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2024-11-06

20 changes

C4 Could Be Defused From Any Height Until This Patch Fixed It

A bug that let players defuse the C4 from any height, even far off the ground, has been fixed, alongside a fix for lag compensation rewinding hitboxes too far back mid-spray. Activating an Armory Pass no longer grants the first Armory Credit immediately; all 40 credits must now be earned by playing and gaining XP. A map also received a broad collision and lighting cleanup pass, including fixes for stuck spots and a gap at the bottom of B ramp.

C4

misc

  • reworkVarious adjustments to bullet hit feedback.
  • reworkJumping in place on a sloped surface will no longer result in players sliding a short distance.
  • reworkAdded more detailed matchmaking stats for players who try to find a match at off-peak times of day.
  • reworkActivating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP.

content

  • fixFixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen.

weapon

  • fixFixed a bug where C4 could be defused from any height.C4

audiovisual

  • reworkFixes for IK logic to improve third-person feet posing, especially on slopes.
  • fixFixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation.
  • reworkReduced animation-related network bandwidth usage.

map

  • fixFixed geometry in the problematic jumping corner.
  • reworkReworked collision on the staircase to A-main for better player movement.
  • reworkRemoved a tree that was creating a distracting shadow at A site.
  • reworkAdjusted collision to better match visible geometry so that players can hug the walls more closely.
  • fixFixed a few lighting bugs.
  • reworkReduced shadows to increase perf in some areas.
  • fixFixed some spots in house where you could get stuck.
  • fixFixed collision gap at the bottom of B ramp.
  • fixFixed some disappearing mesh.
  • fixFixed some lighting errors on lower graphics settings.
  • fixFixed a gap in geometry.
Valve's original notes
[ GAMEPLAY ]
[list]
[*] Various adjustments to bullet hit feedback.
[*] Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen.
[*] Jumping in place on a sloped surface will no longer result in players sliding a short distance.
[*] Fixed a bug where C4 could be defused from any height.
[/list]
[ ANIMATION ]
[list]
[*] Fixes for IK logic to improve third-person feet posing, especially on slopes.
[*] Fixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation.
[*] Reduced animation-related network bandwidth usage. 
[/list]
[ MATCHMAKING ]
[list]
[*] Added more detailed matchmaking stats for players who try to find a match at off-peak times of day.
[/list]
[ MISC ]
[list]
[*] Activating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP.
[/list]
[ MAPS ]

Office
[list]
[*] Fixed geometry in the problematic jumping corner.
[/list]
Ancient
[list]
[*] Reworked collision on the staircase to A-main for better player movement.
[*] Removed a tree that was creating a distracting shadow at A site.
[*] Adjusted collision to better match visible geometry so that players can hug the walls more closely.
[*] Fixed a few lighting bugs.
[*] Reduced shadows to increase perf in some areas.
[*] Fixed some spots in house where you could get stuck.
[*] Fixed collision gap at the bottom of B ramp.
[*] Fixed some disappearing mesh.
[/list]
Nuke
[list]
[*] Fixed some lighting errors on lower graphics settings.
[/list]
Anubis
[list]
[*] Fixed a gap in geometry.
[/list]

Published by Valve on Steam.