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2023-10-17

12 changes

The Bomb Gets a New Beeping Sound for Its Final 10 Seconds

The bomb now plays a new sound during the final 10 seconds before it detonates. Command aliases gain subtick accuracy, and a bug where a defused bomb blocked players from swapping to a nearby dropped gun is fixed, along with a case where players could peek through ceilings. The patch also fixes missing gamestate integration data for flashbangs and damage stats.

C4

weapon

  • reworkCommand aliases now leverage subtick accuracy
  • fixFixed a bug where a defused bomb would block the player from swapping to a gun dropped close byC4

audiovisual

  • reworkNew sound for final 10 seconds of bomb beepingC4
  • reworkAdded missing KSK agent voice
  • reworkReduced falloff distance of knife impact and swish sounds
  • reworkVarious tweaks and bug fixes around occlusion filters and footstep clarity

utility

  • fixFixed missing gamestate integration data regarding flashbangs and damage stats

misc

  • fixFixed some cases where players could peek through ceilings
  • reworkConvar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
  • reworkAdded a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
  • reworkAdded an additional fallback path for game clients to download network configuration.

ui

  • reworkAdded a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD.
Valve's original notes
[ GAMEPLAY ]
[list]
[*] Command aliases now leverage subtick accuracy
[/list]
[ SOUND ]
[list]
[*] New sound for final 10 seconds of bomb beeping
[*] Added missing KSK agent voice
[*] Reduced falloff distance of knife impact and swish sounds
[*] Various tweaks and bug fixes around occlusion filters and footstep clarity
[/list]
[ MISC ]
[list]
[*] Fixed missing gamestate integration data regarding flashbangs and damage stats
[*] Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by
[*] Fixed some cases where players could peek through ceilings
[*] Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
[*] Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
[*] Added an additional fallback path for game clients to download network configuration.
[*] Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD.
[/list]

Published by Valve on Steam.