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2023-11-08

28 changes

Shooting Spread Is Now Synchronised Between Client and Server

The random numbers behind shooting spread are synchronised between client and server by default, and sub-tick visual and audio feedback — movement acceleration, muzzle flashes — was reworked. A bug that made jump height inconsistent when a movement key was pressed immediately after jumping was fixed. Parties of four can queue for Premier, with vote-kick immunity for the solo player matched alongside them. A long list of audio distance and falloff adjustments followed.

C4 · M4A1-S · Molotov

movement

  • reworkThe visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
  • fixFixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height

misc

  • reworkRandom numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
  • reworkParties of four are now able to queue for Premier mode
  • reworkAdded vote-kick immunity for solo players who get matched on the same team with a party of four players
  • reworkAdjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode
  • reworkImproved performance of blood effects at close range
  • reworkAdded setting "tv_record_immediate" to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier
  • fixFixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances
  • reworkImproved quality of 'Performance' HDR rendering mode
  • reworkEnabling the upload of workshop maps for Wingman mode

audiovisual

  • reworkReduced the maximum audible distance of grenade bounce sounds
  • reworkImproved occlusion filter quality
  • reworkAddressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
  • reworkLowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds
  • reworkChanged jump land sounds to have the same maximum audible distance as footstep sounds
  • reworkChanged volume falloff curve of jump landing sounds to better convey distance
  • reworkImproved molotov extinguish effects to sound better when multiple are playing at onceMolotov
  • reworkBrought back spark sound feedback when bomb defuse is cut short due to player spinningC4
  • fixFixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
  • fixFixed a case where unsilenced m4a1-s did not have any distant gunfire soundsM4A1-S

map

  • fixFixed clipping on bench in palace
  • reworkLowered the height of box on A site to match CS:GO

weapon

  • reworkImproved bomb light visibility from back of bombC4
  • reworkReduced muzzle flash during quickswitch from scoped rifles

ui

  • reworkReduced the strength of the kill streak HUD effect after five kills
  • reworkCSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting "tv_record_immediate 1" and executing "tv_record" at the moment when recording should start

content

  • reworkAdjusted wear values of some stickers to better match CS:GO
Valve's original notes
[ GAMEPLAY ]
[list]
[*]The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
[*]Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
[*]Fixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height
[/list]

[ MATCHMAKING ]
[list]
[*]Parties of four are now able to queue for Premier mode
[*]Added vote-kick immunity for solo players who get matched on the same team with a party of four players
[*]Adjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode
[/list]

[ AUDIO ]
[list]
[*]Reduced the maximum audible distance of grenade bounce sounds
[*]Improved occlusion filter quality
[*]Addressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
[*]Lowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds
[*]Changed jump land sounds to have the same maximum audible distance as footstep sounds
[*]Changed volume falloff curve of jump landing sounds to better convey distance
[*]Improved molotov extinguish effects to sound better when multiple are playing at once
[*]Brought back spark sound feedback when bomb defuse is cut short due to player spinning
[*]Fixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
[*]Fixed a case where unsilenced m4a1-s did not have any distant gunfire sounds
[/list]

[ MAPS ]

Mirage
[list]
[*]Fixed clipping on bench in palace
[*]Lowered the height of box on A site to match CS:GO
[/list]

[ EFFECTS ]
[list]
[*]Improved performance of blood effects at close range
[*]Improved bomb light visibility from back of bomb
[*]Reduced muzzle flash during quickswitch from scoped rifles
[*]Reduced the strength of the kill streak HUD effect after five kills
[/list]

[ CSTV ]
[list]
[*]Added setting "tv_record_immediate" to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier
[*]CSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting "tv_record_immediate 1" and executing "tv_record" at the moment when recording should start
[/list]

[ MISC ]
[list]
[*]Adjusted wear values of some stickers to better match CS:GO
[*]Fixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances
[*]Improved quality of 'Performance' HDR rendering mode
[*]Enabling the upload of workshop maps for Wingman mode
[/list]

Published by Valve on Steam.