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Movement

49 lines · 2% of the archive

Lines mentioning movement, jumping, crouching, velocity, air strafing, counter-strafing, footsteps, ladders or sliding.

Across 34 updates, 2023-09-27 to 2026-05-18. Published updates only.

Every line, newest first

2026-05-18

  • reworkAdded weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.

2026-05-07

  • fixFixed ragdolls missing death velocity when shot in specific body locations.

2026-04-29

  • fixFixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.
  • reworkMinor adjustments to dropped pistol magazine velocity.

2026-04-20

  • fixFixed a bug that allowed silently climbing ladders at run speed by sporadically tapping movement keys.

2026-04-14

  • fixFixed a case where it was possible to climb down ladders faster than before.

2026-04-01

  • reworkThe Karambit crouch animation has a strange wrist rotation.

2026-01-22

  • reworkLanding vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina.

2026-01-21

  • reworkJump changes: Any jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop
  • reworkJump changes: Legacy jump behavior can be restored on private servers with sv_legacy_jump

2025-11-12

  • fixFixed a case where clients would mispredict jump button presses.
  • fixFixed a case where clients would mispredict jump apexes.

2025-11-04

  • fixFixed a case where slowly surfing up a ramp was handled incorrectly due to misidentification as a jump apex.

2025-10-29

  • reworkImproved player movement prediction when colliding with other moving players.

2025-10-01

  • reworkKeychains will now slightly jolt when a player makes an audible footstep sound.

2025-09-25

  • reworkUpdated collision around Mirage top of ladder hole.Mirage

2025-09-23

  • fixFixed a case where velocity was abnormally low while walking up ramps.

2025-09-17

  • reworkImproved timestep-independence of subtick movement acceleration.

2025-08-26

  • reworkView angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels.

2025-08-01

  • fixFixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed.
  • reworkBhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed.

2025-07-29

  • fixFixed a case where movement button changes were ignored while adjusting view angles at very high frame rates

2025-01-28

  • reworkCounter-strafe summaries are now available in game server log data distributed via log address in addition to console logs

2024-10-29

  • reworkAdded sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.

2024-10-28

  • reworkImproved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0). Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
  • reworkImproved consistency of successfully landing on surfaces very close to the maximum height of a jump.
  • reworkJump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
  • fixFixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
  • fixFixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.

2024-09-03

  • fixFixed a case where some commands, including jump, might be ignored under poor network conditions.
  • fixFixed a bug that could cause inconsistent jump heights.

2024-08-19

  • reworkCertain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
  • reworkInput binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar `cl_allow_multi_input_binds 1` sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
  • reworkThe jump-throw confirmation grunt sound can now be heard by other players nearby

2024-08-08

  • reworkRestricted upward movement of a player when a teammate is boosted on their head.

2024-06-13

  • fixFixed a case where bots would teleport long distances when approaching ladders

2024-05-23

  • reworkMinor adjustments to first-person camera movement

2024-04-25

  • reworkAdjusted viewmodel bob movement
  • buffIncreased Zeus movement speed and adjusted the attack coneZeus x27
  • reworkDecoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused

2024-02-06

  • fixFixed a case where high-DPI mice would result in jittery mouse movement

2023-11-20

  • fixFixed a case where sub-tick movement timestamps were temporarily incorrect after changing host_timescale

2023-11-17

  • fixFixed a bug where dropped/thrown weapons had too much velocity

2023-11-13

  • fixFixed a bug where players could slide up walls in Mirage midMirage
  • fixFixed a movement systems bug where players could get stuck on geometry

2023-11-08

  • reworkThe visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
  • fixFixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height

2023-10-02

  • reworkRemoved movement penalty on mud surfaces

2023-09-27

  • reworkImproved player-against-player movement collision

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