2024-10-28
10 changes
Jump Height No Longer Varies With Map Position, and C4 Defusing Takes Priority Over Pickups
Jump height used to vary by up to 0.03125 units depending on distance from the map's origin; that inconsistency is fixed, along with related bugs in landing near max jump height and the cl_showpos jump height display. Weapon pickup near a planted C4 now prioritizes defusing over accidentally picking up a gun, and an HE grenade exploding inside a smoke cloud now clears the smoke screen effect from players caught in its blast. Dust2 also received a geometry gap fix.
C4 · Dust II · HE Grenademovement
- reworkPreviously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
- reworkImproved consistency of successfully landing on surfaces very close to the maximum height of a jump.
- reworkJump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
- fixFixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
- fixFixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.
weapon
- reworkAdjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.C4
misc
- reworkEnemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
- reworkStability improvements.
utility
- reworkHE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.HE Grenade
map
- fixFixed a gap in geometry.Dust II
Valve's original notes
[ JUMPING ] [list] [*] Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0). [list] [*] Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin. [/list] [*] Improved consistency of successfully landing on surfaces very close to the maximum height of a jump. [*] Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height. [*] Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces. [*] Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place. [/list] [ MISC ] [list] [*] Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up. [*] Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit). [*] HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion. [*] Stability improvements. [/list] [ MAPS ] [list] [*] Dust II [list] [*] Fixed a gap in geometry. [/list] [/list]
Published by Valve on Steam.