← all updates

2023-11-16

106 changes

Grenade and Sub-Tick Fixes, a Deathmatch Scoreboard Rework, and a Hundred Smaller Changes

Thrown grenades no longer detonate early when released while intersecting a teammate, and a case where throws failed to register on the server was fixed. Players can no longer mitigate fall damage by defusing the bomb, and weapon drop trajectories were made more consistent. The deathmatch scoreboard changed from K/D/A/Score to K/HS%/DMG/Score, and the square radar gained direction indicators. The remainder is a long pass of animation fixes, map clipping and hole-plugging.

AWP · C4 · Desert Eagle · Flashbang · MAC-10 · R8 Revolver · Smoke Grenade

network

  • reworkMore sub-tick visual and audio feedback improvements

weapon

  • reworkReduced sniper scope bob animation magnitude and frequency
  • reworkPlayers can no longer mitigate fall damage by defusing the bombC4
  • reworkAdjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
  • reworkPlayers frozen by half-time gamerules are now immune to certain damage types
  • fixFixed self/team burn damage getting recorded as enemy damage

misc

  • fixFixed a bug causing duck to be slower when the Duck Mode was set to Toggle
  • reworkWhen a network interruption is detected by official game servers, the affected match will be cancelled
  • reworkAdded unique sounds for running and jumping on metal railings and poles
  • fixFixed a bug where bot_knives_only didn't work for T's
  • fixFixed some visual issues with demo playback
  • reworkImproved performance of screen particle effects
  • reworkText from blocked players will no longer be visible in the premier pregame chat
  • reworkDecals now evict the lowermost decal if enough decals overlap in a single location
  • reworkPlayer visibility fog adjustment no longer applies to dead ragdolls

utility

  • fixFixed a case where grenade throws weren't registering on the server
  • reworkThrown grenades no longer prematurely detonate if thrown while intersecting a teammate
  • reworkSmoke particles no longer stick to dead ragdolls

audiovisual

  • fixFixed a bug that occurred when interrupting the CZ75a deploy with inspect
  • fixFixed the inspect and other animations for the Shadow Daggers
  • fixFixed a 'broken wrist' animation with the Survival Knife
  • reworkAdjusted the Mac10 first person animation to include strap and bolt movementMAC-10
  • fixFixed AWP and SSG firing animation/inspect behavior while zoomed inAWP
  • fixFixed a case where the Deagle slide would fail to reset on round restartDesert Eagle
  • reworkThe Revolver barrel now incrementally rotates for each shotR8 Revolver
  • fixFixed some animation issues with weapons placed in community maps
  • fixFixed cases where the C4 light would not blink when held or holstered by playersC4
  • fixFixed some cases where the player's shadow would show an incorrect pose

ui

  • fixFixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice
  • reworkRevised some common chat strings
  • reworkAdded convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index
  • reworkAdded a warning message for AMD and Nvidia graphics users with out-of-date drivers
  • rework"Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct
  • reworkAdded time to weekly rollover to the reduced XP message in the player profile tooltip
  • fixFixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
  • fixFixed round-delayed stats not updating at match end
  • reworkChanged deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
  • fixFixed case where text during defuse would get cut off
  • reworkAdded direction indicators to players in the square radar
  • fixFixed case where kill icon would not display in the post-round damage info panel
  • fixFixed bad string in the commend dialog panel
  • fixFixed case where round stats in the Watch Menu would be assigned to the wrong side

scripting

  • fixFixed custom sound events files in workshop maps
  • reworkAdded some material settings for water refraction/caustics
  • reworkWorkshop maps can now be tagged as supporting Wingman mode
  • reworkLinux clients can now run workshop maps without requiring -insecure
  • reworkAdded trigger_hostage_reset trigger and logic_eventlistener entities
  • reworkAdded convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
  • fixFixed health getting clipped when it exceeds 3 digits

