2026-04-29
20 changes
The Bomb's Blast Radius Grows, and Cache Gets a Visibility Pass
The bomb explosion radius increased. Cache received lighting work around Vent, a reworked e-box on A site, a lowered Checkers entrance frame at B Main, and grenade and player clipping adjustments throughout. Crouch-jumping in confined spaces no longer pushes the camera through the ceiling, and smoke lighting is more consistent. A case where money was subtracted from the wrong player during bot takeover was fixed.
C4 · Cache · Dust IImap
- reworkBomb explosion radius increased.C4 · Cache
- reworkLighting Adjustments around Vent.Cache
- reworkDisabled player collision on sign and removed lamp by squeaky.Cache
- reworkReworked e-box on A-site for better visibility.Cache
- reworkLowered Checkers entrance frame height at B Main.Cache
- reworkRemoved AC unit above Sandbags and moved pipes.Cache
- fixFixed lack of footstep sounds on top of crates at A-site.Cache
- fixFixed hole in world on door in Sun Room.Cache
- fixFixed wall bangs on A Main wall.Cache
- fixFixed some z-fighting around Garage.Cache
- reworkAdjusted grenade clipping throughout map.Cache
- reworkAdjusted player clipping throughout map.Cache
- reworkBlocked visibility through corner of Mid Box (Xbox).Dust II
audiovisual
- fixSpeculative fix for a case where all audio drops out.
movement
- fixFixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.
- reworkMinor adjustments to dropped pistol magazine velocity.
utility
- reworkAdjusted particle effect sprite opacity for fully occluded flashbangs.
- reworkImproved smoke lighting consistency.
ui
- reworkAmbient Occlusion adjustment settings in Environment Blend shader restored.
economy
- fixFixed a case where money was subtracted from the wrong player during bot takeover.
Valve's original notes
[p]\[ MAPS ][/p][p]Cache[/p][list][*][p]Bomb explosion radius increased.[/p][/*][*][p]Lighting Adjustments around Vent.[/p][/*][*][p]Disabled player collision on sign and removed lamp by squeaky.[/p][/*][*][p]Reworked e-box on A-site for better visibility.[/p][/*][*][p]Lowered Checkers entrance frame height at B Main.[/p][/*][*][p]Removed AC unit above Sandbags and moved pipes.[/p][/*][*][p]Fixed lack of footstep sounds on top of crates at A-site.[/p][/*][*][p]Fixed hole in world on door in Sun Room.[/p][/*][*][p]Fixed wall bangs on A Main wall.[/p][/*][*][p]Fixed some z-fighting around Garage.[/p][/*][*][p]Adjusted grenade clipping throughout map.[/p][/*][*][p]Adjusted player clipping throughout map.[/p][/*][/list][p]Dust II[/p][list][*][p]Blocked visibility through corner of Mid Box (Xbox).[/p][/*][/list][p][/p][p]\[ SOUND ][/p][list][*][p]Speculative fix for a case where all audio drops out.[/p][/*][/list][p][/p][p]\[ MISC ][/p][list][*][p]Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.[/p][/*][*][p]Adjusted particle effect sprite opacity for fully occluded flashbangs.[/p][/*][*][p]Improved smoke lighting consistency.[/p][/*][*][p]Minor adjustments to dropped pistol magazine velocity.[/p][/*][*][p]Ambient Occlusion adjustment settings in Environment Blend shader restored.[/p][/*][*][p]Fixed a case where money was subtracted from the wrong player during bot takeover.[/p][/*][/list]
Published by Valve on Steam.