Cache

active duty

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In the Active Duty pool since 2026-07-08 43 days total so far, counted through 2026-08-20.

32 changes

pro playHow the sides split on this map

by monthall-time 56.6% CT (9 maps)

Cache's regulation rounds, summed by calendar month rather than cut into Premier seasons — the shape of the line is the finding; the all-time figure above is the same aggregate, kept only as context. Season boundaries are marked on the axis below rather than used to bucket it, and each still links to its own season.

35 months of figures and method notes

Measured across Tier 1 events — HLTV Majors and international LAN events with a prize pool between $600,000 and $2,000,000: matches played 2023-10-162026-08-02, regulation rounds only — overtime alternates sides in short halves and can't be attributed to CT or T, so it's excluded here.

2023-10 not in pool · 2023-11 not in pool · 2023-12 not in pool · 2024-01 not in pool · 2024-02 not in pool · 2024-03 not in pool · 2024-04 not in pool · 2024-05 not in pool · 2024-06 not in pool · 2024-07 not in pool · 2024-08 not in pool · 2024-09 not in pool · 2024-10 not in pool · 2024-11 not in pool · 2024-12 not in pool · 2025-01 not in pool · 2025-02 not in pool · 2025-03 not in pool · 2025-04 not in pool · 2025-05 not in pool · 2025-06 not in pool · 2025-07 not in pool · 2025-08 not in pool · 2025-09 not in pool · 2025-10 not in pool · 2025-11 not in pool · 2025-12 not in pool · 2026-01 not in pool · 2026-02 not in pool · 2026-03 not in pool · 2026-04 not in pool · 2026-05 not in pool · 2026-06 not in pool · 2026-07 55.0% · 2026-08 68.2%†

“Not in pool” is a month Cache sat outside the Active Duty rotation entirely; “no matches” is a month it was in the pool but no match in this snapshot happened to play it — the two are never the same fact, and neither is a 0% CT share. † marks a month whose sample is under a quarter of this map's own richest (8 maps, July 2026) — thin enough to read as noise. Median 5 maps played per month it was in the pool; tournament schedules cluster, so the thinnest such month (August 2026, 1 map) and the richest differ by more than 8×.

129 updates in this window touched a weapon, the economy, a map, its utility, or player movement — ticked along the axis above. Marking one next to a shift in this line shows where the two sit side by side; it does not claim the update caused it — this site makes no such claim, here or anywhere else. See /pro-meta for the full list, linked by day.

veto ordertoo thin either side of the split

veto_actions.seq orders every ban and pick inside a match: the first ban (the map a team most wants gone), the first pick (the map it most wants), and the decider (the map neither side chose). Every rate below divides only by the matches where Cache actually sat in the Active Duty pool that month — a map outside the pool cannot be banned, picked, or left over, so dividing by every match played that month would understate it. See /pro-meta's veto order section for why that normalisation matters: for a map that spends part of the window off-pool, the raw share and the normalised one can point in opposite directions, and that section works the case out from the data rather than naming a map here that a later export might make wrong.

First-ban, first-pick and decider figures, and the line legend

first ban no data before March 2025 9.7% (3/31) after · first pick 12.9% (n=31) · decider 16.1% (n=31) overall

Lines: solid — first ban · dashed — first pick · dotted — decider. A gap is a month Cache was outside the Active Duty pool, not a rate of zero.

Change history

2026-07-08

  • reworkAdded Cache to the Active Duty Map Pool
  • reworkVarious clipping adjustments

2026-05-20

  • reworkAdjusted player and grenade collision.
  • reworkAdjusted material blending to improve accuracy of footstep sounds.
  • fixFixed several gaps reported by players.

2026-05-18

  • reworkAdjusted model for window covers to show collision / decals when shot.
  • reworkAdjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.

2026-05-14

  • fixFixed various holes in map
  • fixFixed surfacetypes for various materials.
  • reworkAdded grating to some windows to make them block bullets.
  • reworkTweaks to player and grenade clipping.

2026-05-07

  • fixFixed various holes in map.
  • reworkSimplified grenade clipping in various areas.
  • fixFixed sounds and surfacetypes for various materials.
  • reworkOrange wire spool at Sandbags has been exchanged for white wire.

2026-04-30

  • reworkMap-wide clipping fixes and geometry polish.
  • fixFixed some spots where bomb would be unreachable when dropped.
  • fixFixed dynamic shadows breaking in some spots.
  • fixFixed some surface sound types.

2026-04-29

  • reworkBomb explosion radius increased.
  • reworkLighting Adjustments around Vent.
  • reworkDisabled player collision on sign and removed lamp by squeaky.
  • reworkReworked e-box on A-site for better visibility.
  • reworkLowered Checkers entrance frame height at B Main.
  • reworkRemoved AC unit above Sandbags and moved pipes.
  • fixFixed lack of footstep sounds on top of crates at A-site.
  • fixFixed hole in world on door in Sun Room.
  • fixFixed wall bangs on A Main wall.
  • fixFixed some z-fighting around Garage.
  • reworkAdjusted grenade clipping throughout map.
  • reworkAdjusted player clipping throughout map.

2026-04-28

  • reworkAdded Cache to Competitive, Casual, Deathmatch, and Retakes modes.

pool historyIts time in the Active Duty pool

Every Active Duty transition that added or removed Cache, launch to 2026-08-20.

2026-07-08Season 5

Added to the Active Duty pool.

Cache has officially arrived, and replaces Overpass in the active duty map pool.

— Valve
Why some seasons carry a letter

Where a Valve season holds more than one pool state, they're told apart here with a letter — 1a, 1b, and so on. Valve names the whole span “Season One”; it never split it into 1a/1b itself — that split is this site's own, to distinguish two different pools within one Valve season.