2026-04-28
12 changes
Cache Joins Competitive, Casual, Deathmatch and Retakes
Cache is now playable in Competitive, Casual, Deathmatch, and Retakes modes, alongside collision and shader fixes including a fix for overly dark railings on Mirage. The Talon and Karambit knives are now held correctly during the defuse animation, and several other workshop maps received their latest Community Workshop updates. A bug that let players end up holding no weapon after switching hands mid-throw has also been fixed.
C4 · Cache · Dust II · Mirage · Office · Poseidon · Strongholdmap
- reworkAdded Cache to Competitive, Casual, Deathmatch, and Retakes modes.Cache
- reworkUncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.Dust II
- reworkEnabled collision on tarp on boxes used around CT spawn.Office
- reworkUpdated to the latest version from the Community Workshop (Update Notes)Stronghold
- reworkUpdated to the latest version from the Community Workshop (Update Notes)Poseidon
- fixShader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.Mirage
audiovisual
- reworkMinor adjustments to viewmodel animations.
- reworkTalon and Karambit knives are now held correctly while defusing.
- reworkMinor mix changes and adjustments.
- fixFixed issue where C4 equip sound was not getting interrupted by other equip sounds.C4
- reworkRemoved first-person death sound effect that played in the case of music kit death cue being inaudible.
utility
- fixFixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.
Valve's original notes
[p]\[ MAPS ][/p][p]Cache[/p][list][*][p]Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.[/p][/*][/list][p]Dust II[/p][list][*][p]Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.[/p][/*][/list][p]Office[/p][list][*][p]Enabled collision on tarp on boxes used around CT spawn.[/p][/*][/list][p]Stronghold[/p][list][*][p]Updated to the latest version from the Community Workshop ([url="https://steamcommunity.com/sharedfiles/filedetails/changelog/3477094554"]Update Notes[/url])[/p][/*][/list][p]Poseidon[/p][list][*][p]Updated to the latest version from the Community Workshop ([url="https://steamcommunity.com/sharedfiles/filedetails/changelog/3522144043"]Update Notes[/url])[/p][/*][/list][p][/p][p]\[ ANIMGRAPH 2 ][/p][list][*][p]Minor adjustments to viewmodel animations.[/p][/*][*][p]Talon and Karambit knives are now held correctly while defusing.[/p][/*][/list][p][/p][p]\[ SOUND ][/p][list][*][p]Minor mix changes and adjustments.[/p][/*][*][p]Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.[/p][/*][*][p]Removed first-person death sound effect that played in the case of music kit death cue being inaudible.[/p][/*][/list][p][/p][p]\[ MISC ][/p][list][*][p]Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.[/p][/*][*][p]Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.[/p][/*][/list]
Published by Valve on Steam.