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2026-01-21

55 changes

Season Four Opens With Anubis Back In, Train Out, and a Jump Rework

Premier Season Four began with Anubis returning to the Active Duty pool and Train leaving it. The MP5-SD and MP7 gained damage and lost some damage fall-off, and both dropped $100 in price, as did the PP-Bizon. Landing is now timed with subtick precision, jumping and landing no longer affect stamina, and any jump pressed inside the bunnyhop window counts as a successful hop. Four community maps left every mode and five arrived.

Agency · AK-47 · Alpine · Anubis · AUG · AWP · Desert Eagle · Dual Berettas · FAMAS · Galil AR · Golden · MAC-10 · MP5-SD · MP7 · MP9 · P250 · Palacio · Poseidon · PP-Bizon · Rooftop · Sanctum · Stronghold · Tec-9 · Train · USP-S · Warden

misc

  • reworkPremier Season Four has begun
  • reworkAdjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins
  • reworkLanding time is now calculated with subtick precision
  • reworkJumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time
  • reworkCz75a
  • reworkChanged voice status behavior to always show a mic for local player if mic is open
  • fixFixed a bug related to Deathcam intersection
  • fixFixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode
  • reworkImproved the resolution of the PVS for some static level geometry
  • fixFixed some small interpenetrations in Butterfly Knife animations
  • fixFixed a case where blood decals weren't appearing
  • reworkUpdated engine code to the latest version of Source 2.

map

  • reworkAdded Anubis to the Active Duty Map PoolAnubis
  • reworkRemoved Train from the Active Duty Map PoolTrain
  • reworkRemoved community maps: Golden, Palacio, Agency, and Rooftop from all game modesAgency · Golden · Palacio · Rooftop
  • reworkAdded community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modesAlpine · Stronghold · Warden
  • reworkAdded community maps Sanctum and Poseidon to Wingman modePoseidon · Sanctum
  • reworkBridge drop moved near Mid DoorsAnubis
  • reworkMid doors orientation reversedAnubis
  • reworkHole added between E-box and Back of BAnubis
  • reworkBombsite A crates moved up steps on to WalkwayAnubis
  • reworkScaffolding added to pillar on Bombsite AAnubis

weapon

economy

  • buffReduced price by $100.MP5-SD · MP7
  • buffReduced price of the PP-Bizon by $100.PP-Bizon

movement

  • reworkAny jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop
  • reworkLegacy jump behavior can be restored on private servers with sv_legacy_jump

ui

  • reworkMap Guides can now be loaded in online games of casual and retakes (via the ESC menu)

audiovisual

  • reworkReduced audio output latency
  • reworkHigher fidelity knife draw and inspect sounds
  • reworkWeapon, knife and utility draw sounds no longer overlap when switching quickly between them
  • reworkKnife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack
  • reworkAmbient sounds no longer restart from the beginning when transitioning between zones

content

  • contentAdded two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma
  • reworkRemoved four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection

scripting

  • reworkAdded BaseModelEntity.GetModelName
  • reworkAdded BaseModelEntity.GetModelScale
  • reworkAdded BaseModelEntity.GetColor
  • reworkAdded BaseModelEntity.IsGlowing
Valve's original notes
[p]\[ PREMIER ][/p][list][*][p]Premier Season Four has begun[/p][/*][*][p]Added Anubis to the Active Duty Map Pool[/p][/*][*][p]Removed Train from the Active Duty Map Pool[/p][/*][/list][p][/p][p]\[ COMPETITIVE ][/p][list][*][p]Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins[/p][/*][/list][p][/p][p]\[ GAMEPLAY ][/p][list][*][p]Minor adjustments to the MP7 and MP5-SD:[/p][list][*][p]Slightly increased damage[/p][/*][*][p]Slightly reduced damage fall-off[/p][/*][*][p]Reduced price by $100.[/p][/*][/list][/*][*][p]Reduced price of the PP-Bizon by $100.[/p][/*][*][p]Jump changes:[/p][list][*][p]Landing time is now calculated with subtick precision[/p][/*][*][p]Jumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time[/p][/*][*][p]Any jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop[/p][/*][*][p]Legacy jump behavior can be restored on private servers with sv_legacy_jump[/p][/*][/list][/*][*][p]Map Guides can now be loaded in online games of casual and retakes (via the ESC menu)[/p][/*][/list][p][/p][p]\[ SOUND ] [/p][list][*][p]Reduced audio output latency[/p][/*][*][p]Higher fidelity knife draw and inspect sounds[/p][/*][*][p]Weapon, knife and utility draw sounds no longer overlap when switching quickly between them[/p][/*][*][p]Knife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack [/p][/*][*][p]Ambient sounds no longer restart from the beginning when transitioning between zones[/p][/*][/list][p][/p][p]\[ WEEKLY CARE PACKAGE ][/p][list][*][p]Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma[/p][/*][*][p]Removed four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection[/p][/*][/list][p][/p][p]\[ ARMORY ][/p][list][*][p]Added a new Limited Edition Item: the AK47 | Aphrodite[/p][/*][/list][p][/p][p]\[ MISC ][/p][list][*][p]Increased material fidelity on some of the base guns:[/p][list][*][p]Ak47[/p][/*][*][p]Aug[/p][/*][*][p]AWP[/p][/*][*][p]Berettas[/p][/*][*][p]Deagle[/p][/*][*][p]Galil[/p][/*][*][p]Mac-10[/p][/*][*][p]MP7[/p][/*][*][p]P250[/p][/*][*][p]Tec9[/p][/*][*][p]USP-S[/p][/*][*][p]Bizon[/p][/*][*][p]Cz75a[/p][/*][*][p]Famas[/p][/*][*][p]MP9[/p][/*][/list][/*][/list][list][*][p]Changed voice status behavior to always show a mic for local player if mic is open [/p][/*][*][p]Fixed a bug related to Deathcam intersection[/p][/*][*][p]Fixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode[/p][/*][*][p]Improved the resolution of the PVS for some static level geometry[/p][/*][*][p]Fixed some small interpenetrations in Butterfly Knife animations[/p][/*][*][p]Fixed a case where blood decals weren't appearing[/p][/*][/list][p][/p][p]\[ MAP SCRIPTING ][/p][list][*][p]Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosed[/p][list][*][p]Added BaseModelEntity.GetModelName[/p][/*][*][p]Added BaseModelEntity.GetModelScale[/p][/*][*][p]Added BaseModelEntity.GetColor[/p][/*][*][p]Added BaseModelEntity.IsGlowing[/p][/*][/list][/*][/list][p][/p][p]\[ ENGINE ][/p][list][*][p]Updated engine code to the latest version of Source 2.[/p][/*][/list][p]
\[ MAPS ][/p][list][*][p]Removed community maps: Golden, Palacio, Agency, and Rooftop from all game modes[/p][/*][*][p]Added community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modes[/p][/*][*][p]Added community maps Sanctum and Poseidon to Wingman mode[/p][/*][/list][p][/p][p]Anubis[/p][list][*][p]Bridge drop moved near Mid Doors[/p][/*][*][p]Mid doors orientation reversed[/p][/*][*][p]Hole added between E-box and Back of B[/p][/*][*][p]Bombsite A crates moved up steps on to Walkway[/p][/*][*][p]Scaffolding added to pillar on Bombsite A[/p][/*][/list]

Published by Valve on Steam.