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2024-02-15

27 changes

Observer Tools Expand, and the Zeus Pays Double in Deathmatch

Casters and observers gained spec_lock_to_accountid and spec_lock_to_current_player, spec_player and spec_goto now work in CSTV and demo playback, and HLAE observers can connect to VAC-secure CSTV servers. In Deathmatch the Zeus can be bought each life and rebuys automatically, and a second Zeus kill in one life earns double points. A configurable performance telemetry HUD replaced the old netgraph commands.

C4 · Zeus x27

audiovisual

  • fixFix for animations when climbing ladders
  • fixFix for menu agents wielding tasers
  • fixFix for Kukri knife hold animation during team intro sequence

misc

  • reworkspec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
  • reworkspec_player and spec_goto now works in CSTV and demo playback
  • reworktv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
  • reworkmp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
  • reworkStart of warmup and end of warmup will now produce a log message in the game server log
  • reworkImproved viewmodel animation smoothness when client framerates get low or unstable
  • fixFixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
  • reworkDeleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
  • fixFix for sometimes failing to connect to a local practice server without Steam connectivity
  • fixFixed a bug with Skill Group animation at the end of competitive matches
  • reworkVarious performance improvements

weapon

  • reworkIn Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon modeZeus x27
  • reworkIn Deathmatch, getting a second Zeus kill in the same life will earn double pointsZeus x27
  • reworkReported damage no longer has a rounding error when reported in the game server log
  • fixFixed sniper scope performance hitch and adjusted visual treatment.

ui

  • reworkAdded performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")

map

  • fixFixed grenade clipping around AC unit at B-site
  • fixFixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable areaC4
  • reworkAdjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
  • reworkImproved collision of sliding door meshes at Ramp
  • reworkAdded and removed a ladder near boost spot by T spawn
  • fixFixed a couple of spots where bomb could be thrown out of the mapC4
  • reworkClipping improvements
  • fixFixed some disappearing mesh
Valve's original notes
[ ANIMATION ]
[list]
[*]Fix for animations when climbing ladders
[*]Fix for menu agents wielding tasers
[*]Fix for Kukri knife hold animation during team intro sequence
[/list]

[ SPECTATING ]
[list]
[*]spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
[*]spec_player and spec_goto now works in CSTV and demo playback
[*]tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
[/list]

[ GAMEPLAY ]
[list]
[*] In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
[*] In Deathmatch, getting a second Zeus kill in the same life will earn double points
[*] mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
[/list]


[ LOGGING ]
[list]
[*]Start of warmup and end of warmup will now produce a log message in the game server log
[*]Reported damage no longer has a rounding error when reported in the game server log
[/list]

[ MISC ]
[list]
[*]Improved viewmodel animation smoothness when client framerates get low or unstable
[*]Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
[*]Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
[*]Deleted cq_netgraph and cq_netgraph_problem_show_auto.  Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
[*]Fix for sometimes failing to connect to a local practice server without Steam connectivity
[*]Fixed a bug with Skill Group animation at the end of competitive matches
[*]Fixed sniper scope performance hitch and adjusted visual treatment. 
[*]Various performance improvements
[/list]

[ MAPS ]

[i]Vertigo:[/i][list]
[*]Fixed grenade clipping around AC unit at B-site
[*]Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
[/list]
[i]Nuke:[/i][list]
[*]Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
[*]Improved collision of sliding door meshes at Ramp
[/list]
[i]Anubis:[/i][list]
[*]Added and removed a ladder near boost spot by T spawn
[*]Fixed a couple of spots where bomb could be thrown out of the map
[/list]
[i]Overpass:[/i][list]
[*]Clipping improvements
[*]Fixed some disappearing mesh
[/list]

Published by Valve on Steam.