← Season 5

BLAST Bounty 2026 Season 2

Europe (Online)

Eight Teams Leave BLAST Bounty Season 2's Online Stage Unbeaten

The online stage feeding BLAST Bounty 2026 Season 2's Malta finals opened with thirty-two teams and ended with eight of them still unbeaten at 2-0: 3DMAX, Astralis, FaZe, Liquid, MOUZ, paiN, Spirit and The MongolZ. Half of its twenty-four matches finished without the losing side taking a map. The stage settles nothing on its own — the Finals that follow decide the season.

2026-07-212026-07-26, part of Season 5. 24 matches played across 60 maps at Tier 1 events — HLTV Majors and international LAN events with a prize pool between $600,000 and $2,000,000.

championWho took it

BLAST Bounty 2026 Season 2 is followed by BLAST Bounty 2026 Season 2 Finals, a later phase of the same tournament that actually decides it — this event's own last match winner is not a tournament champion.

Why no bracket is shown

matches.stage is empty on every row in this snapshot — no bracket, round, or placement is derivable for this event, or any other on this site.

momentsThe maps worth remembering here

The maps from this event that were not ordinary — a half thrown away and won back, a game that would not end, a side that conceded nothing. Ranked by how rare each reading is across every map in this snapshot, rarest first.

shutout2026-07-26
Spirit130100 Thieves

Spirit beat 100 Thieves 13–0, conceding nothing.

Dust2 · Spirit started on T

shutout2026-07-25
Astralis131HOTU

Astralis beat HOTU 13–1, conceding a single round.

Cache · Astralis started on CT

comeback2026-07-22
100 Thieves1311Falcons

100 Thieves went into the break 3–9 down on CT, took the second half 10–2 on T — 13–11 over Falcons.

Anubis · 100 Thieves started on CT

marathon2026-07-24
The MongolZ1916HEROIC

The MongolZ and HEROIC played 35 rounds and double overtime before it broke, 19–16.

Dust2 · The MongolZ started on T

marathon2026-07-23
Spirit1916OG

Spirit and OG played 35 rounds and double overtime before it broke, 19–16.

Ancient · Spirit started on CT

decider2026-07-24
DENDELE1614FURIA

The series went the distance and the decider went to overtime — DENDELE took it 16–14.

Cache · DENDELE started on CT

What these readings are drawn from

Drawn from results, half-by-half round counts and overtime only. This snapshot carries no demo data, so nothing here is about an individual player.

formatHow the event was run

Single elimination Bo3

maps playedWhat was picked, banned and left over

Every map this event's veto touched, picked or played, at least once — Dust II was the most first-banned map (5 matches), and Anubis was the most first-picked (5 matches).

  • Dust II13 maps played

    49.6% CT · 50.4% T — 0.4pts T-leaning

    picked 9 · banned 11 · left over 4 · first ban 5 · first pick 5 · decider 4

  • Ancient10 maps played

    53.3% CT · 46.7% T — 3.3pts CT-leaning

    picked 7 · banned 13 · left over 4 · first ban 3 · first pick 1 · decider 4

  • Nuke10 maps played

    61.1% CT · 38.9% T — 11.1pts CT-leaning

    picked 10 · banned 11 · left over 3 · first ban 2 · first pick 5 · decider 3

  • Mirage9 maps played

    51.1% CT · 48.9% T — 1.1pts CT-leaning

    picked 8 · banned 12 · left over 4 · first ban 4 · first pick 1 · decider 4

  • Cache8 maps played

    55.0% CT · 45.0% T — 5.0pts CT-leaning

    picked 5 · banned 15 · left over 4 · first ban 3 · first pick 4 · decider 4

  • Anubis6 maps played

    46.6% CT · 53.4% T — 3.4pts T-leaning

    picked 5 · banned 17 · left over 2 · first ban 3 · first pick 5 · decider 2

  • Inferno4 maps played

    52.9% CT · 47.1% T — 2.9pts CT-leaning

    picked 4 · banned 17 · left over 3 · first ban 4 · first pick 3 · decider 3

Per-map veto counts and the thin-sample rule

A row marked "thin sample" played under a quarter of this event's own busiest map — the same relative cut `/pro-meta` uses for a thin season or month, applied here within this one event. A map with no CT/T bar was banned before it was ever played, not omitted.

against the seasonHow it compares with its own season

This event played 60 maps at 52.9% CT; Season 5 as a whole played 81 maps at 51.9% CT (1.9pts CT-leaning) — 1.0pts more CT-sided than the season as a whole.