2023-11-08
28 changes
Shooting Spread Is Now Synchronised Between Client and Server
The random numbers behind shooting spread are synchronised between client and server by default, and sub-tick visual and audio feedback — movement acceleration, muzzle flashes — was reworked. A bug that made jump height inconsistent when a movement key was pressed immediately after jumping was fixed. Parties of four can queue for Premier, with vote-kick immunity for the solo player matched alongside them. A long list of audio distance and falloff adjustments followed.
C4 · M4A1-S · Molotovmovement
- reworkThe visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
- fixFixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height
misc
- reworkRandom numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
- reworkParties of four are now able to queue for Premier mode
- reworkAdded vote-kick immunity for solo players who get matched on the same team with a party of four players
- reworkAdjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode
- reworkImproved performance of blood effects at close range
- reworkAdded setting "tv_record_immediate" to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier
- fixFixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances
- reworkImproved quality of 'Performance' HDR rendering mode
- reworkEnabling the upload of workshop maps for Wingman mode
audiovisual
- reworkReduced the maximum audible distance of grenade bounce sounds
- reworkImproved occlusion filter quality
- reworkAddressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
- reworkLowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds
- reworkChanged jump land sounds to have the same maximum audible distance as footstep sounds
- reworkChanged volume falloff curve of jump landing sounds to better convey distance
- reworkImproved molotov extinguish effects to sound better when multiple are playing at onceMolotov
- reworkBrought back spark sound feedback when bomb defuse is cut short due to player spinningC4
- fixFixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
- fixFixed a case where unsilenced m4a1-s did not have any distant gunfire soundsM4A1-S
map
- fixFixed clipping on bench in palace
- reworkLowered the height of box on A site to match CS:GO
weapon
- reworkImproved bomb light visibility from back of bombC4
- reworkReduced muzzle flash during quickswitch from scoped rifles
ui
- reworkReduced the strength of the kill streak HUD effect after five kills
- reworkCSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting "tv_record_immediate 1" and executing "tv_record" at the moment when recording should start
content
- reworkAdjusted wear values of some stickers to better match CS:GO
Valve's original notes
[ GAMEPLAY ] [list] [*]The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame [*]Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14 [*]Fixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height [/list] [ MATCHMAKING ] [list] [*]Parties of four are now able to queue for Premier mode [*]Added vote-kick immunity for solo players who get matched on the same team with a party of four players [*]Adjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode [/list] [ AUDIO ] [list] [*]Reduced the maximum audible distance of grenade bounce sounds [*]Improved occlusion filter quality [*]Addressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage [*]Lowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds [*]Changed jump land sounds to have the same maximum audible distance as footstep sounds [*]Changed volume falloff curve of jump landing sounds to better convey distance [*]Improved molotov extinguish effects to sound better when multiple are playing at once [*]Brought back spark sound feedback when bomb defuse is cut short due to player spinning [*]Fixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker [*]Fixed a case where unsilenced m4a1-s did not have any distant gunfire sounds [/list] [ MAPS ] Mirage [list] [*]Fixed clipping on bench in palace [*]Lowered the height of box on A site to match CS:GO [/list] [ EFFECTS ] [list] [*]Improved performance of blood effects at close range [*]Improved bomb light visibility from back of bomb [*]Reduced muzzle flash during quickswitch from scoped rifles [*]Reduced the strength of the kill streak HUD effect after five kills [/list] [ CSTV ] [list] [*]Added setting "tv_record_immediate" to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier [*]CSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting "tv_record_immediate 1" and executing "tv_record" at the moment when recording should start [/list] [ MISC ] [list] [*]Adjusted wear values of some stickers to better match CS:GO [*]Fixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances [*]Improved quality of 'Performance' HDR rendering mode [*]Enabling the upload of workshop maps for Wingman mode [/list]
Published by Valve on Steam.