← all updates

2024-02-08

13 changes

A Radar Exploit Through Smoke and Glass Gets Patched, and Bomb-Throw Dead Zones Are Fixed

Enemies could show up on the radar when viewed through a combination of smoke and translucent surfaces like glass; that's fixed, along with a tweak to how visible player silhouettes are inside smoke. Spots where the bomb could be thrown into an unreachable area at Nuke's T spawn and near the Palace are also fixed, alongside door-spin and pixel-gap fixes on other maps. Non-US keyboard keys like the UK backslash can now be bound.

Ancient · Anubis · C4 · Mirage · Nuke

weapon

  • fixFixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife kill

utility

  • reworkAdjusted visibility of player silhouettes in smoke
  • fixFixed a bug where enemies were visible on the radar when viewed through a combination of smoke and translucent surfaces such as glass

audiovisual

  • reworkVarious bug fixes and tweaks to inspect animations

map

  • fixFixed a bug where doors spun the wrong way on several maps
  • fixFixed vis regressionsNuke
  • fixFixed pixel gap looking into bombsite B from T SideAncient
  • fixFixed potential spot where bomb could be thrown into an unreachable area at T SpawnAnubis · C4
  • reworkEnabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through themAnubis
  • fixFixed collision in Palace where bomb could be thrown into an unreachable areaC4 · Mirage

misc

  • fixFixed a bug where certain keys not found on US keyboards (such as the backslash key on UK keyboards) couldn't be bound
  • fixFixed an issue preventing some older demos from playing back
  • reworkVarious crash fixes
Valve's original notes
[ ARMS RACE ]
[list]
[*] Fixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife kill
[/list]
[ SMOKE ]
[list]
[*] Adjusted visibility of player silhouettes in smoke
[*] Fixed a bug where enemies were visible on the radar when viewed through a combination of smoke and translucent surfaces such as glass
[/list]
[ ANIMATION ]
[list]
[*] Various bug fixes and tweaks to inspect animations
[/list]
[ MAPS ]
[list]
[*] Fixed a bug where doors spun the wrong way on several maps
[*] Nuke:
[list]
[*] Fixed vis regressions
[/list]
[*] Ancient:
[list]
[*] Fixed pixel gap looking into bombsite B from T Side
[/list]
[*] Anubis:
[list]
[*] Fixed potential spot where bomb could be thrown into an unreachable area at T Spawn
[*] Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through them
[/list]
[*] Mirage:
[list]
[*] Fixed collision in Palace where bomb could be thrown into an unreachable area
[/list][/list]
[ MISC ]
[list]
[*] Fixed a bug where certain keys not found on US keyboards (such as the backslash key on UK keyboards) couldn't be bound
[*] Fixed an issue preventing some older demos from playing back
[*] Various crash fixes
[/list]

Published by Valve on Steam.