Clipping Gets Adjusted Around a New Drop and an Old Connector
5 changes
Player clipping was adjusted around a new drop location, and grenade clipping was tweaked around a connector e-box hole and an old drop, alongside a Community Workshop update for this update's maps. Fixed a case where switching first-person spectator targets reset viewmodel animations, and a performance issue caused by physics calculations done far from the map's origin.
Anubis · PoseidonValve's original notes
[p]\[ MISC ][/p][list][*][p]Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.[/p][/*][*][p]Fixed a case where physics calculations far from the origin were causing performance issues.[/p][/*][/list][p][/p][p]\[ MAPS ][/p][p]Anubis[/p][list][*][p]Adjusted player clipping around new drop.[/p][/*][*][p]Adjusted grenade clipping around connector (e-box :P) hole and old drop.[/p][/*][/list][p]Poseidon[/p][list][*][p]Updated to the latest version from the Community Workshop ([url="https://steamcommunity.com/sharedfiles/filedetails/changelog/3522144043"]Update Notes[/url])[/p][/*][/list]
Published by Valve on Steam.