map

  • fixFixed various cases where level mesh was disappearing occasionally
  • reworkVarious visual updates and fixes to models and materials
  • reworkStraightened out some collision that was pushing players off of walls or corners
  • reworkTurned off the collision of some light fixtures that were pushing players off of walls
  • reworkAdded a metal plate to swat van to hide player feet, adjusted clipping around van
  • fixFixed some small holes in the world
  • fixFixed some texture mapping seams
  • reworkAdded player clipping on some floor grates to smooth player movement
  • fixFixed some issues with the collision and surface property of fire extinguishers
  • reworkAdded and adjusted some grenade clipping
  • reworkAdjusted some clipping on boxes and cable stacks in connector
  • reworkMore player and grenade clips adjustments
  • reworkClosed various holes and cracks in the world
  • fixFixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo
  • fixFixed player getting stuck on large crate in garage
  • reworkGeneral grenade clip polish
  • reworkVending machine break sequence now only happens once to avoid strobing lights
  • reworkRemoved collision from pipes and cctv cameras at ct spawn garage
  • reworkAdded grenade clips to doors at stairwell
  • fixFixed hole in door frame at t-spawn
  • fixFixed texture errors on ceiling at conference room
  • fixFixed some lighting errors on low settings
  • fixFixed weapons getting stuck behind crates at back way
  • fixFixed lighting artifacts in front courtyard
  • fixFixed bad boost onto electrical boxes in garage
  • fixFixed z-fighting on stairs in connector
  • reworkImproved ground at bombsite A so that it has more accurate footstep sounds
  • fixFixed gap in world around b-site planting area
  • fixFixed z-fighting a backdrop temple near t-spawn
  • fixFixed missing collision at connector that would allow grenades to fall through world
  • fixFixed hole in world at street that allowed players to see through to canal
  • fixFixed vis issue on street looking back to t-spawn
  • fixFixed UV stretching in connector
  • reworkSealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
  • fixFixed holes in lower tunnel
  • fixFixed hole in canal
  • reworkMoved bucket on scaffolding on bombsite B that could be mistaken for player during combat
  • reworkClosed hole to prevent grenades from falling through the map on bombsite A
  • reworkMore player clip adjustments
  • fixFixed various micro gaps
  • reworkMinor clipping fixes on rooftops and hut
  • reworkBetter caustics in pool at B site
  • fixFixed vis issue in garage looking towards hell
  • fixFixed some light fixtures showing backfaces
  • fixFixed some light fixtures being misaligned
  • fixFixed missing vent pieces in Tunnels
  • fixAttempt to fix players clipping through wood boards by stairwell at bombsite b
  • fixFixed bad clip above door at elevator
  • fixFixed flashbang inconsistency with metal gratings at scaffoldingFlashbang
  • fixFixed missing collision on horizontal tower beams at b-site
  • reworkAdded grenade clips around bombsite b to prevent smokes getting caught in bad spacesSmoke Grenade
  • reworkCleaned up geo and did a grenade clip pass around scaffold to make grenades work better
  • reworkAdded grenade clip to b platform
  • fixFixed disconnected girders at mid
  • reworkMoved stack of drywall at back door>b for better movement/cover
  • reworkImproved clipping at side
  • reworkJobsite injury signs are more responsive
Valve's original notes
[ GAMEPLAY ]
[list]
[*]More sub-tick visual and audio feedback improvements
[*]Reduced sniper scope bob animation magnitude and frequency
[*]Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle
[*]Fixed a case where grenade throws weren't registering on the server
[*]Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate
[*]Players can no longer mitigate fall damage by defusing the bomb
[*]Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
[*]When a network interruption is detected by official game servers, the affected match will be cancelled
[*]Added unique sounds for running and jumping on metal railings and poles
[/list]

[ ANIMATION ]
[list]
[*]Fixed a bug that occurred when interrupting the CZ75a deploy with inspect
[*]Fixed the inspect and other animations for the Shadow Daggers
[*]Fixed a 'broken wrist' animation with the Survival Knife
[*]Adjusted the Mac10 first person animation to include strap and bolt movement
[*]Fixed AWP and SSG firing animation/inspect behavior while zoomed in
[*]Fixed a case where the Deagle slide would fail to reset on round restart
[*]The Revolver barrel now incrementally rotates for each shot
[*]Fixed some animation issues with weapons placed in community maps
[*]Fixed cases where the C4 light would not blink when held or holstered by players
[*]Fixed some cases where the player's shadow would show an incorrect pose
[/list]

[ MISC ]
[list]
[*]Fixed a bug where bot_knives_only didn't work for T's
[*]Fixed some visual issues with demo playback
[*]Improved performance of screen particle effects
[*]Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice
[*]Text from blocked players will no longer be visible in the premier pregame chat
[*]Players frozen by half-time gamerules are now immune to certain damage types
[*]Decals now evict the lowermost decal if enough decals overlap in a single location
[*]Player visibility fog adjustment no longer applies to dead ragdolls
[*]Smoke particles no longer stick to dead ragdolls
[*]Fixed self/team burn damage getting recorded as enemy damage
[/list]

