARIVISION beat Astralis 13–1, conceding a single round.
Dust2 · PARIVISION started on T
HOTU went into the break 3–9 down on CT, took the second half 9–3 on T, and won overtime 4–1 — 16–13 over Aurora.
Nuke · HOTU started on CT
Vitality and EYEBALLERS played 35 rounds and double overtime before it broke, 19–16.
Anubis · Vitality started on T
The series went the distance and the decider went to overtime — Liquid took it 16–13.
Ancient · Liquid started on T
Drawn from results, half-by-half round counts and overtime only. This snapshot carries no demo data, so nothing here is about an individual player.
Single elimination Bo3
Every map this event's veto touched, picked or played, at least once — Nuke was the most first-banned map (7 matches), and Mirage was the most first-picked (5 matches).
48.5% CT · 51.5% T — 1.5pts T-leaning
picked 15 · banned 6 · left over 3 · first ban 1 · first pick 5 · decider 3
52.2% CT · 47.8% T — 2.2pts CT-leaning
picked 9 · banned 13 · left over 2 · first ban 7 · first pick 5 · decider 2
48.4% CT · 51.6% T — 1.6pts T-leaning
picked 5 · banned 11 · left over 8 · first ban 3 · first pick 2 · decider 8
52.4% CT · 47.6% T — 2.4pts CT-leaning
picked 5 · banned 15 · left over 4 · first ban 6 · first pick 3 · decider 4
51.4% CT · 48.6% T — 1.4pts CT-leaning
picked 5 · banned 15 · left over 4 · first ban 4 · first pick 4 · decider 4
54.9% CT · 45.1% T — 4.9pts CT-leaning
picked 5 · banned 16 · left over 3 · first ban 1 · first pick 2 · decider 3
45.7% CT · 54.3% T — 4.3pts T-leaning
picked 4 · banned 20 · left over 0 · first ban 2 · first pick 3 · decider 0
A row marked "thin sample" played under a quarter of this event's own busiest map — the same relative cut `/pro-meta` uses for a thin season or month, applied here within this one event. A map with no CT/T bar was banned before it was ever played, not omitted.
This event played 58 maps at 50.4% CT; Season 3 as a whole played 912 maps at 53.0% CT (3.0pts CT-leaning) — 2.6pts more T-sided than the season as a whole.
58 maps is under a quarter of Season 3's 912 maps — a small sample against the season it sat in, marked here rather than read as equally trustworthy.