2024-02-06
78 changes
Arms Race Returns, Smokes Cast Shadows, and Peeker's Advantage Shrinks
Arms Race came back as a game mode with the maps Baggage and Shoots, and the Kilowatt Case arrived carrying seventeen community finishes and the Kukri Knife. The Zeus is now reusable in every mode after a thirty-second recharge, and smoke grenades cast shadows. Peeker's advantage was cut by 16ms in the steady state, with fewer of the situations that produce very large advantages. Stickers can be placed at a chosen position and rotation, up to five per weapon.
Baggage · C4 · M249 · Shoots · Smoke Grenade · Zeus x27misc
- reworkAdded Arms Race to available game modes
- reworkVarious bug fixes and tweaks
- reworkVarious bug fixes and tweaks
- reworkRendering and animation have been improved
- reworkAdded a setting to disable first person bullet tracers
- reworkSilencers can now always be reattached regardless of whether detaching them is enabled or not
- reworkPlayer pings are no longer blocked by invisible geometry
- fixFixed several cases where players could silently drop down vertical surfaces
- reworkImproved smoothness of sliding along surfaces
- fixFixed an issue where collisions between players were jittery
- reworkThe amount of peeker's advantage in the steady state is reduced by 16ms
- reworkAlso reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth
- reworkAdjusted the range of CS Ratings allowed to party together in Premier matchmaking
- reworkMinor improvements to animations during demo playback
- reworkDisabled rich presence update when running Steam Client in tournament mode
map
- reworkAdded maps "Baggage" and "Shoots"Baggage · Shoots
- fixFixed various gaps and adjusted grenade collision to make grenade bounces more predictable
- reworkAdjusted texture blending to improve player visibility
- reworkAdjusted grenade collision on bombsite B ground to make grenade bounces more predictable
- fixFixed holes in world at Lower Tunnel
- fixFixed collision on all pillars so players can no longer pixel boost
- fixFixed collision so utility does not fall out of world on top of structure at T Start
- fixFixed missing collision on steps at Street which would allow dropped weapons to fall out of world
- reworkImproved vis at CT spawn
- fixFixed invisible boost ledge at Bombsite B
- fixFixed various gaps in the world
- fixFixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of worldC4
- fixFixed missing collision at Fountain that allowed weapons/bomb to fall out of worldC4
- fixFixed some doors not generating bullet decals
- fixFixed vis issue at Street
- fixFixed some collision that was causing unpredictable player movement
- reworkAdded collision to prevent bomb becoming unreachableC4
- reworkAdjusted some collision to prevent a ledge/pixel walk
- fixFixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall
- reworkRemoved a clip brush from Apartments to improve flash lineups
- reworkBuilt some collision to prevent bomb from getting stuck behind barrelsC4
- fixFixed some disappearing mesh.
- fixFixed dynamic shadow clipping on characters at Vending
- reworkImproved clipping in vents
- fixFixed bombsite water to have better reflections on low settings
- fixFixed vis issue at t-spawn
- fixFixed collision on ramp in Bombsite B
- fixFixed holes in world
- fixFixed holes in world and other minor geometry bugs
- reworkAdjusted some collision to prevent players getting stuck in apartment
- fixFixed a case where players could jump on a wall, fixed a case where players could get stuck if they crouched
content
- reworkIntroducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item
- contentThe Ambush Sticker Capsule is now available for purchase
- contentAdded support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons
- reworkAll weapons now support up to five stickers
- contentAdded a zoom feature during sticker placement to allow for higher precision sticker application
- contentThe NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions
- contentAdded support for applying stickers and name tags to the ZeusZeus x27
- reworkReduced peeker's advantage in many cases
weapon
utility
- reworkSmokes now cast shadowsSmoke Grenade
economy
- reworkAdded a "Refund All" button to the buy menu
network
- reworkVarious adjustments to sub-tick shooting
- reworkAdded cl_ticktiming console command that prints a report breaking down the various sources of latency
- reworkAdded an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency
ui
- reworkTo ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman
- reworkAdded support for separate main menu and item inspect background map settings
- reworkAdded "Baggage" and "Warehouse" as options for the main menu and item inspect background mapsBaggage
- reworkIn-game team-only chat will now be prefixed with the team (e.g., "" or "")
- reworkAdded 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks
- reworkAgents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings
- reworkAdded more accolades to end-of-match
audiovisual
- reworkAdded the option to select an audio input device for VOIP from the audio settings menu
- reworkAdded the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness
- reworkAdded the option to listen to your own microphone from the audio settings menu to hear how you sound
- reworkReplaced the M249 fire sound effectM249
- reworkReplaced the Zeus charging, charge not available and charge ready states sound effectsZeus x27
