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2025-07-28

36 changes

Every First-Person Animation Replaced, and Train Gets a Pass of New Cover

The animation system is being upgraded to AnimGraph2, and this update replaces every first-person animation — weapon deploy, firing, reload and inspect — along with all chicken animations. Reload and draw sounds were reworked alongside them. Shotgun reloads no longer resume on their own after being interrupted, and damage prediction while moving was improved. Train received new cover on A site, in Upper B halls and outside Z on B, breakable glass on B doors, and a raised CT platform in B.

Train

audiovisual

  • reworkThe animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
  • reworkReplaced/updated all chicken animations
  • fixFixed a case where individual player voice volume adjustments weren't working correctly
  • reworkVarious improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
  • reworkAdded new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
  • reworkVarious improvements to ambient sound content for community map makers

weapon

  • reworkImprovements to damage prediction when shooting while moving
  • reworkShotgun reloads will no longer resume automatically after being interrupted

misc

  • fixFixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)
  • reworkThe Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode

map

  • reworkBreakable glass added to B doors
  • reworkAdjusted Heaven railing
  • reworkAdjusted angle of truck on A site
  • reworkBlocked view from truckbed to stairs
  • reworkMoved up wall behind dumpster, by A stairs
  • reworkAdjusted texturing on dumpster back wall
  • reworkRemoved some grass near A site
  • reworkFlattened tops of broken walls near B site
  • reworkRe-enabled wires around the map
  • reworkAdded new cover on A site by Hell trainTrain
  • reworkAdded new cover and adjusted platform on B site outside of Z
  • reworkAdded new cover in Upper B halls
  • reworkAdjusted cover in Ivy
  • reworkRemoved horizontal stripes on large doors in A site
  • reworkRaised CT side platform in B
  • reworkAdjusted lighting on B site
  • reworkAdjusted clipping throughout
  • reworkChurch windows opened above Coffins
  • reworkChurch garden pathway narrowed by entrance door and widened by Coffins
  • reworkAdjusted shape of first box on B site
  • reworkRepairs on A site balcony railing have been completed
  • reworkCurbs removed along Mid
  • reworkArch light moved to ceiling
  • reworkAdjusted Banana visuals to improve player legibility
  • reworkAdjusted props throughout
  • reworkUpdated to the latest version from the Community Workshop (Update Notes)
Valve's original notes
[ ANIMATION ]
[list]
[*] The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
[*] Replaced/updated all chicken animations
[/list]

[ GAMEPLAY ]
[list]
[*] Improvements to damage prediction when shooting while moving
[*] Shotgun reloads will no longer resume automatically after being interrupted
[*] Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)
[/list]

[ AUDIO ]
[list]
[*] Fixed a case where individual player voice volume adjustments weren't working correctly
[*] Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
[*] Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
[*] Various improvements to ambient sound content for community map makers
[/list]

[ MISC ]
[list]
[*] The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode
[/list]

[ MAPS ]
Overpass
[list]
[*] Breakable glass added to B doors
[*] Adjusted Heaven railing
[*] Adjusted angle of truck on A site
[*] Blocked view from truckbed to stairs
[*] Moved up wall behind dumpster, by A stairs
[*] Adjusted texturing on dumpster back wall
[*] Removed some grass near A site
[*] Flattened tops of broken walls near B site
[*] Re-enabled wires around the map
[/list]
Train
[list]
[*] Added new cover on A site by Hell train
[*] Added new cover and adjusted platform on B site outside of Z
[*] Added new cover in Upper B halls
[*] Adjusted cover in Ivy
[*] Removed horizontal stripes on large doors in A site
[*] Raised CT side platform in B
[*] Adjusted lighting on B site
[*] Adjusted clipping throughout
[/list]
Inferno
[list]
[*] Church windows opened above Coffins
[*] Church garden pathway narrowed by entrance door and widened by Coffins
[*] Adjusted shape of first box on B site
[*] Repairs on A site balcony railing have been completed
[*] Curbs removed along Mid
[*] Arch light moved to ceiling
[*] Adjusted Banana visuals to improve player legibility
[*] Adjusted props throughout
[/list]
Dogtown
[list]
[*] Updated to the latest version from the Community Workshop ([url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3414036782]Update Notes[/url])
[/list]

Published by Valve on Steam.