[ UI ]
[list]
[*]Revised some common chat strings
[*]Added convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index
[*]Added a warning message for AMD and Nvidia graphics users with out-of-date drivers
[*]"Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct
[*]Added time to weekly rollover to the reduced XP message in the player profile tooltip
[*]Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
[*]Fixed round-delayed stats not updating at match end
[*]Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
[*]Fixed case where text during defuse would get cut off
[*]Added direction indicators to players in the square radar
[*]Fixed case where kill icon would not display in the post-round damage info panel
[*]Fixed bad string in the commend dialog panel
[*]Fixed case where round stats in the Watch Menu would be assigned to the wrong side
[/list]

[ WORKSHOP ]
[list]
[*]Fixed custom sound events files in workshop maps
[*]Added some material settings for water refraction/caustics
[*]Workshop maps can now be tagged as supporting Wingman mode
[*]Linux clients can now run workshop maps without requiring -insecure
[*]Added trigger_hostage_reset trigger and logic_eventlistener entities
[*]Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
[*]Fixed health getting clipped when it exceeds 3 digits
[/list]

[ MAPS ]

[i]Overpass:[/i][list]
[*]Fixed various cases where level mesh was disappearing occasionally
[*]Various visual updates and fixes to models and materials
[*]Straightened out some collision that was pushing players off of walls or corners
[*]Turned off the collision of some light fixtures that were pushing players off of walls
[*]Added a metal plate to swat van to hide player feet, adjusted clipping around van
[*]Fixed some small holes in the world
[*]Fixed some texture mapping seams
[*]Added player clipping on some floor grates to smooth player movement
[*]Fixed some issues with the collision and surface property of fire extinguishers
[*]Added and adjusted some grenade clipping
[*]Adjusted some clipping on boxes and cable stacks in connector
[/list]
[i]Ancient:[/i][list]
[*]More player and grenade clips adjustments
[*]Closed various holes and cracks in the world
[/list]
[i]Mirage:[/i][list]
[*]Fixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo
[/list]
[i]Office:[/i][list]
[*]Fixed player getting stuck on large crate in garage
[*]General grenade clip polish
[*]Vending machine break sequence now only happens once to avoid strobing lights
[*]Removed collision from pipes and cctv cameras at ct spawn garage
[*]Added grenade clips to doors at stairwell
[*]Fixed hole in door frame at t-spawn
[*]Fixed texture errors on ceiling at conference room
[*]Fixed some lighting errors on low settings
[*]Fixed weapons getting stuck behind crates at back way
[*]Fixed lighting artifacts in front courtyard
[*]Fixed bad boost onto electrical boxes in garage
[/list]
[i]Anubis:[/i][list]
[*]Fixed z-fighting on stairs in connector
[*]Improved ground at bombsite A so that it has more accurate footstep sounds
[*]Fixed gap in world around b-site planting area
[*]Fixed z-fighting a backdrop temple near t-spawn
[*]Fixed missing collision at connector that would allow grenades to fall through world
[*]Fixed hole in world at street that allowed players to see through to canal
[*]Fixed vis issue on street looking back to t-spawn
[*]Fixed UV stretching in connector
[*]Sealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
[*]Fixed holes in lower tunnel
[*]Fixed hole in canal
[/list]
[i]Inferno:[/i][list]
[*]Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat
[*]Closed hole to prevent grenades from falling through the map on bombsite A
[*]More player clip adjustments
[*]Fixed various micro gaps
[/list]
[i]Nuke:[/i][list]
[*]Minor clipping fixes on rooftops and hut
[*]Better caustics in pool at B site
[*]Fixed vis issue in garage looking towards hell
[/list]
[i]Vertigo:[/i][list]
[*]Fixed some light fixtures showing backfaces
[*]Fixed some light fixtures being misaligned
[*]Fixed missing vent pieces in Tunnels
[*]Attempt to fix players clipping through wood boards by stairwell at bombsite b
[*]Fixed bad clip above door at elevator
[*]Fixed flashbang inconsistency with metal gratings at scaffolding
[*]Fixed missing collision on horizontal tower beams at b-site
[*]Added grenade clips around bombsite b to prevent smokes getting caught in bad spaces
[*]Cleaned up geo and did a grenade clip pass around scaffold to make grenades work better
[*]Added grenade clip to b platform
[*]Fixed disconnected girders at mid
[*]Moved stack of drywall at back door>b for better movement/cover
[*]Improved clipping at side
[*]Jobsite injury signs are more responsive
[/list]

Published by Valve on Steam.