- reworkFurther reduced occlusion effects
- reworkMinor mix adjustments
- fixFixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player
movement
- fixFixed a case where high-DPI mice would result in jittery mouse movement
Valve's original notes
[ ARMS RACE ] [list] [*]Added Arms Race to available game modes [*]Added maps "Baggage" and "Shoots" [/list] [ WEAPON FINISHES ] [list] [*]Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item [*]Various bug fixes and tweaks [/list] [ STICKERS ] [list] [*]The Ambush Sticker Capsule is now available for purchase [*]Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons [*]All weapons now support up to five stickers [*]Added a zoom feature during sticker placement to allow for higher precision sticker application [*]Various bug fixes and tweaks [/list] [ MUSIC KITS ] [list] [*]The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions [/list] [ ZEUS ] [list] [*]Made Zeus reusable in all game modes, after a 30 second recharge delay [*]Added support for applying stickers and name tags to the Zeus [*]Adjusted the Zeus first person model position [*]Added Zeus kill icon to kill cards and post round damage report [/list] [ SMOKE ] [list] [*]Smokes now cast shadows [*]Rendering and animation have been improved [/list] [ GAMEPLAY ] [list] [*]Added a "Refund All" button to the buy menu [*]Added a setting to disable first person bullet tracers [*]Silencers can now always be reattached regardless of whether detaching them is enabled or not [*]Player pings are no longer blocked by invisible geometry [*]Various adjustments to sub-tick shooting [*]Fixed several cases where players could silently drop down vertical surfaces [*]Improved smoothness of sliding along surfaces [*]Fixed an issue where collisions between players were jittery [*] To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman [/list] [ SOUND ] [list] [*]Added the option to select an audio input device for VOIP from the audio settings menu [*]Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness [*]Added the option to listen to your own microphone from the audio settings menu to hear how you sound [*]Replaced the M249 fire sound effect [*]Replaced the Zeus charging, charge not available and charge ready states sound effects [*]Further reduced occlusion effects [*]Minor mix adjustments [*]Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player [/list] [ NETWORKING ] [list] [*]Reduced peeker's advantage in many cases [*]The amount of peeker's advantage in the steady state is reduced by 16ms [*]Also reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth [*]Added cl_ticktiming console command that prints a report breaking down the various sources of latency [*]Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency [/list] [ UI ] [list] [*]Added support for separate main menu and item inspect background map settings [*]Added "Baggage" and "Warehouse" as options for the main menu and item inspect background maps [*]In-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]") [*]Added 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks [*]Agents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings [*]Added more accolades to end-of-match [/list] [ MISC ] [list] [*]Adjusted the range of CS Ratings allowed to party together in Premier matchmaking [*]Fixed a case where high-DPI mice would result in jittery mouse movement [*]Minor improvements to animations during demo playback [*]Disabled rich presence update when running Steam Client in tournament mode [/list] [ MAPS ] [i]Inferno:[/i][list] [*]Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable [*]Adjusted texture blending to improve player visibility [/list] [i]Ancient:[/i][list] [*]Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable [/list] [i]Anubis:[/i][list] [*]Fixed holes in world at Lower Tunnel [*]Fixed collision on all pillars so players can no longer pixel boost [*]Fixed collision so utility does not fall out of world on top of structure at T Start [*]Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world [*]Improved vis at CT spawn [*]Fixed invisible boost ledge at Bombsite B [*]Fixed various gaps in the world [*]Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world [*]Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world [*]Fixed some doors not generating bullet decals [*]Fixed vis issue at Street [/list] [i]Overpass:[/i][list] [*]Fixed some collision that was causing unpredictable player movement [/list] [i]Mirage:[/i][list] [*]Added collision to prevent bomb becoming unreachable [*]Adjusted some collision to prevent a ledge/pixel walk [*]Fixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall [*]Removed a clip brush from Apartments to improve flash lineups [/list] [i]Nuke:[/i][list] [*]Built some collision to prevent bomb from getting stuck behind barrels [*]Fixed some disappearing mesh. [*]Fixed dynamic shadow clipping on characters at Vending [*]Improved clipping in vents [*]Fixed bombsite water to have better reflections on low settings [*]Fixed vis issue at t-spawn [*]Fixed collision on ramp in Bombsite B [*]Fixed holes in world [/list] [i]Vertigo:[/i][list] [*]Fixed holes in world and other minor geometry bugs [/list] [i]Italy:[/i][list] [*]Adjusted some collision to prevent players getting stuck in apartment [/list] [i]Office:[/i][list] [*]Fixed a case where players could jump on a wall, fixed a case where players could get stuck if they crouched [/list]
Published by Valve on Steam.