A Primed-Grenade Inspect Exploit Is Fixed, Along With Bhop Penalty Timing
8 changes
A bug that let players inspect a grenade after priming it has been fixed, along with the bhop jump-spam penalty continuing to accumulate even when jump wasn't pressed; that clock now starts the instant a jump input registers rather than at the end of the subtick. The Molotov once again uses its correct fire particle, and incendiary and smoke grenades play their correct sounds.
Molotovutility
- fixFixed a bug that would allow you to inspect a grenade after priming.
- reworkMolotov again uses the correct fire particle.
- reworkIncendiary and smoke grenades now play the correct sounds.
- reworkAdjusted firstperson molotov audio and particle event timing.
misc
- fixFixed a bug that would prevent firstperson viewmodel lag.
movement
- fixFixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed.
- reworkBhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed.
map
- reworkUpdated to the latest version from the Community Workshop.
Valve's original notes
[ GAMEPLAY ] [list] [*] Fixed a bug that would allow you to inspect a grenade after priming. [*] Fixed a bug that would prevent firstperson viewmodel lag. [*] Molotov again uses the correct fire particle. [*] Incendiary and smoke grenades now play the correct sounds. [*] Adjusted firstperson molotov audio and particle event timing. [*] Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed. [*] Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed. [/list] [ MAPS ] Jura [list] [*] Updated to the latest version from the Community Workshop. [/list]
Published by Valve on Steam.