2026-04-30
10 changes
Aim Punch Is Capped at 90 Degrees, and Cache Gets a Map-Wide Clipping Pass
Aim punch is now limited to a maximum of 90 degrees. Cache received map-wide clipping fixes and geometry polish, including a fix for spots where a dropped bomb could become unreachable. The update also fixes dynamic shadows breaking in some spots and a shader compile error affecting older GPUs.
C4 · Cachemap
audiovisual
- fixFixed hand popping when counter-strafing with a grenade equipped.
misc
- reworkLimit aim punch to 90 degrees.
- reworkAdjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.
- fixFixed issue that caused defuse-cables from completely occluded players to also be occluded.
- fixFixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.
weapon
- reworkAdded secondary intersection trace for partially-occluded thirdperson weapons.
Valve's original notes
[p]\[ MAPS ][/p][p]Cache[/p][list][*][p]Map-wide clipping fixes and geometry polish.[/p][/*][*][p]Fixed some spots where bomb would be unreachable when dropped.[/p][/*][*][p]Fixed dynamic shadows breaking in some spots.[/p][/*][*][p]Fixed some surface sound types.[/p][/*][/list][p][/p][p]\[ ANIMGRAPH 2 ][/p][list][*][p]Fixed hand popping when counter-strafing with a grenade equipped.[/p][/*][/list][p][/p][p]\[ MISC ][/p][list][*][p]Limit aim punch to 90 degrees.[/p][/*][*][p]Added secondary intersection trace for partially-occluded thirdperson weapons.[/p][/*][*][p]Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.[/p][/*][*][p]Fixed issue that caused defuse-cables from completely occluded players to also be occluded.[/p][/*][*][p]Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.[/p][/*][/list]
Published by Valve on Steam.