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Train's A Site Opens Up Between Hell and Tunnels, and T Spawn Moves Back

13 changes

Train's A bombsite gets a wider opening between Hell and Tunnels, a newly opened container door near Ivy and Tunnels, and T spawns pushed back slightly, alongside general visual and gap fixes. A regression that blocked immediate weapon inspection right after deploying has been fixed, along with a bug that let ragdolls spawn with extreme initial velocities. Steam Game Recording timelines now mark individual matches.

Train

map

  • fixTrain Fixed various minor visual bugs and gaps in world
  • reworkTrain Added dirt and wetness onto crates and tarps where appropriate
  • reworkTrain Widened opening on A site between Hell and Tunnels
  • reworkTrain Opened container door on back of the train near Ivy/Tunnels
  • reworkTrain Added dumpster by Ivy
  • reworkTrain Added barrels in A site cubby
  • reworkTrain Pushed back T spawns a little

misc

  • fixFixed a case where ragdolls could get created with extreme initial velocities
  • reworkAdded markup for individual matches in Steam Game Recording timeline
  • fixFixed fingers crossing into butterfly knife geometry during inspect animation

weapon

  • fixFixed a regression where deploying weapons weren't allowing immediate inspecting

content

  • fixFixed weekly care package preview of weapon cases not having a close button

utility

  • reworkWhen moving away from annotation nodes, required grenade is no longer removed
Valve's original notes
[ MAPS ]
[list]
[*]
Train
[list]
[*]Fixed various minor visual bugs and gaps in world
[*]Added dirt and wetness onto crates and tarps where appropriate
[*]Widened opening on A site between Hell and Tunnels
[*]Opened container door on back of the train near Ivy/Tunnels
[*]Added dumpster by Ivy
[*]Added barrels in A site cubby
[*]Pushed back T spawns a little
[/list]
[/list][ MISC ]
[list]
[*]Fixed a case where ragdolls could get created with extreme initial velocities
[*]Added markup for individual matches in Steam Game Recording timeline
[*]Fixed a regression where deploying weapons weren't allowing immediate inspecting
[*]Fixed fingers crossing into butterfly knife geometry during inspect animation
[*]Fixed weekly care package preview of weapon cases not having a close button
[*]When moving away from annotation nodes, required grenade is no longer removed[/list]

Published by Valve on Steam.