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2024-12-18

22 changes

Map Guides Come to the Workshop, and Warmup Stops Dropping Weapons

Map guides can now be submitted to and subscribed from the Steam Workshop, with a selector for which one loads in practice mode and annotation nodes visible on the radar. Changing teams during warmup no longer drops your weapons and carries a two-second cooldown, with server settings controlling what drops. Explosions throw weapons around more reliably when several are stacked. The Shanghai 2024 Major Champions Capsule went on sale.

Train

content

  • contentShanghai 2024 Major Champions Capsule is now available for purchase. The capsule features autographs for each member of the winning team in paper, glitter, holo, and gold. 50% of the proceeds go to the players and organizations.

misc

  • reworkAdjusted the threshold at which death notice displays attacker as "flashed".
  • reworkDuring warmup, changing teams now has a two second cooldown.
  • reworkMap Guides are now supported in the Steam Workshop for submission and subscription.
  • reworkAdded a selector to pick which map guide gets loaded in practice mode.
  • reworkAdded a tool (via console command "workshop_annotation_submit") to submit a map guide to the Steam Workshop.
  • reworkAdded a setting for CPU Cores Usage Preference to control how high performance and power efficiency cores are used by the game on CPUs with variable cores.
  • reworkStability improvements.
  • reworkAdded all-new 2025 Service Medal which will be available starting January 1st GMT
  • fixWorkshop Tools - Fixed bug on shadows for low sunlight angles

weapon

  • reworkExplosions will now more reliably throw weapons around even if multiple weapons are dropped on top of each other.
  • reworkDuring warmup, weapons will no longer drop on the ground when changing teams.
  • reworkAdded server settings controlling which items drop on the ground during warmup period: mp_warmup_items_drop_policy, mp_warmup_items_nocost, mp_warmup_items_nocount_policy. Community servers that run with free non-droppable weapons during warmup can set these settings as follows: mp_warmup_items_drop_policy 0, mp_warmup_items_nocost 1, mp_warmup_items_nocount_policy 251.
  • reworkGive command will now always drop the held weapon if the given weapon needs an empty primary/secondary weapon slot to be used. For legacy behaviour, which would drop the new weapon on the ground, developers can use "-keep_gear" flag, e.g. give weapon_awp -keep_gear
  • fixFixed a case where graphics driver could render a corrupt graphics image for weapons in inventory item tiles.
  • reworkImprovements to weapon inspect animations.
  • reworkImprovements to display of extra-long custom weapon names in UI.

map

  • reworkImproved collision fidelity on various propsTrain
  • fixUpdated and fixed surface types on several propsTrain
  • reworkAdjusted wetness levels on some surfacesTrain
  • fixFixed various gaps in mapTrain
  • reworkAnnotations nodes are now visible in the radar.
Valve's original notes
[ SHANGHAI MAJOR ]
[list]
[*]Shanghai 2024 Major Champions Capsule is now available for purchase. The capsule features autographs for each member of the winning team in paper, glitter, holo, and gold. 50% of the proceeds go to the players and organizations.[/list]
[ GAMEPLAY ]
[list]
[*]Adjusted the threshold at which death notice displays attacker as "flashed".
[*]Explosions will now more reliably throw weapons around even if multiple weapons are dropped on top of each other.
[*]During warmup, weapons will no longer drop on the ground when changing teams.
[*]During warmup, changing teams now has a two second cooldown.
[*]Added server settings controlling which items drop on the ground during warmup period: mp_warmup_items_drop_policy, mp_warmup_items_nocost, mp_warmup_items_nocount_policy. Community servers that run with free non-droppable weapons during warmup can set these settings as follows: mp_warmup_items_drop_policy 0, mp_warmup_items_nocost 1, mp_warmup_items_nocount_policy 251.
[*]Give command will now always drop the held weapon if the given weapon needs an empty primary/secondary weapon slot to be used. For legacy behaviour, which would drop the new weapon on the ground, developers can use "-keep_gear" flag, e.g. give weapon_awp -keep_gear[/list]
[ MAPS ]
[list]
[*]
Train
[list]
[*]Improved collision fidelity on various props
[*]Updated and fixed surface types on several props
[*]Adjusted wetness levels on some surfaces
[*]Fixed various gaps in map[/list]
[/list][ MAP GUIDES ]
[list]
[*]Map Guides are now supported in the Steam Workshop for submission and subscription.
[*]Added a selector to pick which map guide gets loaded in practice mode.
[*]Annotations nodes are now visible in the radar.
[*]Added a tool (via console command "workshop_annotation_submit") to submit a map guide to the Steam Workshop.[/list]
[ MISC ]
[list]
[*]Added a setting for CPU Cores Usage Preference to control how high performance and power efficiency cores are used by the game on CPUs with variable cores.
[*]Fixed a case where graphics driver could render a corrupt graphics image for weapons in inventory item tiles.
[*]Improvements to weapon inspect animations.
[*]Improvements to display of extra-long custom weapon names in UI.
[*]Stability improvements.
[*]Added all-new 2025 Service Medal which will be available starting January 1st GMT
[*]Workshop Tools - Fixed bug on shadows for low sunlight angles[/list]

Published by Valve on Steam.