2023-11-02
39 changes
Workshop Map Uploads Open, and Knife Attacks Stop Hitting Teammates First
CS2 maps can now be uploaded to the Workshop and hosted on community servers. Knife attacks prioritise enemies and only hit teammates when no enemy is in range, no longer predict damage on the client, and always deal full damage immediately after a switch. Smoke grenades gained a minimum fuse so they stop detonating early when wedged in a crevice, and decoys now interact visually with smoke clouds. Damage events under one point are ignored entirely.
Decoy Grenade · Inferno · Smoke Grenadescripting
- reworkEnabled uploading CS2 maps to the workshop
- reworkCommunity Servers can host workshop maps
- reworkAdded paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor
- contentAdded option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor
- reworkVarious Item Editor help system updates including "mat_fullbright 10" to test PBR
- reworkVarious updates to workshop tools
misc
- fixFixed a case where user commands would be ignored in poor network conditions
- fixFixed a case where clients would show multiple gunshots for one actual shot
- reworkIn firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise
- reworkKnife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range
- reworkFor a given map location, eye height is now consistent regardless of how the player arrived
- reworkAdded sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours.
- reworkSupport -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server.
- reworkAdded game server startup timing log records.
- reworkGame servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server.
- fixFixed various bugs with item inspection UI
- fixFixed a skinning issue with Trapper Aggressor agent's legs
- reworkImproved performance of player animations on client and server
- rework"Boost Player Contrast" no longer applies to dead players
- reworkAdjusted microphone voice threshold value
weapon
- fixFixed a case where weapons would fire faster than intended
- fixFixed a case where players would fail to keep their weapons between rounds of overtime
- fixFixed some instances of dropped weapons falling out of the gameplay space
- reworkPlayers now ignore individual damage events dealing less than one point of damage
- reworkKnife attacks no longer predict damage effects or sounds on the client
- reworkKnife attack immediately after switching to a knife will always deal full damage amount
utility
- reworkDecoy grenades interact aesthetically with smoke cloudsDecoy Grenade
- reworkSmoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevicesSmoke Grenade
- reworkSmoke grenade canister changed to chrome materialSmoke Grenade
map
network
- fixFixed a bug showing 100% packet loss immediately after connection
ui
- fixFixed a bug where scoreboard ping could get stuck at a value lower than the real ping
- reworkAdded wins and wins-needed to Competitive Play Menu map tiles
- fixFixed various minor HUD bugs
content
- reworkImproved rendering of stickers
- fixFixed various skins and sticker bugs
Valve's original notes
[ WORKSHOP ] [list][*] Enabled uploading CS2 maps to the workshop [*] Community Servers can host workshop maps [*] Added paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor [*] Added option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor [*] Various Item Editor help system updates including "mat_fullbright 10" to test PBR [*] Various updates to workshop tools[/list] [ GAMEPLAY ] [list] [*] Fixed a case where user commands would be ignored in poor network conditions [*] Fixed a case where weapons would fire faster than intended [*] Fixed a case where clients would show multiple gunshots for one actual shot [*] Fixed a case where players would fail to keep their weapons between rounds of overtime [*] Fixed some instances of dropped weapons falling out of the gameplay space [*] In firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise [*] Decoy grenades interact aesthetically with smoke clouds [*] Smoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices [*] Players now ignore individual damage events dealing less than one point of damage [*] Knife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range [*] Knife attacks no longer predict damage effects or sounds on the client [*] Knife attack immediately after switching to a knife will always deal full damage amount [*] For a given map location, eye height is now consistent regardless of how the player arrived [/list] [ MAPS ][list] [*] INFERNO [list] [*] Fixed clipping in various areas [*] Fixed various microgaps [*] Fixed disappearing meshes in skybox [*] Removed birds that got mistaken for grenades [/list][/list] [ SERVERS ][list] [*] Added sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours. [*] Support -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server. [*] Added game server startup timing log records. [*] Game servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server. [*] Fixed a bug showing 100% packet loss immediately after connection [*] Fixed a bug where scoreboard ping could get stuck at a value lower than the real ping [/list] [ MISC ] [list][*] Improved rendering of stickers [*] Added wins and wins-needed to Competitive Play Menu map tiles [*] Fixed various minor HUD bugs [*] Fixed various skins and sticker bugs [*] Fixed various bugs with item inspection UI [*] Fixed a skinning issue with Trapper Aggressor agent's legs [*] Improved performance of player animations on client and server [*] Smoke grenade canister changed to chrome material [*] "Boost Player Contrast" no longer applies to dead players [*] Adjusted microphone voice threshold value[/list]
Published by Valve on Steam.