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2026-03-04

22 changes

Listed Market Items Stay Usable, and Inferno's Balcony Is Extended

Items listed for sale on the Steam Community Market now remain in your inventory and usable while they are listed, and the Terminal gained a maximum offer limit that filters what the Arms Dealer shows. Inferno's balcony at Bombsite A was extended and its graveyard closed off, with clipping adjusted at the small window beside Second Mid Balcony. The rest is scripting: ammo getters and setters, angular velocity, and several fixed methods.

Inferno · Sanctum · Warden

weapon

  • reworkStarting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.

misc

  • reworkAdded ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.
  • fixFixed a slight tilt in the chicken running animation.

map

  • reworkBalcony at Bombsite A has been extended.Inferno
  • reworkGraveyard at Bombsite A has been closed to the public.Inferno
  • reworkClipping adjusted at small window next to Second Mid Balcony.Inferno
  • reworkUpdated to the latest version from the Community Workshop (Update Notes)Warden
  • reworkUpdated to the latest version from the Community Workshop (Update Notes)Sanctum

scripting

  • reworkAdded hitEntity to OnBulletImpact event data
  • reworkAdded Entity.GetAbsAngularVelocity()
  • reworkAdded Entity.GetLocalAngularVelocity()
  • reworkAdded angularVelocity to Entity.Teleport()
  • reworkAdded CSWeaponBase.GetClipAmmo()
  • reworkAdded CSWeaponBase.SetClipAmmo()
  • reworkAdded CSWeaponBase.GetReserveAmmo()
  • reworkAdded CSWeaponBase.SetReserveAmmo()
  • reworkAdded CSWeaponData.GetMaxClipAmmo()
  • reworkAdded CSWeaponData.GetMaxReserveAmmo()
  • fixFixed missing CSPlayerPawn.IsDucking()
  • fixFixed missing CSPlayerPawn.IsDucked()
  • fixFixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.
  • fixFixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.
Valve's original notes
[p]\[ MISC ][/p][list][*][p]Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.[/p][/*][*][p]Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.[/p][/*][*][p]Fixed a slight tilt in the chicken running animation.[/p][/*][/list][p][/p][p]\[ MAPS ][/p][p]Inferno[/p][list][*][p]Balcony at Bombsite A has been extended.[/p][/*][*][p]Graveyard at Bombsite A has been closed to the public. [/p][/*][*][p]Clipping adjusted at small window next to Second Mid Balcony.[/p][/*][/list][p]Warden[/p][list][*][p]Updated to the latest version from the Community Workshop ([url="https://steamcommunity.com/sharedfiles/filedetails/changelog/3256988376"]Update Notes[/url])[/p][/*][/list][p]Sanctum[/p][list][*][p]Updated to the latest version from the Community Workshop ([url="https://steamcommunity.com/sharedfiles/filedetails/changelog/3643331442"]Update Notes[/url])[/p][/*][/list][p][/p][p]\[ MAP SCRIPTING ][/p][list][*][p]Added hitEntity to OnBulletImpact event data[/p][/*][*][p]Added Entity.GetAbsAngularVelocity()[/p][/*][*][p]Added Entity.GetLocalAngularVelocity()[/p][/*][*][p]Added angularVelocity to Entity.Teleport()[/p][/*][*][p]Added CSWeaponBase.GetClipAmmo()[/p][/*][*][p]Added CSWeaponBase.SetClipAmmo()[/p][/*][*][p]Added CSWeaponBase.GetReserveAmmo()[/p][/*][*][p]Added CSWeaponBase.SetReserveAmmo()[/p][/*][*][p]Added CSWeaponData.GetMaxClipAmmo()[/p][/*][*][p]Added CSWeaponData.GetMaxReserveAmmo()[/p][/*][*][p]Fixed missing CSPlayerPawn.IsDucking()[/p][/*][*][p]Fixed missing CSPlayerPawn.IsDucked()[/p][/*][*][p]Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.[/p][/*][*][p]Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.[/p][/*][/list]

Published by Valve on Steam.