2025-08-01
8 changes
A Primed-Grenade Inspect Exploit Is Fixed, Along With Bhop Penalty Timing
A bug that let players inspect a grenade after priming it has been fixed, along with the bhop jump-spam penalty continuing to accumulate even when jump wasn't pressed; that clock now starts the instant a jump input registers rather than at the end of the subtick. The Molotov once again uses its correct fire particle, and incendiary and smoke grenades play their correct sounds.
Molotovutility
misc
- fixFixed a bug that would prevent firstperson viewmodel lag.
movement
- fixFixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed.
- reworkBhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed.
map
- reworkUpdated to the latest version from the Community Workshop.
Valve's original notes
[ GAMEPLAY ] [list] [*] Fixed a bug that would allow you to inspect a grenade after priming. [*] Fixed a bug that would prevent firstperson viewmodel lag. [*] Molotov again uses the correct fire particle. [*] Incendiary and smoke grenades now play the correct sounds. [*] Adjusted firstperson molotov audio and particle event timing. [*] Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed. [*] Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed. [/list] [ MAPS ] Jura [list] [*] Updated to the latest version from the Community Workshop. [/list]
Published by Valve on Steam.