2026-01-29
7 changes
Mid-Air HE Grenade Damage Near the Ground No Longer Miscalculates
HE grenades that explode just above the ground no longer have their damage calculated as if they had hit the ground. Community maps can now prompt players to save modified settings like radar and viewmodel choices via host_writeconfig_with_prompt, though they are also restricted to a smaller list of allowed console commands. Stronghold received a Community Workshop update, and exploding chickens got a performance optimization.
Strongholdutility
- reworkDamage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.
audiovisual
- reworkVarious knife sound adjustments.
misc
- reworkPerformance optimizations for exploding chickens.
- fixFixed a map scripting bug where Entity.SetOwner wasn't accepting undefined.
- reworkCommunity maps are now restricted to a smaller list of allowed console commands. Use -disable_workshop_command_filtering to disable this filtering.
map
- reworkAdded a method for community maps to save modified user settings. Running 'host_writeconfig_with_prompt' will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits.
- reworkUpdated to the latest version from the Community Workshop (Update Notes)Stronghold
Valve's original notes
[p]\[ GAMEPLAY ][/p][list][*][p]Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.[/p][/*][/list][p][/p][p]\[ SOUND ][/p][list][*][p]Various knife sound adjustments.[/p][/*][/list][p][/p][p]\[ MISC ][/p][list][*][p]Performance optimizations for exploding chickens.[/p][/*][*][p]Fixed a map scripting bug where Entity.SetOwner wasn't accepting undefined.[/p][/*][*][p]Added a method for community maps to save modified user settings. Running 'host_writeconfig_with_prompt' will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits. [/p][/*][*][p]Community maps are now restricted to a smaller list of allowed console commands. Use -disable_workshop_command_filtering to disable this filtering.[/p][/*][/list][p][/p][p]\[ MAPS ][/p][p]Stronghold[/p][list][*][p]Updated to the latest version from the Community Workshop ([url="https://steamcommunity.com/sharedfiles/filedetails/changelog/3477094554"]Update Notes[/url])[/p][/*][/list]
Published by Valve on Steam.