2024-02-15
27 changes
Observer Tools Expand, and the Zeus Pays Double in Deathmatch
Casters and observers gained spec_lock_to_accountid and spec_lock_to_current_player, spec_player and spec_goto now work in CSTV and demo playback, and HLAE observers can connect to VAC-secure CSTV servers. In Deathmatch the Zeus can be bought each life and rebuys automatically, and a second Zeus kill in one life earns double points. A configurable performance telemetry HUD replaced the old netgraph commands.
C4 · Zeus x27audiovisual
- fixFix for animations when climbing ladders
- fixFix for menu agents wielding tasers
- fixFix for Kukri knife hold animation during team intro sequence
misc
- reworkspec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
- reworkspec_player and spec_goto now works in CSTV and demo playback
- reworktv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
- reworkmp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
- reworkStart of warmup and end of warmup will now produce a log message in the game server log
- reworkImproved viewmodel animation smoothness when client framerates get low or unstable
- fixFixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
- reworkDeleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
- fixFix for sometimes failing to connect to a local practice server without Steam connectivity
- fixFixed a bug with Skill Group animation at the end of competitive matches
- reworkVarious performance improvements
weapon
- reworkIn Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon modeZeus x27
- reworkIn Deathmatch, getting a second Zeus kill in the same life will earn double pointsZeus x27
- reworkReported damage no longer has a rounding error when reported in the game server log
- fixFixed sniper scope performance hitch and adjusted visual treatment.
ui
- reworkAdded performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
map
- fixFixed grenade clipping around AC unit at B-site
- fixFixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable areaC4
- reworkAdjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
- reworkImproved collision of sliding door meshes at Ramp
- reworkAdded and removed a ladder near boost spot by T spawn
- fixFixed a couple of spots where bomb could be thrown out of the mapC4
- reworkClipping improvements
- fixFixed some disappearing mesh
Valve's original notes
[ ANIMATION ]
[list]
[*]Fix for animations when climbing ladders
[*]Fix for menu agents wielding tasers
[*]Fix for Kukri knife hold animation during team intro sequence
[/list]
[ SPECTATING ]
[list]
[*]spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
[*]spec_player and spec_goto now works in CSTV and demo playback
[*]tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
[/list]
[ GAMEPLAY ]
[list]
[*] In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
[*] In Deathmatch, getting a second Zeus kill in the same life will earn double points
[*] mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
[/list]
[ LOGGING ]
[list]
[*]Start of warmup and end of warmup will now produce a log message in the game server log
[*]Reported damage no longer has a rounding error when reported in the game server log
[/list]
[ MISC ]
[list]
[*]Improved viewmodel animation smoothness when client framerates get low or unstable
[*]Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
[*]Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
[*]Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
[*]Fix for sometimes failing to connect to a local practice server without Steam connectivity
[*]Fixed a bug with Skill Group animation at the end of competitive matches
[*]Fixed sniper scope performance hitch and adjusted visual treatment.
[*]Various performance improvements
[/list]
[ MAPS ]
[i]Vertigo:[/i][list]
[*]Fixed grenade clipping around AC unit at B-site
[*]Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
[/list]
[i]Nuke:[/i][list]
[*]Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
[*]Improved collision of sliding door meshes at Ramp
[/list]
[i]Anubis:[/i][list]
[*]Added and removed a ladder near boost spot by T spawn
[*]Fixed a couple of spots where bomb could be thrown out of the map
[/list]
[i]Overpass:[/i][list]
[*]Clipping improvements
[*]Fixed some disappearing mesh
[/list]Published by Valve on Steam.