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2026-05-18

24 changes

Boosted Players Take Ladder Inaccuracy, and Jump Throws Get More Consistent

A new weapon_accuracy_stack_boost_limit applies ladder inaccuracy to players boosted on top of one another, defaulting to two. Grenade jump throws are more consistent and the jump-throw preview camera more accurate. Cache had player and grenade clipping adjusted around windows, window covers and the vent entrance, with window covers now showing collision and decals when shot. Roughly a dozen scripting methods were added for map makers.

AWP · Cache

misc

  • fixFixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
  • fixFixed a case of stuck x-ray silhouettes when switching spectator targets.

weapon

  • fixFixed spectator damage overlay effect.
  • reworkAdjustments to AWP draw to idle animation transition.AWP

movement

  • reworkAdded weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.

utility

  • reworkImproved consistency of grenade jump throws and the accuracy of the jump throw preview camera.

map

  • reworkAdjusted model for window covers to show collision / decals when shot.Cache
  • reworkAdjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.Cache

scripting

  • reworkAdded Instance.RegisterCheatCommand
  • reworkAdded Instance.GetAllPlayerControllers
  • reworkAdded Instance.OnBeginRoundRestart
  • reworkAdded Instance.SetRoundRemainingTime
  • reworkAdded CSPlayerController.AddMoneySpendableNow
  • reworkAdded CSPlayerController.GetMoneySpendableNow
  • reworkAdded CSPlayerController.AddMoneyEarnedForNextRound
  • reworkAdded CSPlayerController.GetMoneyEarnedForNextRound
  • reworkAdded CSPlayerPawn.HasHelmet
  • reworkAdded CSPlayerPawn.SetHasHelmet
  • reworkAdded CSPlayerPawn.IsScoped
  • reworkAdded CSWeaponBase.IsSilencerOn
  • reworkChanged the activator for OnPlayerUse to always be the player
  • reworkChanged the caller for OnPlayerUse to always be the used entity
  • fixFixed the value of CSInputs.LOOK_AT_WEAPON
  • fixFixed a potential crash in exception handling
Valve's original notes
[p]\[ SPECTATING ][/p][list][*][p]Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.[/p][/*][*][p]Fixed a case of stuck x-ray silhouettes when switching spectator targets.[/p][/*][*][p]Fixed spectator damage overlay effect.[/p][/*][/list][p][/p][p]\[ MISC ][/p][list][*][p]Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.[/p][/*][*][p]Adjustments to AWP draw to idle animation transition.[/p][/*][*][p]Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.[/p][/*][/list][p][/p][p]\[ MAPS ][/p][p]Cache[/p][list][*][p]Adjusted model for window covers to show collision / decals when shot.[/p][/*][*][p]Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.[/p][/*][/list][p][/p][p]\[ MAP SCRIPTING ][/p][list][*][p]Added Instance.RegisterCheatCommand[/p][/*][*][p]Added Instance.GetAllPlayerControllers[/p][/*][*][p]Added Instance.OnBeginRoundRestart[/p][/*][*][p]Added Instance.SetRoundRemainingTime[/p][/*][*][p]Added CSPlayerController.AddMoneySpendableNow[/p][/*][*][p]Added CSPlayerController.GetMoneySpendableNow[/p][/*][*][p]Added CSPlayerController.AddMoneyEarnedForNextRound[/p][/*][*][p]Added CSPlayerController.GetMoneyEarnedForNextRound[/p][/*][*][p]Added CSPlayerPawn.HasHelmet[/p][/*][*][p]Added CSPlayerPawn.SetHasHelmet[/p][/*][*][p]Added CSPlayerPawn.IsScoped[/p][/*][*][p]Added CSWeaponBase.IsSilencerOn[/p][/*][*][p]Changed the activator for OnPlayerUse to always be the player[/p][/*][*][p]Changed the caller for OnPlayerUse to always be the used entity[/p][/*][*][p]Fixed the value of CSInputs.LOOK_AT_WEAPON[/p][/*][*][p]Fixed a potential crash in exception handling[/p][/*][/list]

Published by Valve on Steam.