Movement
49 lines · 2% of the archive
Lines mentioning movement, jumping, crouching, velocity, air strafing, counter-strafing, footsteps, ladders or sliding.
Across 34 updates, 2023-09-27 to 2026-05-18. Published updates only.
Every line, newest first
2026-05-18
- reworkAdded weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.
2026-05-07
- fixFixed ragdolls missing death velocity when shot in specific body locations.
2026-04-29
- fixFixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.
- reworkMinor adjustments to dropped pistol magazine velocity.
2026-04-20
- fixFixed a bug that allowed silently climbing ladders at run speed by sporadically tapping movement keys.
2026-04-14
- fixFixed a case where it was possible to climb down ladders faster than before.
2026-04-01
- reworkThe Karambit crouch animation has a strange wrist rotation.
2026-01-22
- reworkLanding vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina.
2026-01-21
- reworkJump changes: Any jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop
- reworkJump changes: Legacy jump behavior can be restored on private servers with sv_legacy_jump
2025-11-12
- fixFixed a case where clients would mispredict jump button presses.
- fixFixed a case where clients would mispredict jump apexes.
2025-11-04
- fixFixed a case where slowly surfing up a ramp was handled incorrectly due to misidentification as a jump apex.
2025-10-29
- reworkImproved player movement prediction when colliding with other moving players.
2025-10-01
- reworkKeychains will now slightly jolt when a player makes an audible footstep sound.
2025-09-25
- reworkUpdated collision around Mirage top of ladder hole.Mirage
2025-09-23
- fixFixed a case where velocity was abnormally low while walking up ramps.
2025-09-17
- reworkImproved timestep-independence of subtick movement acceleration.
2025-08-26
- reworkView angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels.
2025-08-01
- fixFixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed.
- reworkBhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed.
2025-07-29
- fixFixed a case where movement button changes were ignored while adjusting view angles at very high frame rates
2025-01-28
- reworkCounter-strafe summaries are now available in game server log data distributed via log address in addition to console logs
2024-10-29
- reworkAdded sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.
2024-10-28
- reworkImproved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0). Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
- reworkImproved consistency of successfully landing on surfaces very close to the maximum height of a jump.
- reworkJump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
- fixFixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
- fixFixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.
2024-09-03
- fixFixed a case where some commands, including jump, might be ignored under poor network conditions.
- fixFixed a bug that could cause inconsistent jump heights.
2024-08-19
- reworkCertain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
- reworkInput binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar `cl_allow_multi_input_binds 1` sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
- reworkThe jump-throw confirmation grunt sound can now be heard by other players nearby
2024-08-08
- reworkRestricted upward movement of a player when a teammate is boosted on their head.
2024-06-13
- fixFixed a case where bots would teleport long distances when approaching ladders
2024-05-23
- reworkMinor adjustments to first-person camera movement
2024-04-25
- reworkAdjusted viewmodel bob movement
- buffIncreased Zeus movement speed and adjusted the attack coneZeus x27
- reworkDecoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused
2024-02-06
- fixFixed a case where high-DPI mice would result in jittery mouse movement
2023-11-20
- fixFixed a case where sub-tick movement timestamps were temporarily incorrect after changing host_timescale
2023-11-17
- fixFixed a bug where dropped/thrown weapons had too much velocity
2023-11-13
- fixFixed a bug where players could slide up walls in Mirage midMirage
- fixFixed a movement systems bug where players could get stuck on geometry
2023-11-08
- reworkThe visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
- fixFixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height
2023-10-02
- reworkRemoved movement penalty on mud surfaces
2023-09-27
- reworkImproved player-against-player movement collision