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2026-01-26

8 changes

Molotovs That Bounce Off a Player Get a Fuse Extension to Stop Air-Bursting

A molotov or incendiary grenade that bounces off an enemy now gets a one-time fuse extension so it doesn't air-burst before ever touching the world. This patch also fixes a performance issue that occurred when running CS2 without a sound device, alongside various knife sound adjustments and a fix for broken cl_ent_bbox visualization on some entities. Nuke, Warden, and Sanctum receive their latest Community Workshop updates.

Molotov · Nuke · Sanctum · Warden

utility

  • reworkMolotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.Molotov

audiovisual

  • fixFixed a performance issue when running CS2 without a sound device.
  • reworkVarious knife sound adjustments.

misc

  • fixFixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.
  • reworkVarious stability improvements.

map

  • reworkAdjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.Nuke
  • reworkUpdated to the latest version from the Community Workshop (Update Notes)Warden
  • reworkUpdated to the latest version from the Community Workshop (Update Notes)Sanctum
Valve's original notes
[p]\[ GAMEPLAY ][/p][list][*][p]Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.[/p][/*][/list][p][/p][p]\[ SOUND ][/p][list][*][p]Fixed a performance issue when running CS2 without a sound device.[/p][/*][*][p]Various knife sound adjustments.[/p][/*][/list][p][/p][p]\[ MISC ][/p][list][*][p]Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.[/p][/*][*][p]Various stability improvements.[/p][/*][/list][p][/p][p]\[ MAPS ][/p][p]Nuke[/p][list][*][p]Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.[/p][/*][/list][p]Warden[/p][list][*][p]Updated to the latest version from the Community Workshop ([url="https://steamcommunity.com/sharedfiles/filedetails/changelog/3256988376"]Update Notes[/url])[/p][/*][/list][p]Sanctum[/p][list][*][p]Updated to the latest version from the Community Workshop ([url="https://steamcommunity.com/sharedfiles/filedetails/changelog/3643331442"]Update Notes[/url])[/p][/*][/list]

Published by Valve on Steam.