2025-08-18
14 changes
Wallbanging Through the Plywood in Cave Is Restored on Ancient
Ancient's cave plywood can once again be wallbanged, and the house roof decorations near CT spawn have been reverted to their previous look. A bug that caused mispredicted shots when the attack button was held across a round respawn is fixed, along with fullscreen windowed mode failing to offer extreme aspect ratio resolutions or properly stretch to fill the screen. Relative mouse motion on Linux is also corrected.
Ancient · Shootsmap
- reworkReverted "house" roof decorations near CT spawn.
- reworkRestored the ability to wallbang the plywood in "cave".
- reworkVarious changes to the daytime soundscape.
- fixFixed items getting stuck behind the rubble pile on T side of B.
- reworkPlayer clipping adjustments.
- reworkPlayer clipping adjustments.
- reworkMore Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap.Ancient · Shoots
misc
- fixFixed knife slashes applying a 'dry' attack decal on wet surfaces.
- fixFixed a case where clients would mispredict shots if the attack button was held across round respawn.
- fixFixed a case where the viewmodel would stick to the camera when cl_lock_camera was set.
- fixFixed a case where fullscreen windowed mode wasn't offering resolutions with extreme aspect ratios.
- fixFixed a case where fullscreen windowed mode wasn't actually stretching to fill the screen.
- fixFixed a case where relative mouse motion was incorrect on Linux.
- reworkVarious stability improvements.
Valve's original notes
[ MAPS ] Ancient [list] [*] Reverted "house" roof decorations near CT spawn. [*] Restored the ability to wallbang the plywood in "cave". [*] Various changes to the daytime soundscape. [*] Fixed items getting stuck behind the rubble pile on T side of B. [*] Player clipping adjustments. [/list] Shoots [list] [*] Player clipping adjustments. [/list] Ancient and Shoots [list] [*]More Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap. [/list] [ MISC ] [list] [*] Fixed knife slashes applying a 'dry' attack decal on wet surfaces. [*] Fixed a case where clients would mispredict shots if the attack button was held across round respawn. [*] Fixed a case where the viewmodel would stick to the camera when cl_lock_camera was set. [*] Fixed a case where fullscreen windowed mode wasn't offering resolutions with extreme aspect ratios. [*] Fixed a case where fullscreen windowed mode wasn't actually stretching to fill the screen. [*] Fixed a case where relative mouse motion was incorrect on Linux. [*] Various stability improvements. [/list]
Published by Valve on Steam.