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2025-08-26

14 changes

Matchmaking Stops Avoiding Nighttime Ancient Servers

A bug that caused matchmaking to avoid servers running the nighttime version of Ancient has been fixed, along with grenade lineup visuals that were restored on the map. Several knives get deploy and inspect animation fixes, including the Stiletto, Butterfly, Talon, Flip, and Bayonet, and overlapping smoke clouds no longer prematurely extinguish molotov fire. Looping weapon inspects now correctly network to spectators.

Ancient · Molotov

map

  • reworkRestored some grenade lineup visuals.
  • reworkMisc clipping fixes.
  • fixFixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient.Ancient

audiovisual

  • fixFixed issues with the classic knife's inspect animations.
  • fixFixed the deploy for the Stiletto knife.
  • fixFixed the deploy for the Butterfly knife.
  • reworkUpdated Talon knife inspect while 'fidgeting' to be more responsive.
  • reworkAdjusted Flip knife animation when inspecting immediately after deploying.
  • reworkAdjusted Bayonet knife animation when inspecting immediately after deploying.

misc

  • fixFixed a performance regression when creating bullet impact effects.
  • reworkRemoved legacy sprite-based shell casing fallback particle effects.

movement

  • reworkView angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels.

weapon

  • fixFixed a case where looping weapon inspects weren't networking to spectators.

utility

  • fixFixed case where overlapping smoke clouds would prematurely extinguish molotov fire.Molotov
Valve's original notes
[ MAPS ]

Ancient
[list]
[*] Restored some grenade lineup visuals.
[*] Misc clipping fixes.
[/list]
[ ANIMATION ]
[list]
[*]Fixed issues with the classic knife's inspect animations.
[*]Fixed the deploy for the Stiletto knife.
[*]Fixed the deploy for the Butterfly knife.
[*] Updated Talon knife inspect while 'fidgeting' to be more responsive.
[*]Adjusted Flip knife animation when inspecting immediately after deploying.
[*]Adjusted Bayonet knife animation when inspecting immediately after deploying.
[/list]
[ MISC ]
[list]
[*]Fixed a performance regression when creating bullet impact effects.
[*]View angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels.
[*]Fixed a case where looping weapon inspects weren't networking to spectators.
[*]Fixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient.
[*]Removed legacy sprite-based shell casing fallback particle effects.
[*]Fixed case where overlapping smoke clouds would prematurely extinguish molotov fire.
[/list]

Published by Valve on Steam.